THREE HOURS IN "THE MINE"36 having entered THE MINE move North to find the start of the NE wooden bridgeway 37 follow the bridgeway until it ends, you could jump off S or E, choose E (if you go S you can pick up 1 or 2 Rapier Swords ... depending) 38 you enter W CASTLE but this is not much good without 1 or 2 Rapier Swords - so see STEP 37 to get them Rapier Swords!!39 assuming you progress through W CASTLE with at least 1 Rapier Sword exit West from W CASTLE into WOODS, look out for Cube Keys!! Cube 1 Danger Castle NW after 1st Rapier Cube 2 One Danger Dungeon Secret RoomCube 3 Tomb Level 3rd level of PyramidCube 4 Danger Woods on small islandCube 5 Danger Woods in wooden box in river40 in WOODS (River N) you see a 3rd Puzzle statue, place a Rapier Sword in its arms ! OR from WOODS you will eventually find yourself back in THREE FOREST but by now you should have FOUR CUBE KEYS, if not check above for locations of Cube Keys41 Head to CASTLE to use the 4 Cube Keys!! OR .... find one of those Rapier Swords and set off back to WOODS for the 3rd Puzzle Statue TIP at the same time as you have these options a small room suddenly opens in the N wall of Danger Dungeon, alll you find in there is just a trapdooor. Upon descending through it your party find strange alcoves in a similar sized room sfull of dead and CandlesTIP this room appears to be a mystery, is there a fake wall? YES!! where is it? NE corner the alcove holding 2 corpses IS a fake wall, walk straight through it!SPECIAL TIP before you leave that room though, look on the ground - see the dirt covering one section? this is a pressure pad! go and find a spider (or anything) and lead it back to the room straight onto that pressure pad! 42 find one of those Rapier Swords and set off back to WOODS for the 3rd Puzzle Statue - so from the Danger Dungeon as per step I descend to Danger Zero and as per step R descend to Beach43 choose the Western side Balconey and enter the W Castle where those 2 Rapier Swords are, you can now grab them both - jump into the moat water in W Castle and use the trapdoor to exit 44 you wind up back on the Beach again so make your way back to Danger Dungeon, you should now have the two rapier Swords again - visit Blue Stones - restore your team45 Repeat step 43 only this time use 1 of the swords to enter WOODS again - find 3rd Puzzle statue, place Rapier Sword and descend to SPIRAL DUNGEON46 NOTE the stone door here that unlocks with 2 Skull Keys! but heavy fighting here, so have a few bombs ready or wedge yourself into a corner, fight your way to the first gates, place an item THROUGH the gates to rest on the ground the other side, gates open47 as you go under a low stone bridge you come to the end of the passageway, look for a secret button!! BOMB CACHE 48 NOW THE SNAKE PIT!! you need two cube keys now - don't worry you can borrow 2 from your sack of keys because up at the end of the next passageway a second secret button opens a BOMB CACHE with 2 Cube Keys in! so you get them back Your crew were swept onto a beach after their Schooner crashed into coastal rocks sinking the boat! After making a campfire and drying off, 2 of the crew went along the coastline to scout out the area and found a piece of tattered parchment, some of the writing was still legible and talked of a “DANGER HALLWAY” with 10 levers! “Descent from the hallway to a cavern of ‘loot untold’ is by control over the 10 levers!” The next day, all 4 of your crew have talked this over, and quite by chance discover an almost completely concealed trapdoor in shingle. The 4 crew manage to prise it open and descend to a stone room lit all around with faint candles. But there are no levers, let alone 10! What should they do now? VIDEO 1 : https://www.youtube.com/watch?v=fLPJcFuAtNo first hour of game with CaptionsVIDEO 2 : https://www.youtube.com/watch?v=WrJy4gygNu8 first hour of game without Captions (JUNIOR) STEP BY STEPA The launch room “sends you” to the “Danger Hallway” either by teleporters or Trapdoors downB Once in the “Danger Hallway” feel free to explore the hallway at your leisure. Locate the centre “Pit Down” you will need to know where this is when you pull Lever 10C Start at