Hi, its alright no need to apologize for the late reply from what i have found, the "Managed" folder you mentiones seems to be only on the Mono version of the game, or its relpaced by "il2cpp_data" folder in the IL2CPP version of the game, so i tried finding the same files in there and didn't manage to find it, seems like it needs to be a plugin ran via Beplnx mod launcher in order for it to work in the IL2CPP folder. and incase you a need a picture for whats inside the IL2CPP folder, check this one: image
Bummer. Well i guess you're right, this is for the mono version only sadly. I'll update the description. I don't have the il2cpp version, and i don't know how to make plugins sadly. Im sorry you can't play this. Though...if you could find your version's file, which has the game code, you could change it using a tool like DNSPY, that's how i did it. Idk what files you might have though. Let me know if you do this and have some questions somewhere, maybe i can help, but no promises. if you can do it, i'll even upload it here.
Hello friend ! I logged on today and it seems someone already made a one for il2cpp version and posted it ! here's the post link https://www.nexusmods.com/kingdomtwocrowns/mods/10
This is for all versions. the assembly file changes game data, and isn't dependent on the mod loader. As far as i know, as long as you have the file in your game, that you can replace, this mod will work.
10 comments
from what i have found, the "Managed" folder you mentiones seems to be only on the Mono version of the game, or its relpaced by "il2cpp_data" folder in the IL2CPP version of the game, so i tried finding the same files in there and didn't manage to find it, seems like it needs to be a plugin ran via Beplnx mod launcher in order for it to work in the IL2CPP folder.
and incase you a need a picture for whats inside the IL2CPP folder, check this one: image
here's the post link https://www.nexusmods.com/kingdomtwocrowns/mods/10