Knights of the Old Republic
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deathdisco

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deathdisco

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27 comments

  1. Beardedbrent89
    Beardedbrent89
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    Playing in 2019,been messing with this mod for a minute trying to get it to work. When i click to "go to yavin 4" it just gives me a black screen. No tutorials on why.
    1. renedog
      renedog
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      same here, and idk why
    2. Sollidus44
      Sollidus44
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      me 3
    3. Gilks3
      Gilks3
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      I'm also having this issue. Havent seen a workaround yet. Let me know if yall find one.
    4. Talad90
      Talad90
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      REEEEE black screen for me too boo. Says to try 'warp ekun' command, but that doesnt work for me either.
    5. rkurnelm
      rkurnelm
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      Same here, trying to figure it out, you guys come up with anything yet?
    6. AlyaRS
      AlyaRS
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      I don't know if any of you care anymore, but I downloaded the mod manually as well as with vortex, and unzipped the .rar.  If you look in your KotOR's files, in the modules folder, ekun.mod is not in there.  Take the ekun.mod from the modules folder of the unzipped mod, and put it in your game file's modules folder.  It fixed it for me.  Everything else seems to place just fine, just that bit didn't work.

      Hope anyone having trouble with this bit sees this and can enjoy the mod.  I know I'm a year late but... I wanted to help any others struggling with this issue out.
    7. failhelm
      failhelm
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      Manually adding the ekun.mod works, the Vortex fails to drop this in the correct folder. Everything else seems to work with Vortex though.
    8. Vissero
      Vissero
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      Bro youre a lifesaver!
    9. SylistheAngel
      SylistheAngel
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      Does it tell you where the nss files are located
  2. skynetassassin
    skynetassassin
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    Does this require starting a new game
  3. TheInfernalAngel
    TheInfernalAngel
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    When installing the mod the only file in the module folder it wants to replace is ia_revan_005.tga, and while I can't find that file in any of my other mods I still feel the need to ask, is this a base game file that is intentionally replaced for the sake of the mod?
    1. skynetassassin
      skynetassassin
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      I'm curious about this as well
  4. deand34
    deand34
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    CTD when I exit the Hawk on the station. PC player
  5. Skycracker0891
    Skycracker0891
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    For some reason when I attempt to go to yavin the game freezes on the save screen and I have to reboot the game (I play on android)
  6. Speedyjacob
    Speedyjacob
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    Does this work for android?
  7. moxxarleti
    moxxarleti
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    Nice mod but I wish light side users could wear the robes
    1. TheInfernalAngel
      TheInfernalAngel
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      First, download a .gff editor (you can find one here: http://www.starwarsknights.com/tools.php), then use it to open the .uti files and remove this struct:
      kgff_struct
      <opt ID="0" StructIndex="2">
      <Fields FieldIndex="22" Label="PropertyName" Type="2" Value="43" />
      <Fields FieldIndex="23" Label="Subtype" Type="2" Value="3" />
      <Fields FieldIndex="24" Label="CostTable" Type="0" Value="0" />
      <Fields FieldIndex="25" Label="CostValue" Type="2" Value="3" />
      <Fields FieldIndex="26" Label="Param1" Type="0" Value="255" />
      <Fields FieldIndex="27" Label="Param1Value" Type="0" Value="0" />
      <Fields FieldIndex="28" Label="ChanceAppear" Type="0" Value="100" />
      </opt>
      It won't appear like that while using the editor, but I'm sure you can figure it out easily enough. Personally, I had to figure this out on my own by using the editor, having downloaded it previously for editing another clothing mod into being compatible with my other clothing mods, and compare the structs of both Exar Kun's Robes and the Sith Lord Mask, finding the listed one to be the only identical one between them. These .uti files are essentially what the game uses to determine the abilities of a listed item, as well as the in game model being used, and its in game description, title, and other pertinent details. Equipment restrictions fall under the category of "item abilities" which are seperated into multiple "structs" like this one. If one were to learn exactly which files all this corresponds to, you could edit the abilities of an item yourself into anything you wanted.
  8. MercOfdoomsday
    MercOfdoomsday
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    what do i put in the module folder all i have is what looks like a movie. the mod wont let me warp to ekun too
  9. rubbber
    rubbber
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    Where do I put the files in the NSS folder? I can't find an NSS folder in the game files.
    1. dinsid
      dinsid
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      Nowhere. .NSS are source scripts, and more of a modder's resource than anything else.
    2. L1CHable
      L1CHable
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      So NSS files are useless? We don't need to put them anywhere?
    3. Mihajlovich
      Mihajlovich
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      so where do i put the files? in the override map or where?
  10. TheJHammer
    TheJHammer
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    Is there any way to get rid of the cape, like in the thumbnail?