Lobotomy Corporation

Of course, a mod base can only shine when there are actual mods to install. Let’s explore the list of mods currently available for BaseMod.

  • Console Unlock
Download (for v2.9 and older): https://drive.google.com/open?id=1uXWHQgAJLviGZuapfHjrXcRKz1a02vWB
Download (for v3.0 and newer): https://drive.google.com/open?id=1U7S3EaHRlih4JN4lMi0oD7buZv_p1DzA

- Modifies a class so that you can properly use the developer console. You may refer to this document for a more detailed description of the developer console.

  • Detailed Work-Related Stats
Download (for v2.9 and older): https://drive.google.com/open?id=1YWOxhWhK7CO3VnBbCRoG_XlnsdzxUZE8
Download (for v3.0 and newer): https://drive.google.com/open?id=1QJzqr88nJPcE-cs6SiMko_a9PDZNLej1

- Displays the work success rate in percentages instead of words, and allows the manager to check how many stat points an agent will get from working by the end of the day at any time.


  • Work Macro
Download (for v2.9 and older): https://drive.google.com/open?id=13Vu0hZyoiAzNhdisV8DS11Fy0zBbraBH
Download (for v3.0 and newer): https://drive.google.com/open?id=1eoTQgMHfW96Lnp09zDYniMJ3R8IEblqD

- When you order an employee to work on an Abnormality while pressing Shift, the employee will repeatedly perform the same work on the same Abnormality until ordered otherwise, panicked, turned uncontrollable, or faced other situations that prevent them from working.

  • Employee Group Select
Download (for v2.9 and older): https://drive.google.com/open?id=1N2Fp7BS9Uf1JL9z6IkdwaFgZQSv10-zY
Download (for v3.0 and newer): https://drive.google.com/open?id=1e_2hmKMfjNsjDpYogeYNFBfB-Zad9z1b

- Allows the manager to press Ctrl + F2 ~ F12 while selecting a bunch of employees to group them and reselect them by pressing the corresponding combinations at any time of the day. 

  • Full-Time Employees
Download (for v2.9 and older): https://drive.google.com/open?id=1iKxp6oN9idhl2elqqORJJni4Ayf9rR8z
Download (for v3.0 and newer): https://drive.google.com/open?id=1Ksb01B29SU9QhJmk-PM8HnELf_59x-4G

- Allows you to keep all your hard-trained, Gift-filled agents when you go back to Day 1.

  • Telecommuting Clerks
Download (for v2.9 and older): https://drive.google.com/open?id=1XIG5ABNls2S_sLeBcYoU-3S1UhJ3S8Eq
Download (for v3.0 and newer): https://drive.google.com/open?id=1rsSc2zYIcZnzkauBVbj1RdREZ8LEoznC

- Clerks no longer show up.

  • Infinite Rerolls
Download (for v2.9 and older): https://drive.google.com/open?id=1yFMvRi2QLBq9dq4BcfyQeM5yG9vDHXTN
Download (for v3.0 and newer): https://drive.google.com/open?id=1cEayQDGdokazg-xJdtZYCoZbaOwanaxF

- Allows you to reroll the Abnormality choice indefinitely.

  • Agent Recustomization
Download (for v3.2 and newer): https://drive.google.com/file/d/12R5sIkIYciqbCvOzCZkwabWeeQ88VGiN/

- Allows you to spend 1 LOB point to re-customize the appearance of the agents you’ve already hired. Due to technical limitations, the re-customized appearance will not apply until you advance to the next Day or restart the Day.



The installation of these mods is also simple: for BaseMod v2.9 and older, decompile the zip file and put its content into the Managed folder, mentioned in the “Downloading and Installing BaseMod” section. 
For BaseMod v3.0 and newer, extract the zip file’s content into a folder of the same name and place the folder in (wherever your Steam is located)\Steam\steamapps\common\LobotomyCorp\LobotomyCorp_Data\BaseMods.

