crew from a shipwreck discover they are now in a bizarre world. the beach they have arrived on features a massive Castle Tower, apparently deserted on first glance. but as the crew descend a concrete pit further up the beach, a dungeon of mutant creatures shocks the crew to their core, can they survive this unearthly place?
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Changelogs
Version Q
cosmetic improvements Treas
small puzzles added e.g. Rune Firetrap
small increased access e.g Mu
Version P
new Treas level, this was a Treasure level that has been ransacked 100s of years ago but 1 artefact still remains, the Wizard's Virge
Master Key mission optimised
some mistakes rectified
Version O
Master Key added
all levels optimised
Version N
separate beach pit approach now possible, Zarchton Landing level
Wastelands level brought to proper standard
advanced Mu level created
Version H
new level from Remains of Toorum
after the crew find the Remains of Toorum a new level "Wastelands" can now be found
Wastelands is an advanced night level with two sensational artefacts to be won
Crew from a wrecked Schooner just offshore survive to stumble ashore. In the morning they awake bleary eyed to see a monumental tower looming over them. Upon entering the tower they find nothing and return to the Beach.the Beach also appears empty apart from a wooden bridge built from a cave into trees and going further into another Beach.What are the crew to do? There are two obvious shafts that the crew could descend into and even a third in the strange cave. This place is a mystery, can they crack it?