Hi again, thanks for this, I need a little help, Im trying to change the Amanda's hair color, I've done all for that, but one thing is Eye Occlusion, I can't find the texture of that, or its not the texture
Hello Don, I really appreciate that you made this mods for Double Exposure. May I ask you how you pack your files into .pak, .ucas and .utoc? I used the Unreal internal method to assign chunks and pack it into pak but the textures end up as black in game. Thank you very much!!
You need to convert the textures into virtual textures before packaging otherwise they show up black.
First, make sure virtual texture support is enabled, it's in Project Settings > Engine > Rendering > Enable virtual texture support. Then right-click on your texture files and select convert to virtual texture.
This is awesome! Is there any way you'd be able to make Max's hair colour consistent between all outfits? It's extremely noticeable on some outfit sets that her hair colour changes between her indoor/outdoor costumes.
The game has most hair change colour via textures and some via materials. The ones that use materials are much harder to change as they require you to reconstruct the game's materials from scratch and I'm just not knowledgeable enough in Unreal to do that XD.
I was actually thinking of making what xJustAdam asked for. My idea was to get all the hair textures and just replace them all with each one so you could have consistent hair, especially with the annoyance of indoor/outdoor being different.
I know there are good reasons to use materials but it's such a pain in the ass from a modding perspective.
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First, make sure virtual texture support is enabled, it's in Project Settings > Engine > Rendering > Enable virtual texture support. Then right-click on your texture files and select convert to virtual texture.
Hope this helps!
I was actually thinking of making what xJustAdam asked for. My idea was to get all the hair textures and just replace them all with each one so you could have consistent hair, especially with the annoyance of indoor/outdoor being different.
I know there are good reasons to use materials but it's such a pain in the ass from a modding perspective.