This page was last updated on 05 September 2024, 5:16AM
Changelogs
Version 0.1.8
# Change Log
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/).
## [0.1.8]
- Added AddToHelpCommand method.
- Adjusted some other small things
## [0.1.7]
- Added GetKeywordsPerConfigItem overload that allows for specifying separator char.
- Added some WIP methods in AddingThings, use at your own-risk.
- adjusted keyword check to be case in-sensitive
- made it so "specialString" in managedconfig items does not have to match the keyword
- Added RemoveCompatibleNoun method in RemoveThings.cs
- Added new patch/event StartOfRoundChangeLevel
- Added AssembleMainMenuText overload for when you're not using ManagedConfig stuff
- Added Plugin.WARNING shortcut for LogWarning messages
## [0.1.6]
- Added soft compatibility method in Common.StartGame
- Call this method with the GameNetworkManagerStart Event to set your soft compatibility bools.
- Adjusted some methods that dont have any public use to be internal
- Removed duplicate method in CoreMethods.CommonThings
- Added some more public methods to Common.Misc for getting/setting color via hexcode config
- Updated terminal menus to display category names in upper case to be more in-line with vanilla terminal menus.
## [0.1.5]
- Adjusted some logging messages.
- Fixed error being thrown by invalid input during TerminalParseSent event.
## [0.1.4]
- Updated ManagedConfig items to indicate what type they are (bool or string)
- can expand to floats/ints/etc. later if needed
- Updated Managedbool and ManagedString methods to include the configtype at creation/modification
- Updated TryGetItemByName to indicate ConfigType as a parameter
- this is to ensure you are getting the config item you are looking for specifically
- Updated NetworkingCheck method to properly iterate through a config file
## [0.1.3]
- Removed property "count" from MainListing class.
- This was causing an odd interaction where menus would not update their displaytext properly due to this property being equal to 0.
- updated any usage of the count property to the Listing property's "Count"
## [0.1.2]
- Fixed manifest link to the correct github page
## [0.1.1]
- Added bool check ShouldAddCategoryNameToMainMenu for MenuBuild in darmuhsTerminalStuff
## [0.1.0]
- Initial release with usage by darmuhsTerminalStuff
- Replaced ManagedBool class with ManagedConfig, as I am also managing string config items.
- Added some more overloads for use in terminalstuff. ReadConfigAndAssignValues should only need to be called on full config reload.
- Singular config item change event can be subscribed to in bepinex.
- see CheckChangedConfigSetting in ConfigMisc
- This will update any corresponding ManagedConfig item whether it's a bool or a string.
- ShouldReloadConfigNow is unused at this point, since the ManagedConfig class could be modified directly in the config item change event bepinex provides
- Ported menu handling system from terminalstuff to this library. See terminalstuff for an example on usage.
- Decided against defining EVERYTHING when creating the config option.
- Instead you can bind the config option, then directly after it you can define your managedconfig item with either managedbool or managedstring.
- Cleaning as much as possible back to a blank state at TerminalDisable event (with exception to managedconfig items)
- Added overload for getting new displaytext from multiple listings.
- Only use-case I see for it right now is terminalstuff's node syncing feature but who knows it may be useful in the future.
- There is an event you can subscribe to when getnewdisplaytext is called, however, I'd recommend against it as it can be called multiple times.
- Added support for adding your terminal command to the Other command listing when category is set to "Other"
- With this support there is also accessible methods for adding text to an existing node
- Also added support for adding your terminal menu command to the other listing, an example of this is in terminalStuff with the "more" command
- If for whatever reason you need a config to reload on terminal disable, you can add it to the list configsToReload in EventUsage.cs
- Not using this at all at the moment.
## [0.0.1]
- Began port of commonly used functions between my (darmuh) own personal mods. This mod was created by creating a clone of darmuhsTerminalStuff.