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mario1star

16 comments

  1. Wartedems
    Wartedems
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    When ever I change the Assembly-CSharp.dll file in the managed folder I get a CDLerror in the basemods folder along with all the amoralities disappearing unless I change it back to the original and start a back at day 1 is there anyway to fix this so I can use the mods for this game?
    1. tentacledchemistry
      tentacledchemistry
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      how do you change back to the original? i've tried everything from removing all of my mods to even deleting everything and verifying integrity and i can't go back. i'm fine with going back to day 1 if it means i can play again
    2. Jenicke123
      Jenicke123
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      If you want to go back, you'll have to do a game save wipe. (press the lobotomy corporation logo, it will give you the choice of restarting the entire game, as if you just bought and installed the game.) (oh, and why does it still say i'm a premium member? My membership expired for some reason.)
  2. OXOWENGOD
    OXOWENGOD
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    I cannot use consloe unlock it's error 404


  3. WetToast115
    WetToast115
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    it seems every time i change the main dll file that comes in managed, it turns all of the words into "unknown" and breaks my game entirely. fix?
  4. NazzaX
    NazzaX
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    sorry 4 bad english but please someone explain me how do i mod my game i tryed evrything i saw but nothing works
    1. Soojester26
      Soojester26
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      xD
  5. GamerSaps
    GamerSaps
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    Hey so I've been streaming the game but due to the nature of the stream I'm unable to do it at my own pace and have been trying to get the "Infinite rerolls" mod to work so that I could rewind to memory reposetory and then keep the same abnormalities that I showed off on stream, but the mod is not working for me. I got the basemods and put all the folders into \LobotomyCorp_Data and then I got the zip from Inifinte Rerolls for 3.0 and higher and unzipped that into the new \basemods folder that I got. I've both put both the files in a folder named "abcdcode_InfiRextract_MOD" as mentioned at the bottom, and trying to delete the "Info" folder, but nothing works. do I need to do something else beyond that or is it related to progression in the game? where I am is at floor 23, going back to day 1-5 to see if anything happens when I get to the abnormality selections, but nothing changes
    1. Jenicke123
      Jenicke123
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      Have you unlocked Abnormality Re-Rolls yet?
  6. ltlman111
    ltlman111
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    where am i suppose to put the console unlock for it to work?
    1. scvcad54t6yujusy7
      scvcad54t6yujusy7
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      ???
    2. scvcad54t6yujusy7
      scvcad54t6yujusy7
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      I don't know
    3. Jenicke123
      Jenicke123
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      you put it in the base mod folder when you open up the games data, if it isn't in a folder make one, name it something, and put _MOD at the end, if it isn't for basemod, just do what the instructions say for installation
      (turns out im wrong, _MOD isnt needed to make mods functional.)
  7. scvcad54t6yujusy7
    scvcad54t6yujusy7
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    The one that increases the maximum amount of the EGO. Why isn't it working?
  8. PikaShiba156
    PikaShiba156
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    Anybody know how to add the macro mod? Won't work for me when I put it in the BaseMods folder
  9. starfighter101
    starfighter101
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    Unless I'm mistaken, in order to modify your game, you need to have BaseMod installed, which can be found on this website. Once BaseMod is installed and you've extracted the files to C:\Steam\steamapps\common\LobotomyCorp\LobotomyCorp_Data, you should then be able to start downloading the juicy stuff. Download the mod you want and then extract it into C:\Steam\steamapps\common\LobotomyCorp\LobotomyCorp_Data\BaseMods (this folder, if I recall correctly, came with BaseMod, hence why you need it in the first place). Be sure, and this step is ABSOLUTELY CRITICAL, to change the name of the folder extracted to the name of the .dll file within (ie. the mod) . For example, I just installed a mod for a faster speed-up button. I downloaded and extracted the file "Crunch_speed" into my BaseMods folder, but inside "Crunch_speed" is the GameSpeed.dll. You MUST change the name of the file "Crunch_speed" to GameSpeed or else the mod will not work.