Library Of Ruina

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virtuNat

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virtuNat

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32 comments

  1. Zenyusei
    Zenyusei
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    so, how can i use this mod without steamwork? it only give me error or maybe i'm missing something? i use bong bong enterprise last version and i want to play this mod
    1. virtuNat
      virtuNat
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      You can use the version in this site now, which should work independently.
  2. Banazisreal
    Banazisreal
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    can you please add the util dll to this page download section because im a pirated player so i cant download workshop files
    1. virtuNat
      virtuNat
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      You shouldn't have a problem now, as I've included the dll dependencies.
  3. virtuNat
    virtuNat
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    Good news to all who are asking:
    The mod is being migrated to the Steam Workshop!

    Several changes have been made between here and there for balance and design, and listing them all will take time while I try to get features old and new to work with the new setup. Some features that were part of this mod will also be separated into new mods that will also appear on the Steam Workshop once they're ready.

    Thanks for your patience.
  4. WildVirusCArds
    WildVirusCArds
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    You're probably gonna be annoyed with me becoming the 3rd person to ask but will this be migrated to the steam workshop?
  5. SVFFR
    SVFFR
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    The majority of the keypages are working perfectly fine with BBE. Gebura and Binah are both broken though, and not in a good way. Issues below:


    • Gebura is missing Speed III and her Light starts at 3. Easily fixed via text edits.
    • Gebura's fake-Strongest passive only seems to max the affected speed dice at 8 instead of infinity. Maybe intentional? Can be replaced with the actual passive via text edits if desired.
    • Gebura's resistances don't match her signature keypage. Maybe intentional? Easily fixed via text edits.
    • Binah's passives are completely borked. I don't think they work as intended even on the beta branch. Needs dll edits.
    • Hokma's passive with his name doesn't add a Block die when it should. Needs dll edits.

    Hokma's passive:
    [Error  : Unity Log] MissingMethodException: LOR_DiceSystem.DiceCardXmlInfo ItemXmlDataList.GetCardItem(int)Stack trace:
    SephirotPowerUp.PassiveAbility_2999899.OnUseCard (BattlePlayingCardDataInUnitModel curCard) (at <13408925477c4e8c9682f00c34ed1f5b>:0)
    BattleUnitPassiveDetail.OnUseCard (BattlePlayingCardDataInUnitModel curCard) (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
    UnityEngine.Debug:LogException(Exception)
    BattleUnitPassiveDetail:OnUseCard(BattlePlayingCardDataInUnitModel)
    BattleUnitModel:OnUseCard(BattlePlayingCardDataInUnitModel)
    BattleParryingManager:StartParrying(BattlePlayingCardDataInUnitModel, BattlePlayingCardDataInUnitModel)
    StageController:StartParrying(BattlePlayingCardDataInUnitModel, BattlePlayingCardDataInUnitModel)
    StageController:WaitUnitArrivePhase(Single)
    StageController:OnFixedUpdateLate(Single)
    BattleSceneRoot:FixedUpdate()

    Great work on the mod, and here's hoping all these issues are fixed to make it whole.
    1. virtuNat
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      Everything broken should be fixed and ported properly to BBE, though I'm still running some checks on some things and giving everyone unique combat pages too. As for Gebura's Seed of Light passive, it works as intended and I changed the wording to make that more clear.
  6. ohHeyThereGoodLookin
    ohHeyThereGoodLookin
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    does this mod work with BongBongEnterprises?
    1. virtuNat
      virtuNat
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      It does now!
  7. Muffin1337
    Muffin1337
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    Does anyone happen to know how to get these to unlock? I can only get Hokmas to unlock. I tried using the unconditional one, but then everyones page just has speed 3 and no other passives.
  8. Tonate
    Tonate
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    Do you think you could make unique combat pages? 
  9. regi8627
    regi8627
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    Thirding the asking if this could be made to work with steam, because this looks quite frankly amazing, but i want to use the steam workshop mods too much to justify reverting for a single mod, unfortunately.
  10. Kuronan32
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    Seconded on asking if the mod can be migrated to Steam Workshop, but I do feel the need to ask... Shouldn't Yesod be the smoke page considering what happens with the Ensemble with Hokma being something more themed on defense?