please update 021-06-30 20:58:02debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-06-30 22:37:03debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-07-01 13:01:31debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-07-18 18:50:25debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-07-18 18:57:40debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake
literally the bullets from LOB Corp. Health gives health, SP gives SP (Stagger Points), Red Shield deflects physical attacks/Slash, White Deflects Stagger Point stuff, black deflects ranged and pale probably blocks status effects/mass attacks, slow down bullet well, paralyzes them, and execute bullet will.. well, i don't need to get into that
Anyone know what the shield bullets do, exactly? It's hard to tell...
One thing that would be cool to see is the ability to retract/expand the bullet menu as necessary, or move it around. (Or a guide for how to do so.) It's hard to see the combat pages in my hand at times.
4 comments
021-06-30 20:58:02debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-06-30 22:37:03debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-07-01 13:01:31debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-07-18 18:50:25debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake2021-07-18 18:57:40debuging...??.Harmony_Patch..ctor error! at System.Reflection.MonoCMethod.InternalInvoke at System.Reflection.MonoCMethod.InternalInvoke at System.RuntimeType.CreateInstanceMono at System.RuntimeType.CreateInstanceSlow at System.RuntimeType.CreateInstanceDefaultCtor at System.Activator.CreateInstance at System.Activator.CreateInstance at .Add_On.init at .Add_On.MakeAdd_On at .GlobalGameManager.Init at .GlobalGameManager.Awake
One thing that would be cool to see is the ability to retract/expand the bullet menu as necessary, or move it around. (Or a guide for how to do so.) It's hard to see the combat pages in my hand at times.