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TamerBill

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TamerBill

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25 comments

  1. dodgeboy121
    dodgeboy121
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    • 1 kudos
    i really like the "No Cross Class Skills" mod but it replaces the skills file... could they coexist or completely break this mod?
  2. GG0406
    GG0406
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    Hello there,

    Does this mod work with Improved ai mod ?
    It uses the same k_ai file.

    I'd like to know if Npc use these new powers as well.

    Moreover, my game seems not to add the new powers. I did install it properly.

    Thanks for the mod
  3. GreggyBear
    GreggyBear
    • member
    • 6 kudos
    I just installed your addon and the powers and feats all show up but there's no words in the descriptions. Just wondering how to fix this bug

    Thanks Greg
    1. RiadArafinNabil
      RiadArafinNabil
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      • 0 kudos
      I have the exact same problem 
  4. JimmyJams7452
    JimmyJams7452
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    there are probably no plans of this getting updated ever again, but i wanted to let yall know that this mod is incompatable with the repeater blaster fix, they both use k_ai_master.ncs. if anyone has a fix for this, please let me know, id love to be able to use both
  5. mooglerampage
    mooglerampage
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    I have to say, this is one of, if not the best-looking feat/power packs I've seen for KOTOR.
    The mechanics and flavor of each ability line up well, the templating is quite solid, and the bonuses don't appear to be game-breaking (I haven't playtested yet, but nothing jumps out as egregious).

    A feat for + Grenade DC should have been vanilla, I am glad someone finally gets this. (It's way worse in KOTOR2 due to over-aggressive enemy saving throw scaling haha)

    Not sure when my next playthrough will be but I plan to include this.
    Props given.
    1. SolarRobert
      SolarRobert
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      How did you get it to install? I can share screenshots if you need but I just cannot get this to install. 
    2. mamahewew
      mamahewew
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      • 7 kudos
      you need to select the folder where swkotor.exe is located
  6. SolarRobert
    SolarRobert
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    For someone with such praise, and ability to create mods effectively, you certainly don't care about explaining how to use them.

    Every Other Kotor Mod: Just highlight all the files and send them to the OVERDRIVE folder.

    Your Mod: Highlight all the file and then don't send them to the OVERDIVE folder, send them to the correct one. 

    :|

    You are going to need to upload a step-by-step process of how and where to send them, please and thank you. :|

    Like seriously! This quote, "-Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor.exe, NOT the Override)."

    What does that MEAN! 
    1. mamahewew
      mamahewew
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      • 7 kudos
      It mean that you have to select your kotor directory (the folder where swkotor.exe is located) . btw he dont owe you .
  7. MrLerin
    MrLerin
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    I get an error message when trying to install: "Error: Invalid game folder specified, dialog.tlk file not found! Make sure you have selected the correct folder. (GEN-7)". 
    1. SolarRobert
      SolarRobert
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      Yea same. It doesn't even let me choose a folder to send to, like there is no "send to" option when I highlight and right click. This mod is so convoluted in how you install it and the creator gave almost no instruction beyond some cryptic one sentence bologna that there would probably be twice as many people using his mod and talking about it, if they could actually use it. 

  8. DBDiego
    DBDiego
    • member
    • 2 kudos
    Great mod TamerBill, just an observation.

    When I am in Taris the NPCs in the city began to stop their movement and, when I do the side quest of killing the rakghoul the NPC don't return to the acampment in the Undercity and Mission doesn't appear.

    I hope you can solve this bug.

    Thank you
    1. TamerBill
      TamerBill
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      Does this still occur if you delete k_ai_master.ncs from the Override directory?
    2. DBDiego
      DBDiego
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      • 2 kudos
      No, with this file deleted the problem is solved, thanks man!!

      You made an great addition for both Kotor's game, I can only thank you and continue with your great work.
    3. TamerBill
      TamerBill
      • member
      • 2 kudos
      Hah, that's not a solution, I was just narrowing it down. You need k_ai_master for several of the feats to work. I'll investigate this bug.
    4. DBDiego
      DBDiego
      • member
      • 2 kudos
      oh, okay. But it's a beginning.

      Thank you
    5. TamerBill
      TamerBill
      • member
      • 2 kudos
      I haven't been able to reproduce this bug, but I've made some changes to the AI script that should minimize any conflicts that might have been happening. Failing that, if you do end up stuck at a particular point there's no harm in temporarily removing k_ai_master to get past it and then adding it back afterwards, there's no long-lasting effects from that.
    6. DBDiego
      DBDiego
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      • 2 kudos
      Thanks man, I really appreciated it. Continue with you job on these awesome mods.
  9. JohnAlekseyev
    JohnAlekseyev
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    Great to have this modpack back! I remember downloading it years back and then could never find the K1 version again. A lot of creativity found in the code, I really like it.
  10. Link06
    Link06
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    Love the mod, adds potential for new builds! Grenades useful again, can roleplay a bounty hunter! Keep up the great work.