Legend of Grimrock 2
Help us shape the future of the Vortex mod manager by taking our survey

File information

Last updated

Original upload

Created by

Andak Rainor

Uploaded by

leindel

Virus scan

Safe to use

99 comments

  1. warpedmouse
    warpedmouse
    • member
    • 3 posts
    • 0 kudos
    The staff 'Wizard's Virge' is ruined without the 'Disintegrate Attack', and the Ultima attack is just excessive and causes extreme lag even on my very fast machine.. Is there any other item that has the 'Disintegrate Attack' as I find it very useful against entities that are too powerful for normal combat?
  2. Oji42
    Oji42
    • member
    • 5 posts
    • 0 kudos
    Enchanted my spell-book and lost all spells ? ><
  3. riverside111
    riverside111
    • member
    • 1 posts
    • 0 kudos
    Hi, this is a great mod, very good job. I need some help for the little blue orbs I encounter in several levels. I don't understand how to open the way to the alcoves (closed by a grid). I've tried many things but I can't find the good solution.
  4. warpedmouse
    warpedmouse
    • member
    • 3 posts
    • 0 kudos
    Hi, first kudos on the mod, love the concept and the game play when it isn't crashing. I have; texture resolutions turned down, latest version of grinrock 2, latest version of the mod, applied 4gb patch, and have tried all the fixes listed here and elsewhere with no joy. The Mod crashes when; casting the majority of spells (only a few don't crash the game), all special tomes when used, many special items when used, saving after more than 5 areas have been explored, saving in the above ground ruin mazes, whenever I 'recruit' a new team member (every time no matter when in the progress of the game). The game also slows down to an absolute crawl no matter what I do when more than 5 to 8 map areas/towns/landscapes have been explored. I have very fast, very powerful hardware on Windows 7 Pro, and no other mods do this... :(
    1. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      Did you import characters or create new ones?
  5. eharper256
    eharper256
    • member
    • 44 posts
    • 1 kudos
    I'd like to point out its possible for the game start to generate a Snow City for the initial Level 1, and since you're naked with little chance of clothing everyone, you end up dying an anticlimatic death before you can even do anything. This happened on my first run -_-'

    It also creates 1 tile corridors with spike traps that are mandatory to traverse, and extremely deadly to your mages sometimes, requiring a quicksave before you bother just in case everyone gets squished.

    I'd say shop prices are pretty absurd as well; these jokers are asking 60 silvers for a bottle of water, but then pushing a sword for 10 gold. What?

    Otherwise, its pretty cool, though my latest run has generated 3 swamps in a row... and I have no idea what to do with the spherical force fields surrounded with spike traps.
  6. Malacanth
    Malacanth
    • member
    • 43 posts
    • 0 kudos
    Trying out the latest version. I like being able to make multiple major health and mana potions, but it looks like it doesn't work with any other potions. When you mix multiples of the ingredients for lets say a rage potion it will only make one, but it will still let you take the potion consuming all the ingredients. I also encountered an issue where if one of your party members is enrolled at an inn to rest, and they have the key to the next area it will disappear preventing further progress.
  7. jellymould1
    jellymould1
    • member
    • 18 posts
    • 0 kudos
    Absolutely fantastic Mod, unfortunatly the game crashes almost everytime i try to save it, either by the Save button or the blue crystal save.
    Any assistance would be great as i have now opened up 6 levels.
    Also, the towns get very hot & drain my health quickly, is that supposed to happen?
    1. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      Hi! You can try this: https://ntcore.com/?page_id=371
      It's a patch to apply to your grimrock2.exe file. It will raise the maximum memory available to the game on windows system. Crashes on saves are often due to a lack of memory. Let me know if it worked. Alternatively, to reduce memory usage, you also lower the graphics settings (but it's a little sad!).
      When you are in a hot weather map, your health is supposed to drain your health yes, but then you can wear colder / less clothes / armors to prevent health losses!
    2. jellymould1
      jellymould1
      • member
      • 18 posts
      • 0 kudos
      Thank you very much for a quick reply. I shall now try the patch . :)
  8. Malacanth
    Malacanth
    • member
    • 43 posts
    • 0 kudos
    Encountered an issue that I have not seen in awhile. A town that I still had quests to finish got deleted. Which is odd since it was a recent map. I don't know why the game chose one of the last areas to be opened as the first to recycle. Anyways now I can't open any surface areas, and can't turn in any of the quests I had in my list.
    The under dungeon also has a texture for a wall missing underwater.
    1. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      Hi! The mod chooses the "most distant" map to recycle, that is considering the opened connections (doors, stairs) between maps. When a town is recycled, the unfinished quests become top priority to be respawned in the next town created, without reseting them.
    2. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      If all stairs up are locked, you can still reach the surface through a new map on the same elevation. It will have usable stairs, since it was not closed due to recycled maps.
  9. Cyndahari
    Cyndahari
    • premium
    • 201 posts
    • 10 kudos
    I have a lot of fun playing your mod again but now that I'm past area 16, the mod crashes almost every time it's trying to create a new map.
    Here's what the grimrock.log file says:

