Great thanks alot! ... ... ... ... ... ... (I hate to sound whiny, but any chance of having the wardens (the mace-wielding golem creatures that guard the cube)?) (Last request, honest!)
I've added a variant that's weak to fire as well, since that fits with the Ice Guardians in Grimrock 2.
This one was actually quite interesting. There's an unused "attackFromBehind" animation definition in the script files, but no corresponding animation file. There was nothing like this in the Grimrock 1 asset pack's version of the script, so it looks like they were originally going to bring back Ice Lizards with this new attack but it got cut.
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Snail: https://www.nexusmods.com/legendofgrimrock2/mods/181
Scavenger: https://www.nexusmods.com/legendofgrimrock2/mods/182/
Scavenger didn't have the sounds included again so I had to use Shrakk Torr and Spider sounds but I think they work well enough.
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(I hate to sound whiny, but any chance of having the wardens (the mace-wielding golem creatures that guard the cube)?)
(Last request, honest!)
Warden here! https://www.nexusmods.com/legendofgrimrock2/mods/183/
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Ice lizards?
I've added a variant that's weak to fire as well, since that fits with the Ice Guardians in Grimrock 2.
This one was actually quite interesting. There's an unused "attackFromBehind" animation definition in the script files, but no corresponding animation file. There was nothing like this in the Grimrock 1 asset pack's version of the script, so it looks like they were originally going to bring back Ice Lizards with this new attack but it got cut.