File information
Last updated
Original upload
Created by
BongobeatUploaded by
bongobeatVirus scan
Tags for this mod
Activity logs
This page was last updated on 15 August 2024, 4:13PM
- Changelogs
-
-
Version V204R
- - deadmarche east boss: removed 5k pv (has now 40k) and adjusted armor to 60 (originally 95)
- - increased the undead spawn by +20 (was 60, new is 80)
- - battlehammer: increased attack power by +7 and +1 STR (to be a little better than the ancient claymore)
- - mount khand: removed 2 ornamental crystal wall, from the left side of the throne (was merging with the corridors wall behind)
- - and moved them elsewhere
- - increased redstone hammer epic attack power +2 (to be almost equal as the dismantler tannhauser)
- - added a few bonus to armads, and attackpower +2
- - slightly improved ancient iron heads helmet; cooldownrate +3, HP +30, WILL -1, STR +1
- - added same modif to valor helmet of the aegis: only +2 STR
- - dark_elemental: added 500 HP
- - guardian_golem_boss: added a fire damage to the party: 6 FD each 2.5 seconds
- - green(purple) slime 2 normal and shooter: added 700 and 500 HP
- - fire slime: added 200 HP
- - ashland_golem: added 1000 HP
- - ashland_golem_shooter: added 800 HP
- - arckanos wizard virge and upgrades: the pure damage has been divided, and deals now 50% pure and 50% physical (to reduce the ammount of damage of pure (was too much), to elementals, like dark elemental in tibianic mine were oneshooted)
- - tron3.tga is removed and replaced with tron2: -85.4ko.
- - matrix.tga is removed and replaced with tron2: -170ko.
- - resized the textures console_idle_dif and console_warning_dif à 128*64 (au lieu de 256*128): that's "-127ko" from the base textures, if it can be calculed like that.
- - removed textures sorcerers_loafers_dif and sorcerers_hat_dif. Replaced by sorcerers_cloth_dif: -85.6ko.
- - readjusted the height of the forest_rock_floor (redwood forest), so that's the green gem, or any other item is more visible on ground.
- - modified the conditions of the mythic weapon bow of ix (upgrade), a little more chance to get the condition "full power of Ix".
- - all random bonuses gives now the 1st level of the DEX bonus.
- - slightly improved the stats of the mythic weapon bow of Ix (upgrade).
- - modified it's secondary attack coldown (random bonus) to 1 sec.
- - bow of Ix (standart): lowered the cooldown of the secondary attack (bonus random) to 2 sec.
- - improved every condition of the bow:
- - elemental shield now grants +25% magic resistances for 60 sec. (originally 20% for 40 sec.)
- - light power of Ix now grants +35 DEX for 60 sec. (was 15 DEX for 40 sec.)
- - full power of Ix now grants +65 DEX and VIT for 90 sec. (was 35 DEX VIT for 90sec.)
- - added a bonus of 15% cooldown for any daggers for the skill ninja warrior LVL3.
- - the bonus of missile weapon is now 20% instead of 15.
- - modified the description of the nix warrior skill, that it improves only melee weapons like swords, axes and hammers.
- - removed malakai_command_tent and tent.fbx: (noth used anymore since the level malakai camp doesn't exist anymore): -130ko.
- - removed texture "maths" sc1, 4, 9 and 10: -171ko.
- - renamed particlesystem arcane_bolt by arcane_particle.
- - renamed particlesystem wall_fire2 by wall_fire2_part.
- - retextured meteor_orb with the material pushable_block_floor, and also removed the meteor_orb material: -42.8ko.
- - as the meteor_orb is now loaded within the mod, it add something like 44ko to the mod size.
- - added the following definition: need etherweed, or need redweed, or need blue moss to shot, to the corresponding definition of special orbs.
- - the spells fireball and poisonbolt are now loaded within the mod and not from the game. This was done to remove the fire screen effect or poison bolt effect,
- which, after testing keeped a blast object permanently and was always saved/loaded.
- - same remark for the fire burst spell.
- - note that these effects are still available, they are not permanently removed.
- - fixed spell hit for the following monsters:
- fire_slime_shooter
- fire_slime_shooter_hive
- fire_elemental
- advanced_fire_elemental
- advanced_fire_elemental_physical
- - exploding monsters, like fire elemental and other variations: added a special blast particle on hit to be heigher, because of the removing of the fireball screen effect.
