
Lego Batman the Videogame - Boss Biggis - Bruce Variant- Thomas Wayne - Bruce Wayne (Hush)
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Version1.1
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This mod adds a low-brow Gluttonous Gangster and a disguised Bruce Wayne variant based on The Animated Series, Thomas wayne, and now Bruce Wayne (Hush)
If you downloaded the original, overwrite everything!!
How to install:
After extracting your game (tutorial link below), move or delete the dats and charstxt.fpk (located in chars folder)
https://www.youtube.com/watch?v=_EQ3hPrh0V8
after that
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1. Add this to Lego Batman/Chars/Chars.txt
char_start
dir "BruceWayne"
file "BruceWayne3"
char_end
char_start
dir "BruceWayne"
file "ThomasWayne"
char_end
char_start
dir "bossbiggis"
file "bossbiggis"
char_end
char_start
dir "BruceWayne"
file "BruceHush"
char_end
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2. Add this to Lego Batman/Chars/collection.txt
collect "Thomaswayne" area_complete "waynemanor" buy_in_shop 150000 cheat_code "TH0M45"
collect "brucewayne3" any_villain_episode_complete buy_in_shop 75000 cheat_code "b4uce3"
collect "Bossbiggis" any_villain_episode_complete buy_in_shop 150000 cheat_code "b1g9is"
collect "BruceHush" buy_in_shop 100000 supercounter_complete 0 ;index is at the end in case it's forgotten about
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3. Add this to Lego Batman/stuff/English.txt
396 "Bruce Wayne (Homeless Disguise)"
682 "Thomas Wayne"
759 "Bruce Wayne (Hush)"
778 "Boss Biggis"
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4. Open CHARS/SPECIALMOVES.txt, locate Bane's specialmove, highlight it, and replace the entry with this
///////////////////////////////////////////
//BANE SPECIAL MOVES
///////////////////////////////////////////
specialmove_start // Bane special move 1 - piledriver that flattens enemy
name "bane special move 1"
attacker character "bane" action "attack6"
attacker character "bossbiggis" action "attack6"
victim variant "police" action "attacked7"
victim variant "civvy" action "attacked7"
victim character "civvy" action "attacked7"
distance_apart 0.4
start_attacker_trans 1
end_attacker_trans 18
start_attacker_trans_x 30
end_attacker_trans_x 50
attacker_speed_z 0.65
attacker_speed_x -0.3
start_victim_trans 1
end_victim_trans 17
start_victim_trans_x 80
end_victim_trans_x 94
victim_speed_z 0.1
victim_speed_x 0.27
kill_victim_frame 35
kill_victim_at_end
// flash_victim_at_attack_end
throw_kill_parts_up
percent_chance 10
button action
victim_ignores_attacks
specialmove_end
----------------------------------
5. go to levels/Batcave/batcave.txt and add the below text under the other residents, this will make his icon and weapon always show up in arkham.
character "glide_pack" resident
character "Bossbiggis" resident
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6. Paste the text below at the very end of Audio/AUDIO.CFG.
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Sample name "biggis_Death" fname "biggis\biggis_Death" pitch 45000 pitch_rnd 0.15 volume 12000 volume_rnd -0.25 Group
Sample name "biggis_Death2" fname "biggis\biggis_Death2" pitch 44500 pitch_rnd 0.15 volume 12000 volume_rnd -0.25 Group
Sample name "biggis_Death3" fname "biggis\biggis_Death3" pitch 44500 pitch_rnd 0.15 volume 12000 volume_rnd -0.25 Group
Group "biggis_Death" "biggis_Death2" "biggis_Death3"
Sample name "biggis_Hurt" fname "biggis\biggis_Hurt" pitch 44500 pitch_rnd 0.15 volume 11000 volume_rnd -0.25 Group
Sample name "biggis_Hurt1" fname "biggis\biggis_Hurt1" pitch 44500 pitch_rnd 0.15 volume 11000 volume_rnd -0.25 Group
Sample name "biggis_Hurt2" fname "biggis\biggis_Hurt2" pitch 44500 pitch_rnd 0.15 volume 11000 volume_rnd -0.25 Group
Sample name "biggis_Hurt3" fname "biggis\biggis_Hurt3" pitch 44500 pitch_rnd 0.15 volume 15000 volume_rnd -0.25 Group
Group "biggis_Hurt" "biggis_Hurt1" "biggis_Hurt2" "biggis_Hurt3"
Sample name "biggis_Grunt" fname "biggis\biggis_Grunt" pitch 44500 pitch_rnd 0.15 volume 11000 volume_rnd -0.25 Group
Sample name "biggis_Grunt2" fname "biggis\biggis_Grunt2" pitch 44500 pitch_rnd 0.15 volume 11000 volume_rnd -0.25 Group
Sample name "biggis_Grunt3" fname "biggis\biggis_Grunt3" pitch 44500 pitch_rnd 0.15 volume 11000 volume_rnd -0.25 Group
Group "biggis_Grunt" "biggis_Grunt2" "biggis_Grunt3"
Sample name "biggis_DeathFall" fname "Biggis\Biggis_DeathFall" pitch 44500 pitch_rnd -0.15 volume 15000 volume_rnd -0.25 group
Sample name "biggis_DeathFall2" fname "Biggis\Biggis_DeathFall2" pitch 44500 pitch_rnd 0.15 volume 15000 volume_rnd -0.25
Sample name "biggis_DeathFall3" fname "Biggis\Biggis_DeathFall3" pitch 44500 pitch_rnd 0.15 volume 15000 volume_rnd -0.25
Group "biggis_DeathFall" "biggis_DeathFall2" "biggis_DeathFall3"
Sample name "biggis_burp" fname "Biggis\biggis_burp" pitch 16000 pitch_rnd 0.15 volume 15000 volume_rnd 0.25 Group
Sample name "biggis_burp2" fname "Biggis\biggis_burp2" pitch 16000 pitch_rnd 0.15 volume 15000 volume_rnd 0.25 Group
Sample name "biggis_burp3" fname "Biggis\biggis_burp3" pitch 16000 pitch_rnd 0.15 volume 15000 volume_rnd 0.25 Group
Group "biggis_burp" "biggis_burp2" "biggis_burp3"
Sample name "Biggis_fart" fname "Biggis\Biggis_fart" pitch 16000 pitch_rnd 0.15 volume 9660 volume_rnd 0.25 Group
Sample name "Biggis_fart2" fname "Biggis\Biggis_fart2" pitch 16000 pitch_rnd 0.15 volume 9660 volume_rnd 0.25 Group
Group "biggis_fart" "biggis_fart2"
Sample name "Biggis_Idle" fname "Biggis\Biggis_Idle" pitch 44500 pitch_rnd -0.15 volume 10000 volume_rnd -0.25 group
Sample name "Biggis_Idle2" fname "Biggis\Biggis_Idle_2" pitch 44500 pitch_rnd -0.15 volume 10000 volume_rnd -0.25 group
Group "Biggis_Idle" "Biggis_Idle_2"
; end
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7. after that, drag and drop the contents from the mod and hit replace when prompted
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special thanks and credits to Suso for lsw2 and lij2 animations, austin for the beard texture on bruce, and chimichangar for the boneshrinking tool used for bruce hush's mind control
have fun with this stupid, obscure btas mod!