0 of 0

File information

Last updated

Original upload

Created by

GearHeadNexus

Uploaded by

GearHeadNexus

Virus scan

Safe to use

Tags for this mod

14 comments

  1. MangoMunchaa
    MangoMunchaa
    • supporter
    • 0 kudos
    Hey, this mod sounds awesome. Going to use it for my next playthrough. I've noticed though it overwrites the AI file from the K1 Community Patch. Is there any chance you could make a patch/version with those fixes included?
    1. GearHeadNexus
      GearHeadNexus
      • member
      • 17 kudos
      The K1 Community Patch AI only fixes 1 minor bug and it is already included in my mod.
    2. MangoMunchaa
      MangoMunchaa
      • supporter
      • 0 kudos
      That is fantastic, thanks for your response :)
  2. Jedisaber777Knight
    Jedisaber777Knight
    • member
    • 0 kudos
    Great mod
  3. Salk
    Salk
    • member
    • 0 kudos
    Hello and thanks for this modification.

    One thing I have always despised in KotOR's AI is how the friendly AI moves party members straight into detected mines.

    I guess there is nothing that we can do to change this behavior?
    1. GearHeadNexus
      GearHeadNexus
      • member
      • 17 kudos
      I don't know. I will look into it and if it is easy to add this feature, i will do it.
    2. Salk
      Salk
      • member
      • 0 kudos
      Thank you!

      Of course I meant that the party members controlled by the AI walk straight into mines especially during combat when they tend to charge if they attack in melee.
  4. Django77SF
    Django77SF
    • supporter
    • 1 kudos
    Hi! Where do Source folder files need to be placed?
    1. GearHeadNexus
      GearHeadNexus
      • member
      • 17 kudos
      You don't need them they contain the source code of the mod. It is for developers. You only need the k_ai_master.ncs file, place it in your games override folder.
    2. Django77SF
      Django77SF
      • supporter
      • 1 kudos
      Thank you
  5. VoxAngel
    VoxAngel
    • member
    • 7 kudos
    I used these includes to recompile some scripts I was having trouble with in K2 and they solved the issues nicely, much appreciated.
    1. GearHeadNexus
      GearHeadNexus
      • member
      • 17 kudos
      Your welcome.
  6. ScrierOne
    ScrierOne
    • member
    • 7 kudos
    Do the bugfixes include the Repeating blaster extra attack restoration? Because the existing mod for that uses the k_ai_master.ncs file, which would be overwritten by this one.
    1. GearHeadNexus
      GearHeadNexus
      • member
      • 17 kudos
      There is a separate version now that does.