TSL Armor Expansion Project
This was a concerted effort to study and redevelop the wearable item system in TSL.
Item classes and the codes behind them have been redeveloped with this mod.
Dev Notes:
TSL's default layout is as follows:
- C - Light Armor
- D - Light Armor 2
- E - Medium Armor
- F - Medium Armor 2 (/Bao-Dur)
- G - Heavy Armor
- H - Heavy Body Armor
- I - Robe
- J - SF robe
- K - Armored Flight Suit
- L - Dancer's Outfit
- M - Jedi Armor
- N - Jedi Master Robe
Appearance.2da knowledge must be applied.
Then, palette-swapping knowledge is a must to make this, like in MK or GoldenEye.
You must be familiar with UVW Mapping.
GIMP 2.10.22 is necessary and linked to.
RE: TF2 / Normal Mapping
I used the following program in my Team Fortress 2 Mods, for normal mapping. It is not a free program but it is worth the investment if the need is really there.
People have asked me how I made those skins, it's a blend of real-world photography, GIMP knowhow, and this program here.
CrazyBump.com
Find more of my work through these links:
- 90SK on GameBanana (TF2, HL2, Fallout3)
- Weapons for HL2
- Fallout 3 Armor Mod
- Find 90SK's Mods on DeadlyStream (KotORII:TSL)
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