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File credits
This program utilizes reARMP, an amazing program that is invaluable to yakuza modding. Github here: https://github.com/Ret-HZ/reARMP.
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Changelogs
Version v1.2
Fixed Softlocks caused by too high of MP Cost
Fixed Crashes caused by the use of the skill "Air Burst"
Fixed Softlocks caused by the Giant Shark from Big Swell spawning
Reduced overall MP cost range to avoid limited gameplay from high MP cost (range is now 5-60 MP)
Version 1.1
Supports now only randomize to other supports (this includes poundmates)
Ebina 1st phase is now randomizable as well as his bossfight
Small Stability fixes
Version 1.0
All Language support for Enemy Randomizer
Skill and Enemy Randomizations
Boss Weight Feature
Seed Sharing
On Window's Devices the randomizer will be detected as a Trojan, just allow the file and it will be able to be ran then.
Like A Dragon: Infinite Wealth Randomizer:
A modification for Like A Dragon: Infinite Wealth (A.K.A Yakuza 8) that randomizes enemies and skills through the game.
What Fights Aren't Randomized? (as of v1.2): - Ink Sacs - The 3 Sujimon Starters - Giant Shark - Giant Squid * - Support Bryce - Sojimaru - Ch.8 Amon
* Enemies can still appear if boss weight is above 0%
What Skills Aren't Randomized? (as of v1.2): - All Tag Team skills - Dragon's Resurgence - Trenchcoat Harasser's Moves - Core Depleted! Recharging - Air Burst - All Non-support Poundmates
NOTE: some skills will never hit, some skills require certain job weapons to hit (such as a skill using a long weapon requiring a longer weapon like the samurai sword or aquanaut surf board), this randomizer is NOT meant to be balanced.
NOTE: Do not use Smackdown against boss enemies you encounter, as most of them have HP gates that will prevent them from dying, this results in a softlock
100% Boss Chance is VERY challenging and potentially softlocking on some early chapters (before you can get reliable healing and mp)! You've been warned!
A Warning on Stability/Balance:
This version (1.2) is mostly stable, the main story is completable, substories have not been tested.
Due to the unpredictable nature of randomizers, there can't be a guarantee on balancing or stability. Enemies are balanced to what level they appear at, however summons can be unpredictable and of course skills that are randomized can also be too strong/too weak as well. You've been warned!!!
AVOID Interacting with sujimon, they have been lightly tested and they are very unstable. If you see the opportunity to catch a sujimon I would recommend avoiding at all costs UNLESS you are Ichiban and are walking through Hawaii.
Enemy QTEs are also a bit unstable, and softlocking has a small chance of happening, but this should hopefully be completely avoidable except for a small amount of levels/maps.
How to Use:
A full step-by-step guide on how to utilize the mod is given in the "README.txt" file included in the download, if you are interested in anything more here is the GitHub download --> [GITHUB DOWNLOAD]