- - I think that this effect was here to hide the principal blast particle, that was spawned on the ground (feet) of the party, and does not realy look nice.
- - removed blue mountain destination from the teleport book in the cheat room (used for testings)
- - removed the needings of energy cost for main attacks of weed orb and advanced, redweed orb and super light orb, it was not taked in account as their are firearm attack type.
- - added an invisible wall on one of the forest fence in ravanakul level, because we could go through, while (or not) activating the boss fight, and be stuck on the bottom.
- - repositionned some of the forest fence.
- - removed the forest fence that is in the midle of the "boss arena", it could block any firearm attack, as we get access to the behind of the fence, which should only be placed outside the walking zone.
- - removed level blue mountain
- - moved the northern buried chest from blue mountain in urutsuku camp (new secret north of the king - the aegis gem has been put in the champion's chest).
- - deleted the northern-western buried chest (only accessible from the glacier level), some of its item are put in urutsuku's chest, like incendiary bombs.
- - modified secret_list_part10 in accordance: urutsu town a now 3 secrets instead of 2 and deleted the blue mountains line (it doesn't change the total number of secret).
- - removed treasure_blue_mountain and treasure_map_19 (used in blue mountains): -85.6 ko.
- - moved the other items from the blue mountain's secret (chests or outside the chest) in urutsuku town's secrets, like sharpshooter's upgrade box.
- - moved the position of the 2 secret (objects - greyfish swamp) above their real secret location (tresure under the tree and treasure in the well), removed the script and floortrigger from the tree treasure.
- - the trigger is now done by the secret (object) itself and the script has been put into the level main's script.
- - modified the trickster dialogue in the fierce unicorn tavern related to the southern secret in the plazza. It now says something between 8 and 10.
- - modified the secret list related to the hive zone: forgot to do it when I add a secret after putting the gravedigger weapon in there.
- - modified the way you bring back aegis gem to the forgemaster and moved the script of the forge within the dialogue file.
- - added in the description of the core of Ix: to be used with antimatter (nuclear fuel cell)
- - added in a description of the first aid pass that it has to be used on a first aid console
- - queen of vermins: after its death, it doesn't activate the endless spawn timer anymore
- - modification of the windowed/wall in the command center, near the laser puzzle.
- - removed the 2 pillars that are on the door.
- - removed a few lines of script after killing the queen (was unused, the script used is within the dialogue file)
- - removed a laser panel, emergency exit - biodome (was spawned twice)
- - removed sound_98(laser defense sound): wasn't heard
- - added one secret for the blag flag in malan tael library (planetarium level). Total number of secrets reachs now 319.
- - also removed a bad link that activate another secret while opening the secret door.
- - added a glitter effect to the lever arm, that it can be seen more easyly.
- - added some blocker, for the quest of vintia, that the quest note can only be placed on the table from one point (as the table is not a real table altar and use an item slot).
- - replaced a floor trigger in the biodome level by an autokill floortrigger.
- - moved the secret near the stairs of malan tael skyreach (which was in the palace) within malan tael skyreach.
- - added possibility to buy a rope in each shop, even in the ravanakul's shop. (for the additional rope that is needed for the fence secret, if the player want to keep a rope).
- - added in the description of the secret list of deadmarche west, that one can only be reached by passing by tannhauser's fortress.
- - replaced malan tael plaza's 3 castle bridges that has no automap by 3 "real" bridges.
- - added a second altar to the golden forge, that the player pick up to add it to the number of epic item discovered, so it cannot be automatically upgraded if you put all mats on the "real" forge and make the count wrong.
- - done the same for the altar of the enchanter (only for ring of life), the ring spawn now on the wall altar next to the upgrade altar.
- - added a description to xarasa shield, that it has to be recharged on an enchanter's table.
- - slightly improved the shield.
- - added a dialogue after the player opens the door of the Biodome's rest room about security doors.
- - modified a condition in the forge of Ix, that can made the craft of the bow unavailable.
- - modified the description of the golden toison - custodes plates and gloves of the frost king that it give bonuses while wearing them.
- - do the same for the dragon set, dragon cuirass, dragon tooth and dragon core.
- - modified the hint of the time puzzle in styr jungle.
- - removed the clickable component of the skycity lantern socket in xaafi temple (to prevail to put any item in the socket and activate the secret when picking it up, this is only meant to be done by the key hidden in it).
