So I got the mod working but I think I prefer how the stock FSR looks over this new DLSS. I was really only interested in this mod to add Nvidia Reflex.
Is it possible to only use this mod for Reflex and keep FSR or will it not work that way?
Hey guys , for everyone who's got this error like me “The UE4-LiesofP Game has crashed and will close LowLevelFatalError [File:Unknown] [Line: 750] pDevice->GetTextureAllocator0.Allocate Texture(TextureDesc,ClearValue, Format,*OutTexture2D, lnitialState, Name) failed at D:/LOP/PRE/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:696 with error DXGI_ERROR_DEVICE_REMOVED, Size=32x32x1 Format=(Ox00000046), NumMips=6, Flags=“ i fixed it by CLOSING MSI AFTERBURNER yes , it was causing the issue for me i hope it fixes ur problem NOTE : but it still crashes when i alt tab out tho !!!
Is it possible to only enable dlssfg and not replace fs2 with dlss. Essentially I only want to to use In-game Fsr2+ frame gen(enabled using dlss enabler mod)?
Yeah I know 1060 wouldn't have native frame gen since it's GTX card but like I mentioned I was saying like if I used the Dlss FG to fsr3 FG mod( aka DLSS Enabler) mod
Can somebody help please, the mod is not working at all. I've put all the files in the Win64 folder where the LOP-Win64-Shipping.exe is located, I placed the latest dlss and frame gen files in the streamline folder, yet in the game, when I switch to FSR, nothing changes. No frame gen and it simply uses FSR still, instead of DLSS.
disable overlays, disable gpu overclock and put high priority to the game process (use apps like game prioritizer if you don't know how to do it by yourself)
Anyone crashing with this mod should try disabling Rivatuner overlay. I noticed I first crashed ingame when pressing my overlay toggle key, at which point every launch after would crash until I disabled it altogether.
Likely conflicts with other common overlays as well.
--------------------------- The UE4-LiesofP Game has crashed and will close --------------------------- LowLevelFatalError [File:Unknown] [Line: 750] pDevice->GetTextureAllocator().AllocateTexture(TextureDesc, ClearValue, Format, *OutTexture2D, InitialState, Name) failed at D:/LOP/Frontline/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:696 with error DXGI_ERROR_DEVICE_REMOVED, Size=32x32x1 Format=(0x00000046), NumMips=6, Flags=
I believe the author has a paid mod (by joining his Patron - $6) that can allow FG in most games that use FSR 2.x. Some users have tried it on this game and seems to work fine.
Any way to make this DLAA with framegen as opposed to DLSS? The DLSS looks noticeably bad compared to the plain TAA to me. Noticeable shimmering. DLSSTweaks either has no effect or crashes the game, depending on its settings. Would love to have the framegen, but absolutely shimmerless at 96 FPS is preferable to 144 with tons of it.
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Is it possible to only use this mod for Reflex and keep FSR or will it not work that way?
“The UE4-LiesofP Game has crashed and
will close
LowLevelFatalError [File:Unknown] [Line: 750]
pDevice->GetTextureAllocator0.Allocate Texture(TextureDesc,ClearValue, Format,*OutTexture2D, lnitialState, Name) failed at D:/LOP/PRE/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:696
with error DXGI_ERROR_DEVICE_REMOVED,
Size=32x32x1 Format=(Ox00000046), NumMips=6, Flags=“
i fixed it by CLOSING MSI AFTERBURNER yes , it was causing the issue for me i hope it fixes ur problem
NOTE : but it still crashes when i alt tab out tho !!!
For GTX 1060
Is it possible to only enable dlssfg and not replace fs2 with dlss.
Essentially I only want to to use
In-game Fsr2+ frame gen(enabled using dlss enabler mod)?
disable overlays, disable gpu overclock and put high priority to the game process (use apps like game prioritizer if you don't know how to do it by yourself)
bye!
Likely conflicts with other common overlays as well.
---------------------------
The UE4-LiesofP Game has crashed and will close
---------------------------
LowLevelFatalError [File:Unknown] [Line: 750]
pDevice->GetTextureAllocator().AllocateTexture(TextureDesc, ClearValue, Format, *OutTexture2D, InitialState, Name) failed
at D:/LOP/Frontline/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:696
with error DXGI_ERROR_DEVICE_REMOVED,
Size=32x32x1 Format=(0x00000046), NumMips=6, Flags=
Also I know it's obvious but you'll need an rtx GPU otherwise it crashes.
Also what exact DLL do I need for the ASI Loader, the DXD12 64 bit? or Winmm 64 bit
DLSSTweaks either has no effect or crashes the game, depending on its settings.
Would love to have the framegen, but absolutely shimmerless at 96 FPS is preferable to 144 with tons of it.