Knights of the Old Republic
0 of 0

File information

Last updated

Original upload

Created by

RedRob41

Uploaded by

redrob41

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text


Playable Alien Species for K1
(Quick & Dirty / Bare Bones / Beta 1)
by
RedRob41


================================================================


IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!


================================================================


Description: This mod will add a bunch of playable aliens to the game. THIS MOD WILL BE FULL OF PROBLEMS, since it has been put together with a BARE MINIMUM of files. Make sure to have BACKUPS of your files.
- They will not change appearance when equiping different armours or robes (but they should still gain the bonuses from the equiped items).
- There may be problems with cutscenes, especially the Revan unmasked scene.
- Most of the models used do not have all the needed animations (mostly combat, unlocking boxes, mines, etc), so they will look as if they have "frozen" for a moment while the action takes place.
- Sometimes the game may crash at the new character selection screen (I don't know which alien causes it).
- Half of them will cause a crash during the portrait selection if the full body appears in the scout, scoundrel, soldier screen (see screenshot of portrait selection screen for the ones that work). I have separated them into two installation folders as well.
- It's always best to pick a human, then scroll through the portraits to the alien you want to play as.
- When you first wake up on the Endar Spire, some aliens will be invisible until you equip some clothes.
- The Selkath will even wake up looking like a pretzel, and you will need to save the game, then load the save in order to fix the Selkath's problem.


The list of aliens included are: Bith, Duros, Gammorean, Ithorian, Iridonian (spaceman), Jawa, Nikto (swoopgang), Rakata, Rodian, Selkath, Trandoshan, Aqualish (walrusman), Frogling (Yoda), Quarren, Chadra-Fan, Gran, & Tusken Female. I have not included Wookiees or Male Tuskens, since I've already released much better versions of those. I tried a Hutt, but he was too wide to fit down the hallways of the Endar Spire. I also made each of these aliens playable as male or female. I figure that most of them have a lot of similarity between both sexes, and humans might find them hard to tell apart. I've also given some of them unique skins. The Frogling even has unique Jedi robes, and looks younger than Yoda or Vandar. He/she is about 300 years old, with long brown hair, and no wrinkles (like Minch or Yaddle - look them up on Wookieepedia).

I know that this mod isn't up to my usual quality standards, but I did it to test how difficult it would be to use these models.


================================================================


Directions: Please click TSLPatcher (InstallMod).exe to start Installation.


================================================================


Disclaimer: By downloading and using any of my mods you agree that I will not be held responsible if anything goes wrong with your computer because of your use of my files. Use my mods and files at your own risk.


================================================================


Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright � LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.

My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php

Questions? Contact me at Lucas Forums: redrob41