so, how can i use this mod without steamwork? it only give me error or maybe i'm missing something? i use bong bong enterprise last version and i want to play this mod
Good news to all who are asking: The mod is being migrated to the Steam Workshop!
Several changes have been made between here and there for balance and design, and listing them all will take time while I try to get features old and new to work with the new setup. Some features that were part of this mod will also be separated into new mods that will also appear on the Steam Workshop once they're ready.
The majority of the keypages are working perfectly fine with BBE. Gebura and Binah are both broken though, and not in a good way. Issues below:
Gebura is missing Speed III and her Light starts at 3. Easily fixed via text edits.
Gebura's fake-Strongest passive only seems to max the affected speed dice at 8 instead of infinity. Maybe intentional? Can be replaced with the actual passive via text edits if desired.
Gebura's resistances don't match her signature keypage. Maybe intentional? Easily fixed via text edits.
Binah's passives are completely borked. I don't think they work as intended even on the beta branch. Needs dll edits.
Hokma's passive with his name doesn't add a Block die when it should. Needs dll edits.
Everything broken should be fixed and ported properly to BBE, though I'm still running some checks on some things and giving everyone unique combat pages too. As for Gebura's Seed of Light passive, it works as intended and I changed the wording to make that more clear.
Does anyone happen to know how to get these to unlock? I can only get Hokmas to unlock. I tried using the unconditional one, but then everyones page just has speed 3 and no other passives.
Thirding the asking if this could be made to work with steam, because this looks quite frankly amazing, but i want to use the steam workshop mods too much to justify reverting for a single mod, unfortunately.
Seconded on asking if the mod can be migrated to Steam Workshop, but I do feel the need to ask... Shouldn't Yesod be the smoke page considering what happens with the Ensemble with Hokma being something more themed on defense?
32 comments
The mod is being migrated to the Steam Workshop!
Several changes have been made between here and there for balance and design, and listing them all will take time while I try to get features old and new to work with the new setup. Some features that were part of this mod will also be separated into new mods that will also appear on the Steam Workshop once they're ready.
Thanks for your patience.
Hokma's passive:
[Error : Unity Log] MissingMethodException: LOR_DiceSystem.DiceCardXmlInfo ItemXmlDataList.GetCardItem(int)Stack trace:
SephirotPowerUp.PassiveAbility_2999899.OnUseCard (BattlePlayingCardDataInUnitModel curCard) (at <13408925477c4e8c9682f00c34ed1f5b>:0)
BattleUnitPassiveDetail.OnUseCard (BattlePlayingCardDataInUnitModel curCard) (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
UnityEngine.Debug:LogException(Exception)
BattleUnitPassiveDetail:OnUseCard(BattlePlayingCardDataInUnitModel)
BattleUnitModel:OnUseCard(BattlePlayingCardDataInUnitModel)
BattleParryingManager:StartParrying(BattlePlayingCardDataInUnitModel, BattlePlayingCardDataInUnitModel)
StageController:StartParrying(BattlePlayingCardDataInUnitModel, BattlePlayingCardDataInUnitModel)
StageController:WaitUnitArrivePhase(Single)
StageController:OnFixedUpdateLate(Single)
BattleSceneRoot:FixedUpdate()
Great work on the mod, and here's hoping all these issues are fixed to make it whole.