- - modified the script "lightning", obanyon level 2, there is now an alcove where you can put any type of shock bomb or the weapon haet of thuder.
- - added the custom button in iron temple to the third eye secret button list.
- - slightly reduced the energy and health regeneretion rate of all items (was too high, average is +50 regen, max is +70 for a few items).
- - slightly reduced the ammount of health and energy of some items (intermediate and ending stuff).
- - the ice elemental use now the same cold debuff from the ice knight (because the 2 conditions were added at the same time)
-
Version V203R
- - removed an error of double secret spawning
- - moved a secret in castle Hardabar West (was unreachable because of a chest)
- - removed the secret apparatus from the shop (this was a mistake, forgottent when the "real" secret apparatus was modified to "epic" and given as reward of a quest)
- - resized the technobricks_emi tp 256*256 (original size was 512)
- - Kingdom of the Thieves: replaced skeletton commander by tougher ones, and one of them can spawn undeads.
- - removed a few normal textures.
- - removed a music from malan tael orchestra: -2.55 Mo
- - modified the way to get to the secret in Redwood Forest tower, there is only one button now.
- - Nergal and Lokar drops now other items (shurikens, lightning blade and a long sword +3).
- - Darntkhang underground: the two handed sword is replaced by the same one but a little more powerful.
- - resized scifi03_normal to 512*512.
- - added 3 elemental ogres to the ogre shaman bossight (Sacred Grove). Only killable by dispell or pure damages.
- - added an item to the shop general merchandise (in case of the player directly sold it when found the spawned one).
- - added a force field that blocks now the southern part of Redwood Forest ( it is disabld by taking the jump to the wall text).
- - added 800 HP to boss Ingrald
- - Ax (epic weapon) deals now fire damage and its dps has been improved by +3 attack power
- - the spell air cushion, is now only available in the 2nd part of the mod.
- - Xeloroid boss give more xp.
- - added a dialogue box for the mayor's end quest.
- - the spell elemental shield has been removed from Ingrald's chest, but it is also still available later (That spell was available in 2 differents locations).
- - removed the healing crystal from Rocky Canyon Underground.
- - mayors boss: the skeleton archer has been replaced by archers pack (2 archers /pack).
- - the book encyclopedia of monsters: Ice Knight can now be sold to the corresponding shop.
- - modified the recharge and upgrade of Arckanos Staff (wizards virge): the staff looted in the vault will now be a minor wizards virge (the original was too powerfull with its secondary attack),
- It can be upgraded later with a gem to the major wizards virge (actual staff).
- - removed the material indus_metal_dif (is replaced by the 05_1024_dif) -683Ko.
- - also removed the material dm_ashpile and dm_rabbitfoot, the model are retextured with "torch", "turtle_egg" and "golden_plastron" materials
- - planetarium stairs object: the fake door at the end of the stairs is using now the golden palace material (it is more appropriate with the surroundings models).
- - one ceiling from malan tael plaza has been replaced by a marble style ceiling (St Rhenan's church).
- - removed the master key, model and materials (is not used anymore, was used at purpose of testing, and is crashing the game when you use it on chest's locks)
- - reduced the "dwarf" model in Mount Khand (using the decimate tool in blender)
- - reduced the amount of damage of the death bombs (-20 of each magic school, -100 damages, including 20 physical damage. They were too powerful).
-
Version V201R
- Current Version
-
- Author's activity
-
August 2024
-
15 Aug 2024, 4:13PM | Action by: bongobeat
Mod edited
'V206R Changes'
-
15 Aug 2024, 4:12PM | Action by: bongobeat
Mod edited
'V206R Changes'
-
05 Aug 2024, 3:28PM | Action by: bongobeat
Mod edited
'V206R Changes'
-
03 Aug 2024, 7:07PM | Action by: bongobeat
File added
'House Hardabar V206R no intro [version V206RNoIntro]'
-
03 Aug 2024, 6:27PM | Action by: bongobeat
Mod article added
'V206R Changes'
-
03 Aug 2024, 6:22PM | Action by: bongobeat
File added
'House_HardabarV206R_2024_08_03 [version V206R]'
July 2023
-
27 Jul 2023, 10:33AM | Action by: bongobeat
Attribute change
'Mod version changed to V204R.'
