This page was last updated on 12 December 2018, 10:06PM
Changelogs
Version 3.695
1. Added some new features from L4Dε Modified Talker but didn't include new lines of L4D2 survivors.
You could enjoy brand new features and doesn't need to install extra files.
2. Ellis and Louis love everyone in the world! (?)
But people are cruel. (???)
3. Added "Grenade Intensity" response.
Survivors will swear loudly while throwing any grenade under high pressure.
4. Replenished criteria of CS: Source guns.
Survivors can say corresponded lines like other guns when they spot or pick up CS: Source guns.
5. Added "Far Kill" response.
Survivors can say different lines when killing special infected with sniper rifle in distant range. Applied to both CS: Source sniper rifles as well.
6. Improved automatic "Player Lost Call" reaction when you are alone.
Survivor won't keep yelling out "Where is everyone?" if you are the only alive survivor. This also applies to single player mutation mode.
7. Improved "Witch Start Attack" response in community maps.
Survivors won't continuously speak these lines in few seconds if Witch can't reach them. You can try this response in "The Ultimate Mod Testing and Reviewing Area" map by shooting Witch.
8. Added "Survivor Spotted Self" response for L4D2 survivors to call their own names.
You can call "another" Coach's name Coach if you act one of Coach"es" in multi-survivor modded server.
9. Added "Survivor Reply Lost Call" response.
Distant L4D1 survivors can respond your calling so it's very practical in realism mode. Note that this response is limited when any player vocalizes "PlayerLostCall" and exists limited distance. (Distance of any teammates is between: 600 ~ 1800 units.)
10. Added "Friendly Fire No Bullet" of specific subjects from community suggestion.
For instance, Bill can also yell out "What the hell are you doin' Francis?" once Francis hurts him with melee weapon or exploded pipe bomb.
11. Improved active reaction when survivors spot available supplies.
(L4D1 items mean: pipe bomb, molotov, first aid kits and pain pills.)
(L4D2 items mean: bile jar, defibrillator and adrenaline shot.)
In original talker, survivors actively say "[L4D1 ITEMS] is over here!" when they possess the same L4D1 items but always say "[L4D2 ITEMS] is here!" regardless of whether they have or not. This will cause a problem that teammates may be coming for L4D2 item you're gonna pick up, but they find nothing due to that item is yours now. In addition, they can't actively say "[L4D1 ITEMS] is over here!" if only possess L4D2 items.
Now Modified Talker can make them say such speech more often. For example, you can actively say "Molotov here!" while possessing molotov, pipe bomb or holding a bile jar in your hand! Likewise, actively say "Adrenaline shot here!" while possessing pain pills or holding adrenaline shot in your hand! Owing to L4D2 items lack "YesHas???" criteria like L4D1 items, they can't trigger speech as usual so I figured out another method to let them work and avoid above mentioned problem.
Ammo packs of explosive and incendiary don't include in above response so they always say "Ammo pack here!" as usual, no matter what they are carrying now.
12. Added "Bot Spotted Ammo" response.
Bot survivors outside safe room can say "Ammo here!" when they find ammo piles before players.
13. Added "Fault Friendly Fire" response.
Survivors will be shocked by their own fault before victim of friendly fire is mad at them.
14. Added support for [L4D2] Special Infected Warnings Vocalize Fix plugin.
Plugin fixed the "I heard a (boomer/charger/smoker/spitter/tank) around" warning lines.
https://forums.alliedmods.net/showpost.php?p=2486385&postcount=80
15. Added "Survivor Near Checkpoint" response.
Survivors can say something like "Safe house up ahead!" as they're near checkpoint in any community campaigns.
16. Fixed "PlayerGroundPoundedByTank" concept could only trigger from custom radial menu but won't hear when Tank is actually pounding a survivor in previous Modified Talker.
17. Fixed Francis' bug of friendly fire ported from L4D1.
You won't hear Francis utters Bill's voice and blames himself "Francis, check your fire!" anymore.
18. Fixed "Team Kill" response.
When you killed a survivor, another witnessed survivor had got some furious reaction.
19. Joined a few improvements to be compatible with ion's Vocalizer.
20. Added unused lines of "rescue is coming" for L4D1 survivors.
They have new responses to teammates after radio's communication is over.
21. Fixed "EmphaticArriveRun" for L4D1 survivors.
As rescue vehicle is arrived, one of survivors that yells "Get to the [vehicle]!" will make another one yells "RUN!!!"
22. Fixed "PlayerWitchStartAttackC6M1Producer" when bride Witch starts to attack Rochelle in the Passing campaign.
The L4Dε MT 4.195 still has this bug because I found this bug *just right* yesterday. Σ(゚д゚)
Version 3.568
1. New custom radial menu concept: MTEllisStories.
You can hear complete stories in any safe room.
2. Improved that longer friendly fire lines won't be interrupted by voice of pain.
3. When you deploy incendiary ammo or explosive ammo, survivors won't keep silence and always say their deploying lines.
4. Reused L4D2 survivor's lines of being pounced by Hunter at first level of Dead Center for L4D1 survivors.
Ellis will say "Hey, one of those things got her!" when Zoey is pounced by Hunter.
(Character Select Menu plugin exclusive update.)
5. Joined "falling to death" screaming into "ConceptPlayerDeath" for L4D2 survivors.
6. Joined "PlayerGrenadeCareful" for L4D2 survivors.
When a survivor is going to throw a grenade, other survivors will warn "Be careful..." in case Witch is around.
7. Reduced the frequency of lines that picking up scavenge gas cans for L4D1 survivors.
You won't hear annoying "GOT IT GOT IT GOT IT" anymore when they pick up yellow gas cans.
8. After defeating a tank, Louis will say wrong line: "That is for Bill!" at any campaign even though Bill is alive, but...
Thank Valve's little bug for giving me inspiration. LOL x ∞
9. Removed unnecessary delay that a survivor saw another survivor pounced by Hunter.
Survivors could react more precisely as soon as Hunter pounced their teammates.
10. Joined lacked "PlayerAlsoWarnSpecial" of Boomer, Hunter and Smoker for all survivors.
Survivors can more actively warn special infected along with their teammates.
11. Added the function to shout at the teammates without pain pills and adrenaline shot.
When you run after injured teammates to give them pain pills or adrenaline, survivors will actively say: "Here! You're gonna need this!"
12. Fixed "Survivor Spotted Far" for L4D1 survivors.
You can yell out their names if you are far away from them.
13. Fixed Nick's injured lines of Hard Rain.
He won't speak specific Hard Rain wounded lines in other campaigns anymore.
14. Fixed the lines of requesting healing for L4D1 survivors.
Injured L4D1 survivors can request players to heal.
(Character Select Menu plugin exclusive update.)
15. Fixed the lines of thanks for getting items.
Survivors will thank their teammates who give them pills or adrenaline shot.
16. Fixed "SurvivorSpotted[SUPPLY]Auto[SURVIVOR]2" responses.
When survivors spot the supplies which their teammates find first, they have some reactions to the supplies.
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Update history of Modified Talker
https://web.archive.org/web/20170522055005/http://forums.steampowered.com/forums/showpost.php?p=26319121&postcount=245