Kingdom Hearts III

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TheFreester

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TheFreester

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109 comments

  1. TheFreester
    TheFreester
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    Hey all, here I am! I know it's been a while since the last update, but it's worth it. Shortly, a new entire version of the mod will drop, in a double release mod edition. Working with "Project Infection", we've created "Kingdom Hearts III: Light Vs. Dark" Edition, with one featuring CM+ overhauls and another featuring visual and musical overhauls. A handy installer will allow you to customize your mod experience more! After much bugfixing and experimenting, I've even managed to write new gameplay functions. More news to come! 
  2. Skydancer970
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    Can I install this after I get far into the game? I mean, I think sora needs to be a bit more agile before I bump up enemy aggression further....
  3. asz213
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    Quick Question on the Solo Items pak, are the crowns on that pak as well along with the requirement to unlock them? or is it a CMP thing only?
  4. Jawa333
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    So does this only affect critical mode enemies and things, or does it have an effect on lower difficulties?
  5. Raemnant
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    So I'm post game, all battle gates done, trying to farm Ultima Weapon before I start Re:Mind, and I'm wondering where to get Evanescent Crystals. The KH Wiki says from Beserkers, and I found a nice spawn in Sanfransokyo with 3 close by, but they are dropping Illusory and Hungry crystals.

    Any chance you tampered with their drops similar to other monsters? I've gotten quite a few Orichalcum+ from big guys, are there better ways to get Evanescent crystals I'm unaware of? And then following that, any good places for illusory crystals?

    Edit: Wow, theyre in the moogle shop. Why didnt I see that before. Boy I wasted about two hours so far farming all these crystals lol. GREAT MOD BTW I STARTED PLAYING KH3 AGAIN AFTER ABOUT 6 MONTHS, ITS GOOD STUFF
  6. BlackLotus0222
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    So, how does the world scaling work? I noticed the worlds are a couple levels above their normal amounts, but they don't seem to be scaling with my level yet.
  7. Sozdorferz
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    I wanted to see just how hard this mod could get so I chose to do it at level 1 critical. I've now played through all the way to Master Xehanort in the campaign and I gotta say lots of nice changes, reducing enemy RVs, adding slow, HP reduction, more status inflictions and more HP for enemies. The mod wasn't that hard however until Skoll for me, that was the first actual challenge but after that it was pretty straightforward and simple until the Nort Court 3v3 battle in the graveyard. That fight was RUTHLESS to get through but very satisfying.
     
    The guardians of light/Donald goofy/Disney world companions are STUPIDLY powerful even at level 1 however. You may want to rebalance them a bit. Their defense is lousy at level 1 but their damage is absurd vs mine.
     
    I will say I am not a fan at all of the guardian's block. The fact that the animation is shorter than your normal block, and thus requires perfect guarding on everything or you get screwed is really annoying. I understand that you literally damage everything as you're blocking so it's INCREDIBLY powerful, but it just requires such a level of precision for rapid fire attacks. It's just really frustrating vs what the warrior and mystic provide. If there was some way to NOT have the incredibly short animation, but still provide the barrier shatter damage for perfect blocks but not regular blocks, that would be a much appreciated update because as it stands now... the guardian is virtually unplayable for some segments I've found. Only real downside to this mod I can see.
    1. TheFreester
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      Thanks for the feedback. The version of Mighty Guard released here was one of the earliest iterations of it, and has since been honed to be an incomparable guarding ability. I believe this coming version will rectify several of the issues in using the technique in all places
  8. Haseo125
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    I like the gameplay changes a lot; is there any chance of a version of this mod that extends the changes to Proud mode?
    1. TheFreester
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      It was really made on the basis of increasing the game's highest difficulty output, so sadly I don't see it happening. What happened thus far took a very long time already
  9. leo412
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    A little confused with the different path, so if I downloaded the Warrior Path, do I have to always pick the Warrior choice at the beginning, what happened if I pick another one?

    Currently picked Guardian, but I felt like the block is worse than the normal block..
    1. TheFreester
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      You're free to make the choices you want when starting out, it's just that making aligning choices helps to focus the game-style you want, but you're free to fix and match
  10. Luxis01
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    So, for whatever reason, I'm getting crashes whenever I equip certain keyblades like Shooting Star and Crystal  Snow. Haven't tested with many other keyblades thoughy.
    1. TheFreester
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      Not sure why this would happen, those Keyblades weren't touched at all in this prior version!
  11. FerrisHalliwell
    FerrisHalliwell
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    Hi! Is it possible to have how Anti-Aqua fights and acts from this mod as a standalone mod? Maybe in her own battlegate or something.