Hey, 2023 modded ruina player here. Recently picked up the mod after discovering, but unfortunately faced a bug where Zena and Baral have no dice to attack above their heads. Any way to fix this? Also, im using 3 VFX mods, such as hat employment, dynamic vfx, and red mist.
Let me know, when there's a solution to this. Otherwise, rip.
Really enjoyed your work with this fight and Magical Girls! Currently working on beating them vanilla cards/passives only. Would have had Head earlier if I hadn't misplayed. She lived the stagger on 20 HP cause I should have sent one or two cards at her and tanked Baral's turn one sided to guarantee the kill and put him down to two Speed dice and the bring it home from there.
Maybe make Baral's trail and extirpation pages purple? Because.. I can't let myself give him something else than his own cards which are not sufficient to fill his deck.
Ohh....I wanted to test build vs those two, but I can't invite them due to they don't need books (invitation shows no books used, and when I tried use correct combination of books it's shows on of General Invitations)
Passives of new Pages a little misplaced : Zena(Arbiter's Page) have A Claw Baral(Claw's Page) have An Arbiter Ohh.....and same about books , which dropped from them (Arbiter's Book - Claw Page , Claw's Book - Arbiter's Page) And the new passives , which make their deck unmanagable , I think should be on named pages (on Zena and Baral instead of on Claw and Arbiter)
It may be possible to release it on later update. Though I prefer if it stay that way, I can give you the files that have fixed deck personally though.
After the latest game update, you cannot start the battle as normal (selecting the next thing in the storyline after the last battle). Inviting with books still works as normal. Additionally, there's this error log:
Object reference not set to an instance of an object at Patty_HeadArbiter_MOD.Harmony_Patch.SlotCopying (UI.UIStoryProgressPanel __instance, UI.UIStoryProgressIconSlot slot, UI.UIStoryProgressIconSlot newslot) [0x00691] in <9d642a1561984222ba62fb420abd76bc>:0 at Patty_HeadArbiter_MOD.Harmony_Patch.InitHeadArbiter (UI.UIStoryProgressPanel __instance) [0x0006f] in <9d642a1561984222ba62fb420abd76bc>:0 at Patty_HeadArbiter_MOD.Harmony_Patch.UIStoryProgressPanel_SetStoryLine (UI.UIStoryProgressPanel __instance) [0x00037] in <9d642a1561984222ba62fb420abd76bc>:0
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Let me know, when there's a solution to this. Otherwise, rip.
Zena(Arbiter's Page) have A Claw
Baral(Claw's Page) have An Arbiter
Ohh.....and same about books , which dropped from them (Arbiter's Book - Claw Page , Claw's Book - Arbiter's Page)
And the new passives , which make their deck unmanagable , I think should be on named pages (on Zena and Baral instead of on Claw and Arbiter)
Additionally, there's this error log:
Object reference not set to an instance of an object
at Patty_HeadArbiter_MOD.Harmony_Patch.SlotCopying (UI.UIStoryProgressPanel __instance, UI.UIStoryProgressIconSlot slot, UI.UIStoryProgressIconSlot newslot) [0x00691] in <9d642a1561984222ba62fb420abd76bc>:0
at Patty_HeadArbiter_MOD.Harmony_Patch.InitHeadArbiter (UI.UIStoryProgressPanel __instance) [0x0006f] in <9d642a1561984222ba62fb420abd76bc>:0
at Patty_HeadArbiter_MOD.Harmony_Patch.UIStoryProgressPanel_SetStoryLine (UI.UIStoryProgressPanel __instance) [0x00037] in <9d642a1561984222ba62fb420abd76bc>:0
Thought I'd bring this to your attention.
I think making them Exclusive for Baral cause some problems
I've created a Japanese localization of this mod.
Is it possible to incorporate it into this mod if you would like?
If it is possible, how can I give you it.