any lever. No need to count them – but there are 8. Pull the first lever and move along the wall to the next lever, picking up items (e.g. Gear Key) as you find them. Have the volume up high, you need to hear! (Maybe headphones?) On the 8th lever you will hear a nearby portcullis slam down.D In fact on the 8th lever there is not 1 portcullis slamming down but several! These are “protection doors” preventing advanced enemies from entering the hallwayE As soon as you hear this, immediately reset the lever and move fast to the next lever to do the same. The need for speed is the appearance of “Hallway Guardians” F You need to reset at least 6 levers – at which point 2 central gates open (Caution, there may be further “Hallway Guardians” in the central rooms)G Enter either Central Room, find items that assist your team to “recover” and pull Lever 9H Enter remaining Central Room, find items that assist your team to “recover” and pull Lever 10, this opens pit down!I Descend from Pit Down, explore “Danger Zero” hallway, find items that assist your team to “recover” but look carefully at the 4 Trapdoors in the groundJ Alcoves immediately next to the trapdoors “could” be used as “labels” to assist your crew to develop a chronological order to which Trapdoor “comes first”K Your crew will see an alcove containing a “Blowpipe” this is next to a trapdoor that leads to the easiest missionL the other alcoves contain a “Whitewood Wand” a “Branch” and finally a “Baton” … your crew might judge that order of trapdoors to be the correct sequence of missions (it is)M it might be a cautious strategy to remove an item e.g. the “Blowpipe” and then place it back to continue “the labelling” function but it is a matter for you! N The removal of each adjacent item OPENS the nearest Trapdoor but closes all the others, so leaving that item there might be a good decision as it ‘labels’ each trapdoorO descend "Blowpipe" trapdoor to Dungeon "Danger One" and find Iron Key in corner of roomP find secret button in opposite corner, press the button, fight 2 dogs - pick up 2nd Gear Key - put it back on alcove, 2nd secret door opens, find RopeQ now ascend stairs back to "LAUNCH ROOM" as soon as you enter Launch Room, return to place where you found Rope, 3rd secret door has opened - find 3rd Gear Key R Descend from Launch Room, then next mission is from the "Whitewood Wand" Trapdoor - [NOTE] you must have the IRON KEY! so, descend to Beach - exit to safety if your team is badly hurt on the SOUTH wallS if your team is in good fare then find the Treasure Chest in the gentle sea waves - exit using stairs, have the Iron Key ready, unlock the Wooden door - note the wall button, this closes the wooden door if you wishT ascend the ladder, pick up the small rocks, now place them back and return to the wooden door, you see a Secret Door has openedU ascend the ladder back to the 2 small rocks, now jump down into the Launch Room - Descend from Launch Room, use your 3 Gear Keys to open up a Reception Room, find some food and see Blue Stones (1 more Gear Key needed!)V if you have a 4th Gear Key, use it to enter Blue Stones (find Mortar & Pestle, Bone Blade Sword) then descend to “Danger Zero” hallway, next mission is from the "Branch" Trapdoor [NOTE] take Resurrection Potions with you! Check Danger Zero hallway W explore the Forest, Poison Bombs would be very useful here, fight the twiglets and the dogs! Forage for herbs, IMPORTANT : FIND THE ORNATE KEY! X exit the forest to Dungeon and here you will need 1) Resurrection Potions, 2) Frost Bombs and 3) Fire Bombs. Find the secret button at the Western End of the DungeonY proceed EAST and ascend the ladder to Balconey, find the secret button, GET the Warhammer! Now defend yourselves against advanced enemies! Z in Advanced Enemies Base pull the lever and then RESET it to visit FOOD/ HERB hall (4th Gear Key as well) - Descend from Pit Down, explore “Danger Zero” hallway, do you have Ornate Key? if so, repeat as STEP R, use Ornate KeyKEY FOUND WHERE?Gear Key Danger Dungeon Hallway WEST WALLIron Key One Danger Dungeon Corner Gear Key One Danger Dungeon Secret RoomGear Key One Danger Dungeon Secret RoomGear Key Two Danger Beach