This is a really must-have... I'm really feeling the aftereffects of not having this mod. I frequent the chest box, npc, and gear shattering. I've been spending 2-3x more doing those, compared to when the mod was still working...
this mod is my favorite of the bunch that are available. i tried to make my own version or fix it myself but im too noob to figure it out just yet. we will just need to be patience :D maybe another active dev can take it over. lets see how many unity and melonloader tutorials i can cram in and give it another shot lol
looks like the new 1.0.7 update to the game broke the mod. Hope this can get fixed. Thanks for this, didn't realize until it stopped working how much I came to depend on this one so much :D
I'm using this in my mod [HarmonyPatch(typeof(TooltipItemManager), "OpenTooltip", new Type[] { typeof(ItemDataUnpacked), typeof(TooltipItemManager.SlotType), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector3), typeof(UnityEngine.GameObject) })] public class TooltipItemManager_OpenTooltip { [HarmonyPostfix] static void Postfix(ref TooltipItemManager __instance) { //__instance.activeContent.slotType //SlotType //__instance.activeParameters.Item //CurrentItem } } }
Hello, thx for the Mod. Nice work. I have an improvement proposal, is it possible to turn it on/off this tooltip improvement ingame ? for example, if I dont use a filter, I don`t see any tooltip. nothing. So maybe it is nice to have the option to turn the tooltip improvement on/off in settings. Thx
I have an experimental branch of Ash's mod, which is updated to ML 6.1 (maybe 6.2 too, but I only tested with 6.1 for now). You can try that, and help me identify any issue which could exists in it. On Ash's mod page we have an ongoing post as discussion. https://github.com/RolandSolymosi/LastEpoch_Mods/releases
This mod was the reason I wanted to make it as I always get lost in my inventory why I picked up what, and had to throw everything onto the ground to see my filter color rules... :D
Hey, love the mod. Incredibly useful to help me remember what I've got without picking something up and checking later. Thanks for your work!
If I could make a minor suggestion, I would have the logic for displaying which filter matched on an item ignore hide rules (or deprioritize them). As it is, if I have a hide rule for specific base types above a match rule that triggers on a shown base type, it displays the hide rule on that gear which isn't particularly helpful.
Wonderful! Thank you very much for this mod! It's very useful for those of us who tend to pick up and stash everything and somehow always forget about what we don't or already have xD. Big time saver.
Is there a way to make this compatible with MelonLoader 0.5.7, so that it can be used with the other popular last epoch mod?
Some potential future additions that you could make are to add a "Dropped from" and "Rarity" lines, like the ones lastepochtools displays in its items tooltips.
Building for different version is going to be annoying, ideally they will update their mods to use the latest version of melonloader which is how it should be. I'll keep this one updated to always use the latest ML version.
If it's Data I'm able to find then yeah, I don't know where/how lastepochtools gets it.
Lets both use Melon 6.1 since 6.2 has an issue atm that it won't start game sometimes ( https://github.com/LavaGang/MelonLoader/issues/627 )
Switching from 6.2 to 6.1 doesn't require libs replacements (i've built my mod on 6.2 and it works on 6.1). Just needs a link change in guide on how-to
If I understood the author of lastepochtools correctly, the change from 5.7 to 6.2 would break the mod due to library changes. No access to some of the data it uses anymore. So most likely we can only have one or the other.
No. You still have access to data even on 6.1 or 6.2. UnityExplorer is avaliable on any of MelonLoader versions. The main difference between 5.7 and 6.0+ versions is that .net version went from .net framework to .net core. Which essentualy doesn't mean anything at all for a mod dev. Just the fact that you need to recompile your project (no code changes required)
Just finished my experimental upgrade based on the most recent version's decompiled dll of Ash's awesome mod to make it work with MelonLoader 6.* and and .Net 6+. Waiting for his approval to share it. Wrote a post for him under the mod.
45 comments
[HarmonyPatch(typeof(TooltipItemManager), "OpenTooltip", new Type[] { typeof(ItemDataUnpacked), typeof(TooltipItemManager.SlotType),
typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector3),
typeof(UnityEngine.GameObject) })]
public class TooltipItemManager_OpenTooltip
{
[HarmonyPostfix]
static void Postfix(ref TooltipItemManager __instance)
{
//__instance.activeContent.slotType //SlotType
//__instance.activeParameters.Item //CurrentItem
}
}
}
I'm too bad at this whole unity thing to do anything other than basic text.
https://github.com/RolandSolymosi/LastEpoch_Mods/releases
This mod was the reason I wanted to make it as I always get lost in my inventory why I picked up what, and had to throw everything onto the ground to see my filter color rules... :D
(this comment does not intend to belittle troll harass or usurp fararagi etc)
If I could make a minor suggestion, I would have the logic for displaying which filter matched on an item ignore hide rules (or deprioritize them). As it is, if I have a hide rule for specific base types above a match rule that triggers on a shown base type, it displays the hide rule on that gear which isn't particularly helpful.
Is there a way to make this compatible with MelonLoader 0.5.7, so that it can be used with the other popular last epoch mod?
If it's Data I'm able to find then yeah, I don't know where/how lastepochtools gets it.
Switching from 6.2 to 6.1 doesn't require libs replacements (i've built my mod on 6.2 and it works on 6.1). Just needs a link change in guide on how-to