Hey, this mod sounds awesome. Going to use it for my next playthrough. I've noticed though it overwrites the AI file from the K1 Community Patch. Is there any chance you could make a patch/version with those fixes included?
Of course I meant that the party members controlled by the AI walk straight into mines especially during combat when they tend to charge if they attack in melee.
You don't need them they contain the source code of the mod. It is for developers. You only need the k_ai_master.ncs file, place it in your games override folder.
Do the bugfixes include the Repeating blaster extra attack restoration? Because the existing mod for that uses the k_ai_master.ncs file, which would be overwritten by this one.
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One thing I have always despised in KotOR's AI is how the friendly AI moves party members straight into detected mines.
I guess there is nothing that we can do to change this behavior?
Of course I meant that the party members controlled by the AI walk straight into mines especially during combat when they tend to charge if they attack in melee.