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Playable Wookiees for K1 (4 of 4)
by
RedRob41
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IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
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Description: This mod will add two playable female wookiees, one blonde, and one red. It includes portraits, 3 changes of clothes, and 4 jedi robes for each. The model that this mod uses, is N_WookieF.
There is also a Photoshop file for fellow modders who want to create new armor and clothes skins. The big one is the jedi robes, just remember to change the alpha 1 channel. The robes are smoother looking than the male versions, due to the smoothness of the model.
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Directions: Please click TSLPatcher (InstallMod).exe to start Installation.
To complete the effect, so that your PC will sound like a wookiee, use the Kotor Savegame Editor (KSE) to change the soundset to Zaalbar's.
The only problems that I know of, are
1 - When starting a new game, if the Wookiee shows up in the "Choose Your Class" screen, it is best to NOT pick the Wookiee. Either choose a non-Wookiee, or Cancel, then re-start a new game. Picking a single unit model (one that isn't a separate head and body) will cause the game to crash.
2 - The left hand of the N_WookieF model is messed up. I don't yet know how to fix it. Perhaps in the future I will be able to add a fixed mdl and mdx. As it is, weapons will float on the back of the hand, and cutscenes will show the hand squished behind her back.
3 - During the cutscene where Revan removes her mask, she will appear invisible.
4 - When using the disguises (Sith uniform, Sand Person, underwater & space suits etc), the Wookiee will seem to shrink, because those disguise models are the size of a normal human.
5 - Everyone, including all the Wookiees on Kashyyk, will still refer to you as a human. It would require editing EVERY piece of dialog in the game to fix it, and that is TOO much.
Uninstall: Delete all the tga files from the override directory, and replace the 2da files with backups (or manually delete the entries with Kotor Tool).
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Disclaimer: By downloading and using any of my mods you agree that I will not be held responsible if anything goes wrong with your computer because of your use of my files. Use my mods and files at your own risk.
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Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright � LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php
Questions? Contact me at Lucas Forums: redrob41