Yes, it's possible to replace any audible dialogue or any subtitles into anything you want. If you are asking if I am going to do it. Sorry, but I am finished with updating this mod until the DLC comes out and we have to mute more Gemini.
If it isn't too much to ask, is there any way to get a version that mutes the chirps too? I'm playing for the first time and I could take or leave Gemini's voice, but the chirps really scare my dog (they sound like smoke detector chirps) who likes to be in the chair with me when I play. I've looked around and haven't seen a way to do that and your mod seems to come very close. Thank you, regardless.
Someone has created a mod that removes the voice lines (no chirp) but this also removes all Gemini's subtitles. If this isn't what you're after, then I can certainly make an alternate mod to remove the sounds but keep the subtitles.
I saw that one, but I'd definitely like the subtitles for the first playthrough, if at all possible. My poor 11 year old pup who doesn't leave my side gets so scared from the chirps, even when I use headphones. If you can't, no worries at all. I figured there's no harm in asking.
I've created an alternate version for you. You can find it in the 'Optional Files'. The sound is still there but it is now 99% quieter, this was the quickest way for me to get this done. Hopefully this keeps the Pupper relaxed!
lul amazing. honestly I would've been okay with Gemini's dialogue if it stayed the way it was in the beginning of the game, with that heavy robotic filter over it and a matching robotic demeanor with just a touch of personality (i.e. the "Gemini is fine" line he says in response to Sophia calling him broken.) but yeahhh they just took it too far with the quirkiness of his character, more than anything he just kills the mood and instead of actually listening to him talk Im more so trying to tune him out so that Im not so distracted from the atmosphere of the area around me.
would you mind sharing with me the details on how you made this mod? Gemini takes away from the game a bit for me too so I've thought about it before and I'd kinda like to try taking a crack at rewriting and revoicing his dialogue to make him a more likeable character
It's a very difficult process for me to properly articulate here, but I highly recommend watching Illusory Software's YouTube series for getting to grips with UE4 modding. It was essential for me to understand how to navigate the files and how to use UnrealEngine. I am no expert.
Using ModUnlockerPRO (you can get it from Illusory Software's Patreon you can easily get the AES key to decrypt your game files and allow you to use Umodel. Umodel lets you navigate the game files and export assets you want to mod/replace.
Then create your own custom replacement sound file (or texture, or mesh, or whatever file type) that you want to replace the old one. Once you've created your new 'modded' asset, you need to import it into a UE project and place the file in the exact same folder structure that it currently exists in the game. 'Cook' the project to convert your modded sound file (or texture, or mesh, or whatever file type) into a .UASSET. You can then place that 'cooked' folder into your 'content' directory and it should work.
This was exactly what I did, it was like right after you kill a boss or something dramatic happens and he starts yapping I'd just mute my headset until his subtitles went away lol.
That is certainly something I'll do when I can make the time to do so! I didn't actually realise that the subtitles were dependent on the audio file's length until I tested it.
I've now updated the mod to fix this! Subtitles should now have enough time to read.
Please delete the original mod (pakchunk0_s5-WindowsNoEditor_P.pak) and place the new mod (Shut_Up_Gemini_P.pak)' inside LiesofP\Content\Paks\mods. Make a 'mods' folder if it does not already exist.
Absolutely based. I was surprised seeing only NOW someone made a mod to shut the goofy ahh talking lantern up. The tram section made me wish I realized sooner that there was a voice volume slider.
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If you are asking if I am going to do it. Sorry, but I am finished with updating this mod until the DLC comes out and we have to mute more Gemini.
If this isn't what you're after, then I can certainly make an alternate mod to remove the sounds but keep the subtitles.
You can find it in the 'Optional Files'.
The sound is still there but it is now 99% quieter, this was the quickest way for me to get this done.
Hopefully this keeps the Pupper relaxed!
would you mind sharing with me the details on how you made this mod? Gemini takes away from the game a bit for me too so I've thought about it before and I'd kinda like to try taking a crack at rewriting and revoicing his dialogue to make him a more likeable character
Using ModUnlockerPRO (you can get it from Illusory Software's Patreon you can easily get the AES key to decrypt your game files and allow you to use Umodel. Umodel lets you navigate the game files and export assets you want to mod/replace.
Then create your own custom replacement sound file (or texture, or mesh, or whatever file type) that you want to replace the old one.
Once you've created your new 'modded' asset, you need to import it into a UE project and place the file in the exact same folder structure that it currently exists in the game.
'Cook' the project to convert your modded sound file (or texture, or mesh, or whatever file type) into a .UASSET.
You can then place that 'cooked' folder into your 'content' directory and it should work.
I didn't actually realise that the subtitles were dependent on the audio file's length until I tested it.
Subtitles should now have enough time to read.
Please delete the original mod (pakchunk0_s5-WindowsNoEditor_P.pak) and place the new mod (Shut_Up_Gemini_P.pak)' inside LiesofP\Content\Paks\mods.
Make a 'mods' folder if it does not already exist.