Hey, thank you very much. I also downloaded the current version (in my case x64 bit version) directly from the Bepinex site https://builds.bepinex.dev/projects/bepinex_be and it works wonderfully. The modder (abevol) has updated the mod data on the respective github page. Link: https://github.com/abevol/KingdomMod
Works just as intended! Is there any way to increase the font size for the text in the map and the side info box? I'm playing on a high-res screen and the text is really tiny, I'm assuming it is at the native resolution. Nonetheless, thanks abevol!
For some reason I can't get this mod to work. I've managed to get two of your other mods working (BetterPlayableUppgrade and StaminaBar) following the instructions, but despite this mod having the same instructions it does not appear in-game and none of the hotkeys do anything. I have the Mono game, but tried both just for safety, but unfortunately still didn't work. Been trying this with Dead Lands.
Anything I might be doing wrong or might have missed ?
Also a request: A mod for seeing how much money you have in the bank.
Hello, I have a problem when I play in coop, the mod only works correctly for the host of the game, for the second player the complete map does not appear and no information about the archers and other things that are available. Has this happened to anyone else or do you know a solution to my problem?
for archers the last number is archers in squadrons with knights, the middle number is archers in towers, and the first number is leftover archers, the ones that go into the woods to hunt rabbits and are available for the other 2 options. for knights the number in paratheses are commanders that have not yet been upgraded, like squires that are not yet proper knights
I can't not open the game when I copy files from BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.670+42a6727 to game folder. I am sure I follow your instruction 100 percent. Could you please telll me what did I miss?
The mod was made for the il2cpp version of the game (most likely only available to Asia), the Western version is mono, for the time being none of abevol's mods work on the mono version of the game
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https://builds.bepinex.dev/projects/bepinex_be
and it works wonderfully. The modder (abevol) has updated the mod data on the respective github page.
Link: https://github.com/abevol/KingdomMod
But, I created the "config" folder, and created a blank .cfg file named what Bepin was seeking, and it worked out.
I do have a small problem still: the overlay elements are super tiny. Any way to adjust the scale from my end?
Anything I might be doing wrong or might have missed ?
Also a request: A mod for seeing how much money you have in the bank.
Bepin LogOutput was complaining about not finding KingdomMod.OverlayMap.cfg in the "config" folder in the game root.
But, I created the "config" folder, and created a blank .cfg file named what Bepin was seeking, and it worked out.
Try checking the LogOuput to see if that or some other file is getting missed, it might be a simple fix like this.
Has this happened to anyone else or do you know a solution to my problem?
I think, I could help localize this mod to russian. What do you think about it?
Also please add portal locations to the map as well! Thank you for the mod!
I have IL2CPP