Cattail Ornate K Three Danger Forest Centre Gear Key Danger Dungeon Hallway SE M RoomBrass Key Danger Castle N East BalconeyBrass Key Tomb Level Crabs Pit Skull Key Four Danger Swamp Stone Altar Skull Key Danger Castle S Moat ERound Key Danger Castle S Bridge EGear Key Danger Castle S Moat WTomb Key Danger Castle S SW ArchersTomb Key Two Danger Beach N SeashoreTomb Key One Danger Dungeon from E BASE Tomb Key One Danger Dungeon from E BASE Brass Key Danger Dungeon Hallway from N BeachGold Key Four Danger Swamp Skel CommanderCube 1 Danger Castle NW after 1st Rapier Cube 2 One Danger Dungeon Secret RoomCube 3 Tomb Level 3rd level of PyramidCube 4 Danger Woods on small islandCube 5 Danger Woods in wooden box in river Mine Key Tomb Level 1st level of PyramidMine Key Tomb Level Ground level of PyramidRAPIER SWORD FOUND WHERE?1 On finishing with the Swamp Skeleton Commander, he dies and you grab his Gold Key You descend to Danger Dungeon and find two Spiders Eggs growing by a SKULL LOCK Smash the first Egg Sac, it reveals a Secret Button, this gains access to Rapier Sword (and Crossbow)2 (MEDIUM) STEP BY STEP1 As soon as you have 3 Gear Keys, unlock the outer Blue Stones Reception.2 As soon as you have the 4th Gear Key visit Blue Stones to stow your unwanted kit in the Sanctuary Hall.3 Descend from Pit Down, explore “Danger Zero” hallway, are you ready for the "Baton Run" mission, this is mission 4 and great fun. In this one you battle two Skeleton Commander Brothers, 1 has a Gold Key, the other guards some precious loot4 On descending to the Swamp you see the first Skeleton Commander Brother, lead him toward the Forest Pressure Pads, these initially provide fair defences to take down the foes, but as time goes on you'll notice the defences weaken, so don't depend on them entirely5 Use the defences to take down Skeleton Commander Brother 1, he drops a Gold Key as he dies, but the next Skeleton Commander Brother WON'T BE SO EASY! Track him to his lair, you'll see he is guarding his ill gotten gains, sometimes you have to aggressively approach him to make him follow you back onto the pressure pads, he could be reluctant to move from his loot6 Try and move him from his position OR find the 2 Stone Altars, both yield precious swords of magic, you can now EXIT the level using your Gold Key, there is also a SKULL KEY on 1 of those Altars, this is very helpful if you can grab it! 7 8 use the exit stairs - have both the brass key and if you have it, the Skull Key ready, insert Brass Key (insert Skull key, makes the mission a lot easier!) fight or evade the Advanced enemies, move WEST to to the “Danger Hallway” visit Blue Stones to stow unwanted items8 Descend to “Danger Zero” hallway, find items that assist your team to “recover” you will see that all trapdoors are closed, leave them that way and find a new room at the Northern wall, enter the room, find items that assist your team to “recover”9 Slay the Archers as you enter the Castle South, one has a Tomb Key! Enter the moat, keep swimming EAST, keep going through a fake wall, you see a ladder up, take the bear pelt, now return it, a secret bomb cache opens.10 Ascend the ladder, have your bombs ready, Skeleton Commander on bridge has the Round Key which opens up the Castle Main gate!! Kill the Skeleton Commander using your bombs and grab his Round Key! 11 Use the Round Key to exit and you find yourself in the Launch Room with no trapdoors available - just the stairs down as per STEPS O and P but this time it's a bit different. You now have major enemies to fight or evade.12 TIP as you enter the new room (WEST) immediately there is a SECRET BUTTON, this opens a secret room (EAST) behind you which is empty, open that room and use it to give yourself room to maneouvre against the major enemies..13 Fight all / evade all the enemies and explore the new room (WEST) descend to TWO DANGER, the beach, do you have an ORNATE KEY? use it on the beach now if you do. 14 explore the next section of Beach, find the Northern seashore, locate the 2nd Tomb Key. Now that you have 2 tomb keys head to BLUE STONES.15 In Blue Stones act with caution, Mirror Armour found within Blue Stones Precincts is Cursed! Unlock