This page was last updated on 30 September 2024, 10:31PM
Changelogs
Version 1.4
Added a bus with the ability to ride (should be initialized quickly), as well as trains
Added, for the vehicle, the ability to turn off the engine (in most cases visual), change the dirtiness, driveability, burning, radio (works on vehicles without a radio), and adding artificial intelligence
Added generic NPC spawn menu
Added NPC selector
Added the ability to play as an NPC (you should select it)
Reworked the vehicle and NPC spawn menu
Fixed controller bug and the problem with attached objects
Version 1.3
Added weather settings menu (the rain and snow buttons were removed as unnecessary)
Added menu for changing player animation group
Added flying camera
Added object editor (prop only)
Added the ability to open all doors (for buildings)
Added the ability to complete the mission (completely)
Added the ability to change rank
Added the ability to change intuition
Version 1.2
Setting player collision
Setting player attachment
Setting weapon
Creating explosion
Vehicle teleporter
Creating objects
Teleport to a marker on the map
Unlocking/locking all collectible cars
The noclip has been fixed (now you can easily pass through objects), gamepad support has been added
Improved the upgradability of some boolean (on/off) buttons (they directly access game variables)
The menu for selecting the color of the car has been changed (the choice of color also directly affects the color of the car)
Version 1.1
Changing the player's skeleton
Noclip (to turn it on, you need to press pause 1 time)
Ability to get weapons even outside of a firefight
Disabling mission failure
Ability to fire at NPCs
Unbreakability of the vehicle
Vehicle spawner
Save game (saves only in the position to save)
Added support for gamepad and keyboard control, fixed cursor display (trainer displays it as 2 layers), sound for buttons