Kingdom Hearts III
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TruebladeModder

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TruebladeModder

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14 comments

  1. EizenZillah
    EizenZillah
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    I am having trouble trying to get this mod to work, cause I tried to add the mods in but there's no dice....is there anything I'm missing or such? Really want to give this a try, but cannot progress further..Plus on top of that, won't be able to try anything else.
    1. KomodoDragoon
      KomodoDragoon
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      If you haven't already, you need to go inside the game's pak folder, make a new folder, name it "~mods" (be sure to include the symbol), then put the mod inside that folder. It should work, then.
  2. IxkurXIII
    IxkurXIII
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    I have a problem with all of the remastered moves. They keep crashing my game no matter what I do. Re:Style and Second form remastered are the only ones that work, the rest of the combo modifiers and finishers remastered crash the game. I was wondering if there's a reason for it, I have no other move mods other than counter hammer and slide dodge.
    1. IxkurXIII
      IxkurXIII
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      I figured out I just didn't try the novoice paks I'm dumb
  3. oakee
    oakee
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    Can you make one that replace Speed Slash and not the finisher?
    I tried renaming the UASSET/UEXP in the pak with Speed Slash ID, but it's just not playing the animation.
  4. RadialBlast
    RadialBlast
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    This is a great move and awesome animation
    Just wanna inform you that sometimes, the final hit doesnt have a hitbox and completely missed the enemy so it only hits 2 times
  5. NightlyBuck
    NightlyBuck
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    Quick question, do I put the pak file in the same "~mods" folder that I use for your Re:style mod?
  6. gentsosCHICKEN
    gentsosCHICKEN
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    Does this work with your ReStyle mod?
    1. ValkyrStudios
      ValkyrStudios
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      Having installed them both at the same time, it doesn't.
    2. TruebladeModder
      TruebladeModder
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      It should work as long as there are no other conflicted mod
  7. chidxxl12
    chidxxl12
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    Awesome finisher.I love it. Would it be possible to add a version where its not cancelable by the attack button? Like, it can only be canceled by rolling , air dashing or block, just like other combo modifiers. Cause i really love it, but the muscle memory is kinda screwing me sometimes since i wanna make the longest combo, i just cancel it almost instantly into last charge. I know that not mashing is  an option, but wanted to know if it is possible to make a non attack cancelable version ^^
  8. jlkc05
    jlkc05
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    just wanna ask if I get error message is it because I was on japanese dub? never saw someone use your mods in japanese dub so I wonder
  9. KomodoDragoon
    KomodoDragoon
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    This is an awesome animation mod, not to mention effective. The only gripe I have is that I have to disable Last Charge to see it, otherwise the animation barely starts before I immediately transition to Last Charge.

    EDIT: Nevermind. Judging rom your Twitter video, I didn't realize that button spamming was causing the problem.
  10. 7heaven4human
    7heaven4human
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    YOOOOOO! All of your mods are supah dupah legendary. The adjustments you make to the combat are some PlatinumGames shit. Thank you!