Latest Mods
- Refine results Found 7 results.
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Create whatever party you want and pick your fights. You have access to all the default items, weapons and armour that are available in the module editor. test strategies and builds during arena battles. Do it however you like!Maximum party level is 50. Maximum number of created player characters is 20.Expect weekly updates!
- 16.7MB
- 0
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Create whatever party you want and pick your fights. You have access to all the default items, weapons and armour that are available in the module editor. test strategies and builds during arena battles. Do it however you like!Maximum party level is 50. Maximum number of created player characters is 20.Expect weekly updates!
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Just a test map to see how easy it is to create assets with sketchup + vray.
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This is a recreation of my module Hearkenwold in the Knights of the Chalice 2 editor.
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About 10000 tokens roughly split into several artstyle categories.
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Square shadows to be used with square-shaped tokens.
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A pack of 112 character tokens for Knights of the Chalice 2. Tried to cover all races & classes, including Mantis and Half-Salamander.
- 982KB
- 24
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A pack of 112 character tokens for Knights of the Chalice 2. Tried to cover all races & classes, including Mantis and Half-Salamander.
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This is the Cragmaw Castle map, taken from the Lost Mines of Phandelver D&D 5e module. It's for 1-4 characters, Lv 1-2. Has about 8 combat encounters and should take just 10-15 minutes to clear. It's a good challenge for a "normal" Lv 1 party, plays more like a traditional D&D adventure rather than a hardcore min-max challenge.
- 3.0MB
- 14
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This is the Cragmaw Castle map, taken from the Lost Mines of Phandelver D&D 5e module. It's for 1-4 characters, Lv 1-2. Has about 8 combat encounters and should take just 10-15 minutes to clear. It's a good challenge for a "normal" Lv 1 party, plays more like a traditional D&D adventure rather than a hardcore min-max challenge.