Of course, a mod base can only shine when there are actual mods to install. Let’s explore the list of mods currently available for BaseMod.
- Console Unlock
Download (for v3.0 and newer): https://drive.google.com/open?id=1U7S3EaHRlih4JN4lMi0oD7buZv_p1DzA
- Modifies a class so that you can properly use the developer console. You may refer to this document for a more detailed description of the developer console.
- Detailed Work-Related Stats
Download (for v3.0 and newer): https://drive.google.com/open?id=1QJzqr88nJPcE-cs6SiMko_a9PDZNLej1
- Displays the work success rate in percentages instead of words, and allows the manager to check how many stat points an agent will get from working by the end of the day at any time.
- Work Macro
Download (for v3.0 and newer): https://drive.google.com/open?id=1eoTQgMHfW96Lnp09zDYniMJ3R8IEblqD
- When you order an employee to work on an Abnormality while pressing Shift, the employee will repeatedly perform the same work on the same Abnormality until ordered otherwise, panicked, turned uncontrollable, or faced other situations that prevent them from working.
- Employee Group Select
Download (for v3.0 and newer): https://drive.google.com/open?id=1e_2hmKMfjNsjDpYogeYNFBfB-Zad9z1b
- Allows the manager to press Ctrl + F2 ~ F12 while selecting a bunch of employees to group them and reselect them by pressing the corresponding combinations at any time of the day.
- Full-Time Employees
Download (for v3.0 and newer): https://drive.google.com/open?id=1Ksb01B29SU9QhJmk-PM8HnELf_59x-4G
- Allows you to keep all your hard-trained, Gift-filled agents when you go back to Day 1.
- Telecommuting Clerks
Download (for v3.0 and newer): https://drive.google.com/open?id=1rsSc2zYIcZnzkauBVbj1RdREZ8LEoznC
- Clerks no longer show up.
- Infinite Rerolls
Download (for v3.0 and newer): https://drive.google.com/open?id=1cEayQDGdokazg-xJdtZYCoZbaOwanaxF
- Allows you to reroll the Abnormality choice indefinitely.
- Agent Recustomization
- Allows you to spend 1 LOB point to re-customize the appearance of the agents you’ve already hired. Due to technical limitations, the re-customized appearance will not apply until you advance to the next Day or restart the Day.
The installation of these mods is also simple: for BaseMod v2.9 and older, decompile the zip file and put its content into the Managed folder, mentioned in the “Downloading and Installing BaseMod” section.
For BaseMod v3.0 and newer, extract the zip file’s content into a folder of the same name and place the folder in (wherever your Steam is located)\Steam\steamapps\common\LobotomyCorp\LobotomyCorp_Data\BaseMods.
16 comments
(turns out im wrong, _MOD isnt needed to make mods functional.)