Something is wrong this mod ??? There is two plates on floor, when i step both of them, then game crashes :(
I use LOG2 with wine from Linux...
This is error log:
#script_entity_9.script:14: attempt to index global 'viper_root_floor_3_1' (a nil value) stack traceback: #script_entity_9.script:14: in function <#script_entity_9.script:12> [string "Script.lua"]: in function 'sendMessage' [string "Component.lua"]: in function 'triggerConnectors' [string "Component.lua"]: in function 'callHook' [string "Timer.lua"]: in function 'update' [string "Map.lua"]: in function 'updateComponents' [string "Map.lua"]: in function 'updateEntities' [string "Dungeon.lua"]: in function 'updateLevels' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
All good! Just put out a fix for this just now. Basically what was happening is once the boss was dead if you stepped on the plates it would try to teleport something that wasn't there. Forgot to make a call to check if the boss was already dead or not!
This fix should remove that as an issue! Thanks for the report.
2 comments
Something is wrong this mod ??? There is two plates on floor, when i step both of them, then game crashes :(
I use LOG2 with wine from Linux...
This is error log:
#script_entity_9.script:14: attempt to index global 'viper_root_floor_3_1' (a nil value)
stack traceback:
#script_entity_9.script:14: in function <#script_entity_9.script:12>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
This fix should remove that as an issue! Thanks for the report.