the Tomb Portcullis but do not pick up the Armour.16 Move past the Armour without touching it, find the stairs up to the hidden defences stage. First find the upper levers and decide whether the “Danger Zero” hallway defences need activating, they could be a 'ONE OFF' activation so be careful17 If you decide to activate the “Danger Zero” hallway defences then pull the 2 levers on the upper stage, you can then drop down to the lower controls / cache but there is no way back up.18 Once you have taken down the unholy horde, you must pick the correct horde base to descend from. Pick the EASTERN BASE, you will see that this is the correct choice when you descend and find TWO TOMB KEYS!19 If you choose the Western Base you find that you are simply routed to the First Beach that you discovered, this is not progressing in the game, so choose the Eastern Base, you gain 2 Tomb Keys - so return to Blue Stones and use them 20 TIP after finding Tomb Keys 1 and 2, head to South wall, find secret button - discover bomb cache.E N T R A N C E Swhere is Entrance to MINE? On finishing with the Swamp Skeleton Commander, he dies and you grab his Gold Key You descend to Danger Dungeon and find two Spiders Eggs growing by a SKULL LOCK, Mine Entrance is herewhere is Entrance to TOMB? From BLUE STONES. 4 Gear Keys sees you into Blue Stones, you see the Tomb Entrance where is Entrance to Castle? Zero Danger N. Once you have completed all 4 "Trapdoor Missions" from Zero Danger, then a Secret Door in the N wall of Zero Danger opens revealing stairs to the Castlewhere is Entrance to SWAMP? From Zero Danger hallway, select Trapdoor marked with a BATON Where is Entrance to Beach? From Zero Danger hallway, select Trapdoor marked with a Branch (Advanced) STEP BY STEP21 As usual, dropping down several levels could result in a "sound glitch" = solve this by sleeping, Sound is restored.22 Have poison bombs ready if you have them, you will meet forest dwellers resistance, fight your way through the forest.23 you should have a Brass Key at this point, remember Brass Keys are found at Danger Castle N (as you exit the first Beach) on the East Balconey, also another Brass Key in Danger Dungeon Hallway (as you exit the second beach) BOTH are crucial !24 have the Brass Key ready, exit Forest, the wall to your left contains a Brass lock, insert Brass Key, this activates force fields, now ascend the ladder.25 Move to upper ledge, find Lever, this lever activates DEFENCES at the other end of the passageway, you may not see them if they are hitting enemies out of your sight.26 the wall button opens/ closes a nearby set of gates. Find the long bow and other useful items.27 Decided whether to stay on the ledge or exit back to BLUE STONES. you can easily exit from the ledge to the BLUE STONES.28 back at Blue Stones check your inventory, you need to take with you 5 unwanted items, enter TOMB and uunlock WEST PASSAGE.29 move around to EAST PASSAGE which opened simultaneously, find SECRET BUTTON in East Passage side wall OR simply ascend ladder up to the start of the Pyramid.30 on the first level of the Pyramid, there are 3 very important aspects, A a Mine Key in an alcove, find it ! B three powerful sisters who must be avoided and C a puzzle ladder element. solve the puzzle by placing unwanted items in each alcove, the ladder is then usable to ascend to second level of Pyramid31 Ascend ladder to 3rd level of Pyramid, pull wall lever, this activates Magic Bridge to Northern Region of The Tomb.32 From Northern ledge, look down, you will see the alcoves adjacent to the Western Passage, unless you already grabbed the (2nd) Mine Key and the Gear Key from there, you will have to jump down now and get them.33 NOTE if you do jump down and get them (recommended) head to the nearby SECRET BUTTON in the N wall, this provides a Sanctuary point to fight from and a bomb cache34 Once you have the 2 Mine Keys then ascend back up to 3rd level of Pyramid, pull wall lever again, this again activates Magic Bridge to Northern Region of The Tomb, EXIT35 you now have the 2 Mine Keys so head to the Mine for a whole new chapter in the Game!!
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