Finished on hard with a group starting at level 1.
First ending in 18:24 hours. Second ending 30:30 hours.
The group reached level 18.
Treasures: 13/14 Epic Items: 42 of 45 Secrets: No secret counter.
Proceeding to discover the treasure and the missing epic items...
Great mod, but I found the last fights boring, repetitive and laborious, but very good levels, good connection between them, interesting notes and mysteries, etc... In my opinion it is a mistake of the modders to try to make the fights difficult by adding a lot of health to the monsters, it is better to have well designed fights with normal health.
I'm passing this mod, I've played 16 hours and a little more than half the game with a group starting at level 1 (a bit uncomfortable at the beginning because of the combat, killing a snake with two level 1 barbarians armed with branches xD), I'm having a lot of fun, especially because there is always something to do somewhere and then everything ends up connecting with each other :D But I have a question: Why is there no secret counter but a treasure counter? Was it for not having to waste time on what could be a secret and what not?
It's not the first Badgert mod I've gone through, I generally like his style.
Good mod, really dificcult because some switches are far from the place where they act, and sometimes you get stuck from not knowing where to go next.
Alert contains a few spoilers
the objective is to forge essences (5 inicial them 4 extra) on altars (mark their location) using 4 power gems.
1-Start in "underground city" find the entrance to the "mines" (go into it) before going out to the open (because item to exit is in maze in "city cellars", so you can miss the mines) 2- go into the open "river meanders" and visit witch tower then get to the temple in the middle of the river (using magic bridge activated by the 7th magic floor plate on a very small peninsula E of the temple-throw rock from the bigger peninsula (just SE of temple) accessed through another magic bridge) 3- after visiting the temple go into the "temple of the snake" the you need to find 3 gems (very important towards the end) and i think a statue. 4- them go into the "great lake" and visit the "cave of illusions" 5- you can go to the north "Ruins of river city" from there, but some parts are inaccessible just now, but you should find the "lair of tortilla" and kill it for its key, then backtrack and go West from the "river meanders" the the "rotten swamps", visit every place you can from there. 6- I only got lost again in the "sewers sandweiss" by not finding the entrance to the "gloomy cellars" located there. From the "gloomy cellars" you get to the "Necromancers Lair" and after killing the Mage you should teleport to the "Mountain peaks" and open the entrances to "SandWeiss" and to "River City". The "pyramid of the dragon" is only accessible in the very end after going to the "Ice Settlement" 7- after all this i still couldn't enter the final castle (the stairs never ended) and cheated to end the game by console teleporting into the castle.
Since Badgert read my post i only have one suggestion that would make the game a lot easier, setting the switches (hidden or otherwise) to one click only (you click it opens something and if you mistakenly click again this something remains open).
And thanks again for great mod
PS: how do you enter the final castle? because for me the stairs go on forever.
Thank you for noticing this annoying mistake ... For some reason, the coordinates of the transition were knocked down ... You can use the console to get to the castle. Enter the command - party: setPosition (17,30,0,0,62) Very sorry for the mistake. It's strange that no one has previously reported about it. Good luck!
This started out being a fantastic mod, however all it turned out to be is battle after battle as all the monsters had supped up hit points. After I finally made it to the last castle I battled for 3 hrs to kill the few monsters there and finally quit. The mod was good but too long. In the end I had to spawn 4 neck chains and a load of crystal_shard_healing just to fight.
Donjon non linéaire étendu et varié (62 niveaux annoncés, 54 visités). Je reproche le manque de rébus. Je n’ai pas pu accéder au niveau "Pyramid is the foundation" (je n’ai pas trouvé ‘the key in the ice settlement’) et "The mountain peaks”. Je conseil de ne rien oublié si vous ne voulez par être bloqué. Je lui attribue une note de 15/20. - Comminges
10 comments
First ending in 18:24 hours.
Second ending 30:30 hours.
The group reached level 18.
Treasures: 13/14
Epic Items: 42 of 45
Secrets: No secret counter.
Proceeding to discover the treasure and the missing epic items...
Great mod, but I found the last fights boring, repetitive and laborious, but very good levels, good connection between them, interesting notes and mysteries, etc... In my opinion it is a mistake of the modders to try to make the fights difficult by adding a lot of health to the monsters, it is better to have well designed fights with normal health.
Thank you very much for the mod!
It's not the first Badgert mod I've gone through, I generally like his style.
Alert contains a few spoilers
the objective is to forge essences (5 inicial them 4 extra) on altars (mark their location) using 4 power gems.
1-Start in "underground city" find the entrance to the "mines" (go into it) before going out to the open (because item to exit is in maze in "city cellars", so you can miss the mines)
2- go into the open "river meanders" and visit witch tower then get to the temple in the middle of the river (using magic bridge activated by the 7th magic floor plate on a very small peninsula E of the temple-throw rock from the bigger peninsula (just SE of temple) accessed through another magic bridge)
3- after visiting the temple go into the "temple of the snake" the you need to find 3 gems (very important towards the end) and i think a statue.
4- them go into the "great lake" and visit the "cave of illusions"
5- you can go to the north "Ruins of river city" from there, but some parts are inaccessible just now, but you should find the "lair of tortilla" and kill it for its key, then backtrack and go West from the "river meanders" the the "rotten swamps", visit every place you can from there.
6- I only got lost again in the "sewers sandweiss" by not finding the entrance to the "gloomy cellars" located there. From the "gloomy cellars" you get to the "Necromancers Lair" and after killing the Mage you should teleport to the "Mountain peaks" and open the entrances to "SandWeiss" and to "River City".
The "pyramid of the dragon" is only accessible in the very end after going to the "Ice Settlement"
7- after all this i still couldn't enter the final castle (the stairs never ended) and cheated to end the game by console teleporting into the castle.
Thanks for a great mod
MBilhoto
And thanks again for great mod
PS: how do you enter the final castle? because for me the stairs go on forever.
For some reason, the coordinates of the transition were knocked down ...
You can use the console to get to the castle. Enter the command - party: setPosition (17,30,0,0,62)
Very sorry for the mistake. It's strange that no one has previously reported about it.
Good luck!