Knights of the Old Republic

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ChAiNz2da

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ChAiNz.2da

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Authors name :
ChAiNz.2da
http://www.jumpstationz.com


Authors Contact:
[email protected] (please put 'Kotor' somewhere in the subject)


Mod Name:
Segan Wyndh Armor by ChAiNz v1


Description of Mod:
=====================
This mod offers a re-skinned (male & female) version of the Cinnagar Plate Armor (with some goodies and no armor proficiencies required). Other than the pockets (which I've tried my best to at least look kewl), I've always thought this armor looked the best. Especially for the "No Fru-Fru Robe Wearing battle" Jedi's ;)


Segan Wyndh's Armor

Special:
Upgradeable Item, Segan Wyndh's Jedi Armor

Designed with the Jedi in mind, this unique armor was thought to have originated during the Exar Kun Wars. Providing the protection most often reserved for the most elite of soldiers, this armor is deceptively light, allowing the Jedi's Force Powers to work uninhibited...

STATS:
---------
- Base Armor 8 (10) (12 after upgrades, w/o dex bonus)
- Defense Bonus +2 (10 total)
- Uncanny Dodge I
- Awareness +3
- Immunity Sneak Attack
- Regeneration +2, requires upgrade
- Uncanny Dodge II, requires upgrade
- Improved Saves +1 (universal), requires upgrade
- Damage Reduction Bonus+5, Soak(5), requires upgrade
- Defense Bonus +2, requires upgrade
- Immunity Critical Hits, requires upgrade
- NO restriction to Force Powers!!



Files included:
=====================

readme.txt
baseitems.2da **
gi_armor87.mdl
gi_armor87.mdx
ia_class8_087.tga
PFBG87.tga
PMBG87.tga
g_a_segwyn87.uti

dpad_swa_rncr.uti <--datapad with Rancor body pile
tar05_corpsepile.utp <--placeable, Rancor body pile on Taris (Sewers)



=====================

Installation:
Just extract all files in the 'Override' folder into your Kotor override directory.**

** IMPORTANT - this mod uses a baseitems.2da file. If you are already using a mod that uses this file some editing will be required (see below). If not, just drop that puppy in your Kotor Override directory and you're set! (skip to step 16)


Editing Steps: (Be sure to backup any existing "baseitem.2da" file)

1- Using Fred Tetra's Kotor Tool, open the "baseitems.2da" file in your Kotor Override directory.

2- on Line 42 of the list and click

3- Scroll down to the end of your list and on the row labeled "*", click

4- Click on the row labeled "(Row Label)" and change entry to the next available (consecutive) number in your list. (It's very important to remember THIS particular number)

5- In the column named "label" change entry to "Segan_Wyndh" (without quotes, WITH underscore)

6- Scroll waaaay over to the right (a little over half-way) and in the column(s) named "reqfeat" (there are 5 total, ending with 0-4) change each of these entries to "****" (without quotes)

7- OK, 3 columns over to the right there's one named "dexbonus", change this entry to "8" (without quotes)

8- Next, scroll to the end and change the column "itemtype" value to "38"

9- After that, in the next to last column, change the entry to "leather". I'm not quite sure if this DOES affect anything, but it definitely doesn't hurt and it seems to pull off what it was intended to do ;)

10- SAVE file (baseitem.2da) and exit Kotor Tools.

...NOW...

11- Using GFF Editor (or similiar), open the "g_a_segwyn87.uti" file in your Kotor Override directory (or wherever it's being kept at the moment).

12- Expand your tree (list) so you can see the entry "BaseItem", usually 2 lines down and click on it.

13- On the right, you should see a screen with a number entry of "92". Change this number to whatever number the Line was in your edited "baseitems.2da" file (see step 4)

14- Click on any other line and make sure the BaseItems new number took affect.

15- If so, save the file and exit GFF Editor :) if not, repeat steps 11 & 12

16- Grab a drink (leaded or unleaded), Grab a snack, Grab your smokes (those that do) and ENJOY!!



=====================================

Cheats:

1- with cheats enabled, type "~" (without quotes) and enter:

giveitem g_a_segwyn87


2- Press

** For the Anti-Console, just drop the "dpad_swa_rncr.uti" & "tar05_corpsepile.utp" files into your Kotor Override folder. You'll find the items in the Rancor's body pile on Taris (Sewers).



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Removal:
Just delete all the files associated with this mod.**

**If you had to edit the baseitems.2da file, DO NOT remove it! This will make any other mod using this file not work. Leaving your edited entry in the 2da shouldn't affect the game, Or you can delete the line altogether if it's a bother...



=====================================

Special thanks to:

- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324

- Kitty Kitty who compiled the VERY useful Tools and mods list
http://www.lucasforums.com/showthread.php?s=&threadid=122049

- Fred Tetra for the Kotor Tool app, outstanding!
http://www.starwarsknights.com/tools.php

- cchargin for the KMM mod manager prog, a lifesaver!
http://www.starwarsknights.com/tools.php

- Achilles for ALL the great tutorials which made this (my first mod) possible!
http://www.freewebs.com/achilles01/

- To everyone else I may have forgotten, and to all who have tried this mod out...Thank you!


=====================================

EXTRA SUPER SPECIAL THANKS to the following:

[] Achilles - http://www.freewebs.com/achilles01/
[] RedHawke - http://www.jumpstationz.com/RedHawke/
[] tk102


to better understand, check out this thread:

http://www.lucasforums.com/showthread.php?s=&threadid=138428


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This Mod is not supported by LucasArts or Bioware. Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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