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Authors name :
ChAiNz.2da
http://www.jumpstationz.com


Authors Contact:
[email protected] (please put 'Kotor' somewhere in the subject)


Mod Name:
LB Waraxe Set by ChAiNz.2da v1


Description of Mod:
=====================
This mod offers a set of Gamorrean Model War Axes, each fully upgradeable and wieldable with ONE hand. (nothing like having an axe in one hand and a lightsaber in the other) ;)


STATS:
---------

"Crude in form and lacking finesse, this axe set was the prize weapons of the Iridorian assasin "Lizbeth Borden". Somewhat of a mystery, the axes' properties are as diverse and eccentric as was their original owner. Though truth be known, no one (on their receiving end) has lived long enough in it's presence to thoroughly analyze them."



-()- Lizbeth Waraxe -()-

Special:
Upgradeable Item, Lizbeth Waraxe
- One-handed wielding
- Keen
- Mighty +3
- +5 Enhancement
- Damage Resistance, Universal (resist 15/-)
- Slashing 1d10
- OnHit = Confusion, DC 18 (100% / 2round)
- Piercing 1d6, requires upgrade
- Ion 1d6, requires upgrade
- Electrical 1d6, requires upgrade
- Sonic 1d6, requires upgrade


-()- Borden Waraxe -()-

Special:
Upgradeable Item, Borden Waraxe
- One-handed wielding
- Keen
- Mighty +3
- +5 Enhancement
- Improved Saving Throws: Poison +5
- Slashing 1d10
- OnHit = Confusion, DC 18 (100% / 2round)
- OnHit = Attribute Damage, Dexterity (DC14), requires upgrade
- OnHit = Attribute Damage, Constitution (DC14), requires upgrade
- OnHit = Poison, Virulent Weakness (DC14), requires upgrade
- OnHit = Poison, Virulent damage (DC14), requires upgrade


Files included:
=====================

README-CzLBWaraxeSet.txt
baseitems.2da **
w_waraxe_007.mdl
w_waraxe_007.mdx
iw_waraxe_007.tga
w_Waraxe_007.tga
borden_waraxe.uti
w_waraxe_008.mdl
w_waraxe_008.mdx
iw_waraxe_008.tga
w_Waraxe_008.tga
lzbeth_waraxe.uti
tat18_12gurke_01.utc <--(placeable, be prepared for a fight!)
screenshots.zip

=====================

Installation:
1) Just extract ALL files from the 'Override' folder into your Kotor override directory.**

** IMPORTANT - this mod uses a baseitems.2da file. If you are already using a mod that uses this file some editing will be required (see below). If not, just drop that puppy in your Kotor Override directory and you're set! (skip to step 16)


- ()- Editing Steps: -()-

Be sure to backup any existing "baseitem.2da" file. You'll need BOTH Fred Tetra's KotOR Tool & a GFF Editor (see special thanks below for links)


1- Using Fred Tetra's Kotor Tool, open the "baseitems.2da" file in your Kotor Override directory.

2- "Right-Click" on Line 80 of the list and click "copy"

3- Scroll down to the end of your list and "Right-Click" on the row labeled "*", click "paste" (you'll need to do this TWICE, once for each axe)

4- Use these following settings: (++be sure to remember which Row Label # you assign these!)

************************************************************************************
* ++ Row Label | label | equipable slots | weaponsize | reqfeat0 *
* | | | | *
*----------------------------------------------------------------------------------*
* next # | Borden_Waraxe | 0x00030 | 3 | **** *
* | | | | *
*----------------------------------------------------------------------------------*
* next # | Lizbeth_Waraxe | 0x00030 | 3 | **** *
* | | | | *
************************************************************************************

5- Save your file as baseitems.2da and make sure you place it in your override directory

Almost Done!

6- Close Fred Tetra's KotOR Tool. Now you'll need to open EACH of these files (lizbeth_waraxe.uti & borden_waraxe.uti ) with a GFF Editor and make the following changes:

7- Click the + next to -1 to expand the tree

8- Second line down you'll see a BaseItem line, click to highlight it and a white box to your right will open with a value of 94 (or 93) listed.

9- ++Change the value to the appropriate Row Label # you assigned it in your baseitems.2da

10- Click on any other line to make sure the value change takes effect.

11- Save your file, and make sure you place it into your override directory.

12- Be sure to repeat steps 6 thru 11 for the OTHER axe as well. :)

Default Values:
Lizbeth Waraxe = 94
Borden Waraxe = 93 (these are the same value as your line #'s in your baseitems.2da)

Your Done! ENJOY!


=====================================

Usage:

1- with cheats enabled, type "~" (without quotes) and enter:

giveitem borden_waraxe
giveitem lizbeth_waraxe


2- Press "ENTER"

** For the Anti-Console:

Just drop the "tat18_12gurke_01.utc" file in your override directory. Gurke the Gamorrean will have the Borden Waraxe equipped when you encounter him in the Dune Sea on Tatooine!

BE WARNED and BE PREPARED! His stats are buffed up, so if you want these you're gonna have to fight for them. Upon killing him (yes...kill, no persuade), he'll drop the axe set and some upgrades. Luckily for you Gamorreans aren't too bright and this one in particular forgot to put them in ;)


=====================================

Removal:
Just delete all the files associated with this mod.**

**If you had to edit the baseitems.2da file, DO NOT remove it! This will make any other mod using this file not work. Leaving your edited entry in the 2da shouldn't affect the game, Or you can delete the line altogether if it's a bother...


=====================================

Special thanks to:

- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324

- Kitty Kitty who compiled the VERY useful Tools and mods list
http://www.lucasforums.com/showthread.php?s=&threadid=122049

- Fred Tetra for the Kotor Tool app, outstanding!
http://www.starwarsknights.com/tools.php

- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml

- cchargin for the KMM mod manager prog, a lifesaver!
http://www.starwarsknights.com/tools.php

- Darth333 for the Easy Warping Armband, a must to test any mod!
http://www.geocities.com/d333mods/index.html

- Jackel for this 'readme' template!
http://www.lucasforums.com/showthread.php?s=&threadid=132089

- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you!


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This Mod is not supported by LucasArts or Bioware. Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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