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NakedTroll

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NakedTroll

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14 comments

  1. beermatt
    beermatt
    • member
    • 0 kudos
    You're still doing it the old KoH1 way.

    If you goto the game directory there's a "ModdingInfo" folder which explains the new way (much better).

    You basically copy the bit you want from the main defs, and paste it into a new file in a Mods folder in your user profile.  (Then after you load the game, at the main menu go into Mods and tick it.)
  2. dargelar
    dargelar
    • member
    • 0 kudos
    And you can make it so that the number of open slots depends on the level of the level of the defensive walls of the city. The stronger the walls, the more you can build in it.
  3. Teniol
    Teniol
    • supporter
    • 1 kudos
    Is it player only or does it affect the AI too ?
  4. UnderNyx
    UnderNyx
    • member
    • 0 kudos
    update pls not working in latest
  5. sargentovidal
    sargentovidal
    • member
    • 0 kudos
    jejeee me ha robado la imagen, que tío. Buen mod lo voy a probar!!!
    Jejee this guy stoled my image, it makes a smile for me!. Good mod, i wil try, thank you!!!
  6. PONYALERT2
    PONYALERT2
    • supporter
    • 0 kudos
    Is it just me or did that mod just unlock everything? i can place buildings where i shouldnt be able to.
    1. SFCGHOST321
      SFCGHOST321
      • supporter
      • 0 kudos
      It did.
    2. PONYALERT2
      PONYALERT2
      • supporter
      • 0 kudos
      It also removed all effects of those buildings, they dont do anything now.
    3. NakedTroll
      NakedTroll
      • supporter
      • 3 kudos
      It seems like the new update changed the files a bit and now it doesn't properly work.

      I won't update the file anymore because I expect the devs to update the game frequently nowadays to make small fixes.

      Instead, I'll help you understand how you can edit the fiel in order to have 0 gold cost to the "extra" town slots. It's actually very simple.

      1. Go to <*Game Location*\Knights of Honor II Sovereign\Defs>
      2. Make a backup of the buildings.def file
      3. Right click -> edit on the buildings.def file -- I recommend using notepad++ but even the default notepad can do the trick--
      4. Press CTRL+F and look for "resources slots_expand_cost"
      3. Edit the line below that one to <<gold = (0 + 0 * (realm_tier)) //!!! please make this an array>> -- Look on the image to see exactly what I mean.

      Image:
      https://prnt.sc/tR8sQTcg2u_R
  7. deleted5513204
    deleted5513204
    • account closed
    • 0 kudos
    hi, what tool do you use to mod the game?

    also thank you so much, this mod makes the game so much better!
    1. darkyy
      darkyy
      • supporter
      • 1 kudos
      you can do these changes with notepad/notepad+ and openoffice for the csv's

      for the CSVs use separated by Tab,Comma and Semicolon, Text delimiter "

      when saving, use 'Keep Current Format' 
    2. NakedTroll
      NakedTroll
      • supporter
      • 3 kudos
      Yeah, as darkyy said. Just edit the "buildings.def" file in <<Knights of Honor II Sovereign\Defs>> using notepad++ (even the default open might do the trick). Of course, depending on what you want to achieve, you can edit other .def files.
  8. HerbertFalsevor
    HerbertFalsevor
    • premium
    • 0 kudos
    Hey, do you think it would be possible to increase the amount of the actual town slots?
    1. NakedTroll
      NakedTroll
      • supporter
      • 3 kudos
      I tried, I really wanted this in my game too :) but the new slots won't fit the screen. Perhaps in the future a more experienced modder may be able to also mod the UI to make the building icons smaller.

      I've seen that there is even the possibility to get more than 9 agents, but again, they won't be visible because the slots will overlap.

      So far, the game seems extremely moddable, so we just need to wait for some experienced modders to get to it.