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MollyMaclachlan

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MollyMaclachlan

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10 comments

  1. MRDRK1
    MRDRK1
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    So. How about those drain Tentacles?

    Although, would it even work with the drain covers in Grimrock 2? The files for the tentacles are in the game as far as I can see, but maybe they didn't include the monster because they didn't get around to fixing the placement for the existing grating tiles?
    1. MRDRK1
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      Nevermind, I managed to fix the tentacle files myself. Still appreciate your files though, they helped me figure out what to do. :thumbsUp:
    2. MollyMaclachlan
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      Glad to hear you got them working! I was fiddling with it myself and I can get the tentacles themselves to work but not the grating beneath them. Out of interest, did you manage to get that part working?
    3. MRDRK1
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      I didn't bother with the Grimrock 1 grating, you just need to place the monster (or a spawner for the monster) on either the castle_bridge_grating (with a lower floor under it) or dungeon_fire_pit object, and as long as you're not looking too closely (and I doubt many casual players would), it works just fine.
    4. MRDRK1
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      I uploaded my version of the Tentacles file on my page. See for yourself.
      (Also, thanks again for your files, they helped me make this one.)
    5. MollyMaclachlan
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      Ah fair enough, we both ended up with pretty much the same thing, then. Happy to hear my mods were helpful for you, your version works like a charm for me. =)

      I must say the idea of them rising from the fire pit could actually be really cool. Could even have a version that's immune to fire damage to reflect their ability to survive there.
    6. MRDRK1
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      Fire immune. Why didn't I think of that?
  2. MRDRK1
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    Ok, so I don't know how much different monsters are from objects, but I was just going through and remembered, the 'dungeon_door_wooden_locked'. You know, the wooden doors that have the key-hole in the middle of the door itself? I'm not sure how they work (with the hit-box of where you insert the key, does it interfere with projectile collision?).
    1. MollyMaclachlan
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      Short answer: no, that wouldn't interfere with collision.

      Long answer: everything you can interact with in the game world that isn't the terrain itself (e.g. walls, ground, ceiling when indoors) is an object. Every monster inherits from a pre-defined "base_monster" object.

      Locks are essentially just alcoves that only accept one of a specific item and don't let you take it back out. Both these object types work by having a "Clickable" component. You define a couple of vectors for this component that dictate how large the clickable section is and where on the object it's positioned. Anything clickable works the same way; buttons, healing crystals, ladders, etc.

      Because these interactions are only concerned with user input, there isn't any object collision involved. Projectiles wouldn't trigger anything relating to this component; they'd just interact with the door like any other door.

      Hope this is helpful!
  3. MRDRK1
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    Annnnnd thank you! (Yoink!)