yuzu mainline 1487 TOTK xci + 1.1.1 update all other mods disabled
continuous blood moons triggered when running around lookout landing assuming a memory issue
disabled 1.1.1 and no issue in lookout landing spent probably 2 weeks outside lookout landing and having no issue with 1.1.1 enabled pretty sweet mod overall
hi man i need you to create another mod to make all the other companions keep the original skin just like you did with this one, i would really like it, and thanks for making mods for us
What happens if you put a female character over Sidon, do they get stretched out? Can one be placed over Yunobo, if so can his ball animation be replaced with a different one to look "fine enough." So both of them can take up less screen space. I really want Purah and a female Rito/Zora follower.
on the switch does not work like any mod made for the emulator
UPD: updated the atmosphere 1.5.4 and earned thanks for the mod
Experimental new functionality was implemented to prevent crashing when building romfs for certain games with obscene file counts. This includes both Fire Emblem: Engage (~190000 files), and The Legend of Zelda: Tears of the Kingdom (~300000) files. The solution involved adding functionality to ams.mitm/pm to dynamically steal memory from the application (and system) pool as needed when the games have romfs mods.
No memory is taken, and there is no cost to this functionality when playing without mods (or with overrides disabled). The Legend of Zelda: Tears of the Kingdom is currently the absolute worst case game, requiring ~48 MB of memory to build a romfs image to play with mods.
Right now, the memory is sourced as follows: 32 MB (base ams.mitm heap), 10 MB (stolen from application pool), 8 MB (dynamically stolen from system pool).
This is 50 MB, which allows a little overhead in the worst case (prevents crashing due to exhausting the heap for other allocations in ams.mitm).
Zelda is remarkably sensitive to memory being stolen from the application pool, tolerating no more than 16 MB on 1.0.0 and 12 MB on 1.1.0. I have chosen to steal 10 MB, to be safe, for now.
This may break on a future game update, but I will fix it if and when that happens. There is no perfect solution; the game simply requires too much memory to support mods flawlessly, and I am forced to compromise.
15 comments
TOTK xci + 1.1.1 update
all other mods disabled
continuous blood moons triggered when running around lookout landing
assuming a memory issue
disabled 1.1.1 and no issue in lookout landing
spent probably 2 weeks outside lookout landing and having no issue with 1.1.1 enabled
pretty sweet mod overall
i didn't know this site existed thanks
UPD: updated the atmosphere 1.5.4 and earned
thanks for the mod
This includes both Fire Emblem: Engage (~190000 files), and The Legend of Zelda: Tears of the Kingdom (~300000) files.
The solution involved adding functionality to ams.mitm/pm to dynamically steal memory from the application (and system) pool as needed when the games have romfs mods.
The Legend of Zelda: Tears of the Kingdom is currently the absolute worst case game, requiring ~48 MB of memory to build a romfs image to play with mods.