The latest release of this multi-modder project for Legend Of Grimrock 2
15 developers have each created areas of the game. All is tied together by an extensive story.
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Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Original ORRR2 music theme composed and played by Diarmuid appears in an edit for ORRR3
Original assets by Almost Human Ltd.
All other assets by the 15 creators of the rooms
With the use of features by bongobeat germanny LordYig Mutman Phitt Radar6590 Skuggasveinn Vanblam Xanathar zimberzimber
Special ORRR3 contributions by AndakRainor Isaac Jgwman minmay Skuggasveinn THOM John Wordsworth Zo Kath Ra
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Changelogs
Version v1.01
fixed bug that crashed the "character creation" board
Version 1.1
- NEW FEATURE!!! A patching system is added. It automatically modifies old savegames to work with a newer version of the mod.
Due to technical reasons not all fixes listed below can be included that way into old savegames.
- Cosmetic fix: the "levels_visited" statistic shows the correct value now
- Gameplay fix: the XP reward getting from the tiny spiders is reduced a bit
- Cosmetic fix: the "Empty Potion Flask" got an unique icon (DOES NOT AFFECT OLD SAVEGAMES)
- Bug fix: the appearing altars in the hub can not block items on the floor anymore
- Gameplay fix: there where two chitin_greaves - one is deleted now (DOES NOT AFFECT OLD SAVEGAMES)
- Bug fix: in Room #22 the "Book About Fireworks" gives not longer a skillpoint (was never intended) (DOES NOT AFFECT OLD SAVEGAMES)
- Bug fix: in Room #22 the pellet box at the fire can not be grabbed anymore
- NEW FEATURE!!! A patching system is added. It automatically modifies old savegames to work with a newer version of the mod.
Due to technical reasons not all fixes listed below can be included that way into old savegames.
- Cosmetic fix: the "levels_visited" statistic shows the correct value now
- Gameplay fix: the XP reward getting from the tiny spiders is reduced a bit
- Cosmetic fix: the "Empty Potion Flask" got an unique icon (DOES NOT AFFECT OLD SAVEGAMES)
- Bug fix: the appearing altars in the hub can not block items on the floor anymore
- Gameplay fix: there where two chitin_greaves - one is deleted now (DOES NOT AFFECT OLD SAVEGAMES)
- Bug fix: in Room #22 the "Book About Fireworks" gives not longer a skillpoint (was never intended) (DOES NOT AFFECT OLD SAVEGAMES)
- Bug fix: in Room #22 the pellet box at the fire can not be grabbed anymore
- Bug fix: one secret in the room of Skuggasveinn is moved to the room of Xanathar, because finding a part of the main path cannot be a secret, but opening an optional place should be a secret
- Gameplay fix: the light spellscroll is moved to a spot earlier in the game (DOES NOT AFFECT OLD SAVEGAMES)
- Bug fix: the "Center"-sign and -note in Dhomochevsky's room shows now the intended numbers
- Bug fix: behind the entrance of the left garden in Duncan's room an invisible wall was added to protect the ogre if party is still outside of the garden
- Bug fix: air elementals of the garden on the right in Duncan's room got killed when leaving
- Bug fix: some monsters in the underground level of Duncan's room are leveled up
- Bug fix: some monsters in the underground level of Duncan's room are leveled up
- Bug fix: a support wall was lost in The cube's room - now it's restored
- Bug fix: the Arena is now working as intended with much more difficulty at higher levels
- Bug fix: the Death Armour Legs puzzle in the Tower does no longer messes up the "Epic items found" statistic (DOES NOT AFFECT OLD SAVEGAMES)
- Bux fix: Xszark can no longer be injured during the conversations
- Cosmetic fix: Statistic Board
- close button changes color now
- background color of a statistic without a max_value is fixed now
- the player can now scale the statistics board in the console, with one of these four commands:
- several minor fixes to avoid crashes and other unintended behaviour
- several cosmetics to remove visual glitches
You are travelling to Bardwell in the Peacebound Lands, when suddenly a wave of strange force drives through you and makes you fall unconscious…
One Room Round Robin Part 3 is the latest release of this multi-modder project.
15 developers – including some of the best of the Grimrock modding scene – have each created areas of the game, in various styles, always full of new ideas, puzzles, assets and effects. All of them are unique, amazing and contain many surprises, while everything is tied together by an extensive story about an abandoned village, strong magical powers, and the Dark Tower.