    Loading dungeon Eternal Recurrence 1.3.6 by Andak Rainor
    Game loaded

    === Software Failure ===

    mod_assets/scripts/map_generator.lua:46: bad argument #1 to 'findEntity' (string expected, got nil)
    stack traceback:
    [C]: in function 'error'
    [string "ScriptInterface.lua"]: in function 'checkArg'
    [string "Script.lua"]: in function 'findEntity'
    mod_assets/scripts/map_generator.lua:46: in function 'niceSpawnChest'
    mod_assets/scripts/map_generator.lua:2706: in function 'fill'
    mod_assets/scripts/map_generator.lua:784: in function 'fillRoom'
    mod_assets/scripts/map_generator.lua:724: in function 'addRoom'
    mod_assets/scripts/map_generator.lua:566: in function 'createMap'
    mod_assets/scripts/map_generator.lua:639: in function 'open'
    mod_assets/scripts/map_generator.lua:648: in function <mod_assets/scripts/map_generator.lua:648>
    [string "Script.lua"]: in function 'sendMessage'
    [string "Component.lua"]: in function 'triggerConnectors'
    [string "Component.lua"]: in function 'callHook'
    [string "Lock.lua"]: in function 'activate'
    [string "Lock.lua"]: in main chunk
    [string "GameObject.lua"]: in function 'sendMessage'
    [string "Clickable.lua"]: in function 'onClickComponent'
    [string "GameMode.lua"]: in function 'mousePressed'
    [string "GameMode.lua"]: in function 'update'
    [string "Grimrock.lua"]: in function 'display'
    [string "Grimrock.lua"]: in main chunk
    1. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      Thank you for the report, and sorry about that! This is fixed in version 1.3.7.
  10. Malacanth
    Malacanth
    • member
    • 43 posts
    • 0 kudos
    Found another crash. This one is caused by using the tome of leadership.

    mod_assets/scripts/objects/mine.lua:1533: attempt to index global 'party' (a nil value)
    stack traceback:
    mod_assets/scripts/objects/mine.lua:1533: in function <mod_assets/scripts/objects/mine.lua:1532>
    [string "Component.lua"]: in function 'callHook'
    [string "Surface.lua"]: in main chunk
    [string "GameObject.lua"]: in function 'sendMessage'
    [string "Item.lua"]: in function 'destroy'
    [string "GameObject.lua"]: in function 'removeComponent'
    [string "GameObject.lua"]: in function 'removeAllComponents'
    [string "GameObject.lua"]: in function 'destroy'
    [string "Map.lua"]: in function 'destroy'
    [string "Dungeon.lua"]: in function 'unload'
    [string "GameMode.lua"]: in function 'unloadDungeon'
    [string "GameMode.lua"]: in function 'loadDungeon'
    [string "MainMenu.lua"]: in function 'init'
    [string "lib/class.lua"]: in function 'create'
    [string "GameMode.lua"]: in function 'update'
    [string "Grimrock.lua"]: in function 'display'
    [string "Grimrock.lua"]: in main chunk

    1. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      Thanks, I'll hunt for it :)
    2. Malacanth
      Malacanth
      • member
      • 43 posts
      • 0 kudos
      Another crash upon trying to load a save file for eternal recurrence.

      [string "MessageSystem.lua"]:0: could not resolve object reference with id sx_barrel_chest_02_18
      stack traceback:
      [C]: in function 'assert'
      [string "MessageSystem.lua"]: in function 'loadState'
      [string "GameMode.lua"]: in function 'loadGame'
      [string "GameMode.lua"]: in function 'update'
      [string "Grimrock.lua"]: in function 'display'
      [string "Grimrock.lua"]: in main chunk

      It's a shame to. I was on floor 60 something. I hope I will be able to continue on that save file. Almost had every elemental armor set to.
    3. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      Do you have a previous save? If you don't I could edit your save file to remove the bad reference.
    4. leindel
      leindel
      • member
      • 78 posts
      • 1 kudos
      The bugs you found are fixed in version 1.3.6. But this mod does not have the auto update system of Magic of Grimrock, sorry for your old save. As a procedural generation game, I thought it would not be useful. That said I can still use some tricks on your file if you really want to get it back and play it in version 1.3.6!