I have the same Issue. Did you manage to fix it? I downloaded LOR v.1.1.0.5b1 to install "Basemods" and installed it. I downloaded "New Game Plus 0.11...", "Urban Plague 0.13..." and "Love Town NG Plus 0.11..." and put them as folders into LibraryOfRuina_Data/BaseMods. Everything works fine until I defeat Arnold, Mo and Consta but when I unpack Arnold's book it gives me Taein's Page for some reason. I try to continue the game but in the Hook Office fight in Act 2 the Taein's model is gone both in preview and in battle (the passives are ok). When Taein tries to act the game soft-locks. There's 3 error logs currently in "BaseMods" folder:
"CCCnewerror.txt" - The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <c79628fadf574d3a8feae0871fad28ef>:0 at Workshop.WorkshopSkinDataSetter.Init () [0x00047] in <17e9e31194c64be3b3f5ec8732e09dca>:0 at Workshop.WorkshopSkinDataSetter.SetData (Workshop.WorkshopSkinData data) [0x0000c] in <17e9e31194c64be3b3f5ec8732e09dca>:0 at BaseMod.Harmony_Patch.CreateCustomCharacter_new (System.String[] sarray, BattleUnitView view) [0x002b1] in <17e9e31194c64be3b3f5ec8732e09dca>:0
"CSerror" Object reference not set to an instance of an object at BaseMod.Harmony_Patch.BattleUnitView_CreateSkin (BattleUnitView __instance) [0x000d9] in <17e9e31194c64be3b3f5ec8732e09dca>:0
"UCRSCerror" Object reference not set to an instance of an object at Workshop.WorkshopSkinDataSetter.LateInit () [0x0000b] in <17e9e31194c64be3b3f5ec8732e09dca>:0 at BaseMod.Harmony_Patch.UICharacterRenderer_SetCharacter (UI.UICharacterRenderer __instance, UnitDataModel unit, System.Int32 index, System.Boolean forcelyReload) [0x003f1] in <17e9e31194c64be3b3f5ec8732e09dca>:0
I think I might fix it by using Bong Bong Enterprise and the current version of the game but I'm not sure.
So is this mod, just dead? Or are considering/working on a workshop version instead? Because I'd like to enjoy a version of this mod reaching at least Star 3
Can I verify something?I played through most of urban plague but once I defeated Kurokumo Clan and Musicians of Bremen but their books don't seem to drop? Is that intentional or is that due to the mod still being developed hence why those pages haven't been added yet? . 8.5/10 mod. Need those Kurokumo Clan /Bremen key pages lol.
First impressions: All bosses were great save love town xd. The fact that they slap you up for you doing a favourable option feels like a lose lose . Other mechanics ensure the fight isn't very fun. The Mars boss fight was a personal favourite fight of mine. Apart from those remarks the difficulty so far is fine even late into urban plague save for two fights. It's pretty hard balancing difficulty and you've done a stellar job and I can tell you put a lot of love into all the passives you put into the game. Adding more cheaper recovery passives(light or hp) would also be nice considering the enemies in later reception seem to spam non-stop mass attacks which is very irritating. Unique combat pages that excel in dueling is also another consideration. It also wouldn't hurt to add more floors available for later receptions if your going to ramp up enemy stats to compensate for rising difficulty. I'm basing such remarks of course off the love town fight btw. Also there comes a point when you can't keep ramping up enemy health without improving the stats of lootable key pages. Yuna's key page would also be a potentially nice drop with a modified lone fixer passive to encourage solo's.
Sorry I mistaken some of your receptions with the city extras which adds different variations of Shi and Warp
Why does mars have speed 4? I think it is too overpower. And it is weird that Philip or Salvador doesn't have speed 4. They are stronger than mars, but they have speed 2.
52 comments
There's 3 error logs currently in "BaseMods" folder:
"CCCnewerror.txt" -
The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <c79628fadf574d3a8feae0871fad28ef>:0
at Workshop.WorkshopSkinDataSetter.Init () [0x00047] in <17e9e31194c64be3b3f5ec8732e09dca>:0
at Workshop.WorkshopSkinDataSetter.SetData (Workshop.WorkshopSkinData data) [0x0000c] in <17e9e31194c64be3b3f5ec8732e09dca>:0
at BaseMod.Harmony_Patch.CreateCustomCharacter_new (System.String[] sarray, BattleUnitView view) [0x002b1] in <17e9e31194c64be3b3f5ec8732e09dca>:0
"CSerror"
Object reference not set to an instance of an object
at BaseMod.Harmony_Patch.BattleUnitView_CreateSkin (BattleUnitView __instance) [0x000d9] in <17e9e31194c64be3b3f5ec8732e09dca>:0
"UCRSCerror"
Object reference not set to an instance of an object
at Workshop.WorkshopSkinDataSetter.LateInit () [0x0000b] in <17e9e31194c64be3b3f5ec8732e09dca>:0
at BaseMod.Harmony_Patch.UICharacterRenderer_SetCharacter (UI.UICharacterRenderer __instance, UnitDataModel unit, System.Int32 index, System.Boolean forcelyReload) [0x003f1] in <17e9e31194c64be3b3f5ec8732e09dca>:0
I think I might fix it by using Bong Bong Enterprise and the current version of the game but I'm not sure.
First impressions: All bosses were great save love town xd. The fact that they slap you up for you doing a favourable option feels like a lose lose . Other mechanics ensure the fight isn't very fun. The Mars boss fight was a personal favourite fight of mine. Apart from those remarks the difficulty so far is fine even late into urban plague save for two fights. It's pretty hard balancing difficulty and you've done a stellar job and I can tell you put a lot of love into all the passives you put into the game.
Adding more cheaper recovery passives(light or hp) would also be nice considering the enemies in later reception seem to spam non-stop mass attacks which is very irritating. Unique combat pages that excel in dueling is also another consideration. It also wouldn't hurt to add more floors available for later receptions if your going to ramp up enemy stats to compensate for rising difficulty. I'm basing such remarks of course off the love town fight btw. Also there comes a point when you can't keep ramping up enemy health without improving the stats of lootable key pages. Yuna's key page would also be a potentially nice drop with a modified lone fixer passive to encourage solo's.
Sorry I mistaken some of your receptions with the city extras which adds different variations of Shi and Warp