Kingdom Hearts Re:Chain of Memories
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Superfield

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Superfield

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Part of a mod series intended to reduce inconsistencies between the English localizations.

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Consistent Localization Re:Chain of Memories
Every Kingdom Hearts game has been made in Japan by native Japanese speakers. Each game, therefore, needs to be localized into different languages in order to be played and enjoyed by players around the world. Generally speaking, the teams that have worked to bring this series to the English language have done a very good job.

However, the localization process was not, and probably cannot ever be, perfected. Due to myriad reasons, including different games having their localizations assigned to different teams and later games making decisions that could not possibly have been predicted, the games do not always line up as well as they could. Abilities, items, attacks, etc. that have had the same name throughout the entire series have been given a wide variety of names in the English versions. For example: did you know that Mystery Goo in KH1, Serenity Stones in KH2, and Hungry Stones in KH3 are all the same synthesis item and have always had the same name in Japanese? They are all "Mitasareru Shizuku" (満たされるしずく).

This has had a subtle effect of making the games feel as though they are not quite as united as they were in their original Japanese. This mod seeks to rectify this and adjust each game's localization, with the goal that the series as a whole will feel as though it has more of a throughline running across it than it currently does - even if by just a little bit. The purpose is NOT to re-do the localizations to create new ones that we never got, but merely to provide some subtle changes to better align the ones that we did get.

You may disagree with some of the decisions I made (or didn't make). That is totally fine; I don't intend for this to be a be-all-end-all "this is how it should have been done all along". I changed my mind on certain choices several times throughout the development of the mod series, and I'm still not 100% confident on everything. Deciding what to change and what to change it to was not an exact science - there was no set of hard rules that could be completely relied on for every instance nor was there a single game that could be pointed to as the "#1 source of truth" that all other games needed to bend to. All I could do was find as many terms that were inconsistent between games, list them out, and follow a list of guidelines to make a judgement call on a case-by-case basis. Some (but not all) of those guidelines, in no particular order, are:
  • Recency (KH3, the eleventh title in a hugely popular video game series released in 2019, is assumed to have had a more thorough localization process than KH1, a weird and unproven Japanese PS2 game from 2002)
  • Frequency (if every game other than one uses the same term for something, then it's probably best to change the one black sheep)
  • Accuracy to the Original Japanese (a term that is closer to being a literal translation from the Japanese will generally be preferred over one that is not)
  • Fanbase Emotional Attachment (sometimes, people just like certain names over others)

Consistent Localization Mod Series
Consistent Localization Final Mix
Consistent Localization II Final Mix
Consistent Localization Birth by Sleep Final Mix
Consistent Localization Dream Drop Distance HD
Consistent Localization 0.2 Birth by Sleep -A fragmentary passage-
Consistent Localization III Re𝄌Mind

Notes specific to Consistent Localization Re:Chain of Memories:
The mod was developed and tested using the OpenKH Mod Manager. It works both with patching the files directly and using Panacea.

A GitHub version of this mod is available. To install, you only have to type in "SuperfieldCU/ConsistentLocalizationRecom" (without quotes) into the "Install a new mod or Lua Script..." dialog box in the OpenKH Mod Manager. The GitHub version of the Re:CoM version of this mod works identically to the .compcpatch version hosted here, but I would recommend using GitHub due to supporting automatic updates and looking nicer in the Mod Manager.

The following is a brief overview of every change made by the mod. It is as exhaustive as I could make it without being overly specific or repetitive.
Spoiler:  
Show
System
  • Skip Event -> Skip Scene

Abilities
  • Guard -> Block
  • Super Glide -> Superglide *Tutorial images were adjusted to account for this change
  • Confu-Strike -> Confuse Strike
  • Draw -> Treasure Magnet
  • Shot Charge -> Shot Boost

Sleights
Tutorial images were adjusted to account for all of the changes to Sleight names.
  • Freeze -> Deep Freeze
  • Holy -> Faith
  • Holy Burst -> Burst of Faith
  • Cross-slash -> Cross Slash
  • Cross-slash+ -> Cross Slash+

Enemies
  • Crescendo -> Loudmouth *Affects the name of the enemy card and related journal entries