Playing in 2019,been messing with this mod for a minute trying to get it to work. When i click to "go to yavin 4" it just gives me a black screen. No tutorials on why.
I don't know if any of you care anymore, but I downloaded the mod manually as well as with vortex, and unzipped the .rar. If you look in your KotOR's files, in the modules folder, ekun.mod is not in there. Take the ekun.mod from the modules folder of the unzipped mod, and put it in your game file's modules folder. It fixed it for me. Everything else seems to place just fine, just that bit didn't work.
Hope anyone having trouble with this bit sees this and can enjoy the mod. I know I'm a year late but... I wanted to help any others struggling with this issue out.
When installing the mod the only file in the module folder it wants to replace is ia_revan_005.tga, and while I can't find that file in any of my other mods I still feel the need to ask, is this a base game file that is intentionally replaced for the sake of the mod?
First, download a .gff editor (you can find one here: http://www.starwarsknights.com/tools.php), then use it to open the .uti files and remove this struct: kgff_struct <opt ID="0" StructIndex="2"> <Fields FieldIndex="22" Label="PropertyName" Type="2" Value="43" /> <Fields FieldIndex="23" Label="Subtype" Type="2" Value="3" /> <Fields FieldIndex="24" Label="CostTable" Type="0" Value="0" /> <Fields FieldIndex="25" Label="CostValue" Type="2" Value="3" /> <Fields FieldIndex="26" Label="Param1" Type="0" Value="255" /> <Fields FieldIndex="27" Label="Param1Value" Type="0" Value="0" /> <Fields FieldIndex="28" Label="ChanceAppear" Type="0" Value="100" /> </opt> It won't appear like that while using the editor, but I'm sure you can figure it out easily enough. Personally, I had to figure this out on my own by using the editor, having downloaded it previously for editing another clothing mod into being compatible with my other clothing mods, and compare the structs of both Exar Kun's Robes and the Sith Lord Mask, finding the listed one to be the only identical one between them. These .uti files are essentially what the game uses to determine the abilities of a listed item, as well as the in game model being used, and its in game description, title, and other pertinent details. Equipment restrictions fall under the category of "item abilities" which are seperated into multiple "structs" like this one. If one were to learn exactly which files all this corresponds to, you could edit the abilities of an item yourself into anything you wanted.
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Hope anyone having trouble with this bit sees this and can enjoy the mod. I know I'm a year late but... I wanted to help any others struggling with this issue out.
kgff_struct
<opt ID="0" StructIndex="2">
<Fields FieldIndex="22" Label="PropertyName" Type="2" Value="43" />
<Fields FieldIndex="23" Label="Subtype" Type="2" Value="3" />
<Fields FieldIndex="24" Label="CostTable" Type="0" Value="0" />
<Fields FieldIndex="25" Label="CostValue" Type="2" Value="3" />
<Fields FieldIndex="26" Label="Param1" Type="0" Value="255" />
<Fields FieldIndex="27" Label="Param1Value" Type="0" Value="0" />
<Fields FieldIndex="28" Label="ChanceAppear" Type="0" Value="100" />
</opt>
It won't appear like that while using the editor, but I'm sure you can figure it out easily enough. Personally, I had to figure this out on my own by using the editor, having downloaded it previously for editing another clothing mod into being compatible with my other clothing mods, and compare the structs of both Exar Kun's Robes and the Sith Lord Mask, finding the listed one to be the only identical one between them. These .uti files are essentially what the game uses to determine the abilities of a listed item, as well as the in game model being used, and its in game description, title, and other pertinent details. Equipment restrictions fall under the category of "item abilities" which are seperated into multiple "structs" like this one. If one were to learn exactly which files all this corresponds to, you could edit the abilities of an item yourself into anything you wanted.