April 2023
-
15 Apr 2023, 5:46PM | Action by: bongobeat
Mod mirror added
'https://www.dropbox.com/s/xmtg2tif30yhxdh/House_HardabarV204R_2023_04_13.dat?dl=0'
-
15 Apr 2023, 5:46PM | Action by: bongobeat
Mod mirror added
'https://www.dropbox.com/s/rry8k4cmydux405/House_HardabarV204R_2023_04_13.txt?dl=0'
-
15 Apr 2023, 5:46PM | Action by: bongobeat
Mod mirror added
'https://www.dropbox.com/s/rry8k4cmydux405/House_HardabarV204R_2023_04_13.txt?dl=0'
-
15 Apr 2023, 5:46PM | Action by: bongobeat
Mod mirror added
'https://www.dropbox.com/s/xmtg2tif30yhxdh/House_HardabarV204R_2023_04_13.dat?dl=0'
-
15 Apr 2023, 5:42PM | Action by: bongobeat
Changelog added
'Change log added for version V204R'
-
15 Apr 2023, 5:33PM | Action by: bongobeat
File added
'House_HardabarV204R_2023_04_13 [version V204R]'
March 2023
-
01 Mar 2023, 4:38PM | Action by: bongobeat
File added
'House_HardabarV203R_2023_02_28 [version V203R]'
-
01 Mar 2023, 3:30PM | Action by: bongobeat
Changelog added
'Change log added for version V203R'
-
01 Mar 2023, 2:59PM | Action by: bongobeat
Attribute change
'Mod version changed to V203R.'
February 2023
-
01 Feb 2023, 8:06PM | Action by: bongobeat
Attribute change
'Description changed.'
January 2023
-
31 Jan 2023, 5:24PM | Action by: bongobeat
Attribute change
'Description changed.'
-
31 Jan 2023, 5:21PM | Action by: bongobeat
Attribute change
'Description changed.'
-
30 Jan 2023, 8:46AM | Action by: bongobeat
Attribute change
'Description changed.'
-
- Mod page activity
-
April 2025
-
29 Apr 2025, 1:27AM | Action by: Redmaris
Endorsed
'Call of House Hardabar'
-
22 Apr 2025, 7:07AM | Action by: marten1992
Endorsed
'Call of House Hardabar'
February 2025
-
15 Feb 2025, 2:01PM | Action by: ThePlayer97
Endorsed
'Call of House Hardabar'
-
09 Feb 2025, 2:18AM | Action by: GrefusitoSmith
Endorsed
'Call of House Hardabar'
January 2025
-
26 Jan 2025, 1:44PM | Action by: Silentpayne
Endorsed
'Call of House Hardabar'
December 2024
-
16 Dec 2024, 4:11AM | Action by: LanceDucky
Endorsed
'Call of House Hardabar'
November 2024
-
14 Nov 2024, 4:35PM | Action by: HypeBoy
Tracked
'Call of House Hardabar'
-
04 Nov 2024, 1:41PM | Action by: Kayderim
Endorsed
'Call of House Hardabar'
-
02 Nov 2024, 1:23PM | Action by: demm1an
Endorsed
'Call of House Hardabar'
October 2024
-
05 Oct 2024, 1:53PM | Action by: Melisa15101
Endorsed
'Call of House Hardabar'
-
03 Oct 2024, 10:32PM | Action by: DonEmilioSpain
Endorsed
'Call of House Hardabar'
September 2024
-
26 Sep 2024, 2:36PM | Action by: Puppymaster45
Tracked
'Call of House Hardabar'
-
15 Sep 2024, 12:36PM | Action by: NatxoCar
Endorsed
'Call of House Hardabar'
-
09 Sep 2024, 6:27PM | Action by: TheBattleMage007
Endorsed
'Call of House Hardabar'
-
08 Sep 2024, 2:39PM | Action by: 0ldbpy
Tracked
'Call of House Hardabar'
August 2024
-
19 Aug 2024, 6:55AM | Action by: DonEmilioSpain
Tracked
'Call of House Hardabar'
-
18 Aug 2024, 4:10PM | Action by: tencaccia
Endorsed
'Call of House Hardabar'
-
18 Aug 2024, 4:32AM | Action by: baasblack11
Endorsed
'Call of House Hardabar'
-
14 Aug 2024, 10:15PM | Action by: XanosThrough
Endorsed
'Call of House Hardabar'
-
14 Aug 2024, 7:14AM | Action by: baasblack11
Tracked
'Call of House Hardabar'
-