To all the people that had questions, I haven't been on this for years now so I don't even remember how I made all this, I will see if i can relearn it to figure out some of the stuff people asked in there on the weekend. (As well as find the files to post them separately as someone asked)
hey , can you please make it so we can choose which keyblade goes to whichever we choose? cause i would really like specific ones for oblivion and oathkeeper.
I did not make these, i wrote in the permissions and credits area who made them. He seems to have made them in MMD (mikumikudance), but i imported them onto blender to place for modding. Do visit their deviantart (link in said permissions and credits description, name's makaihana975).
I will be changing the trails and effects, though i will probably default most of them to oblivion/oathkeeper/elemental encoder trails and effects more than anything. I will eventually attempt to make the appear and disappear model be the same as the keyblade instead of an afterimage of the original. Missing Ache 358 will be for the roxas version i will eventually make, if theres a khux version somewhere as a model i can probably make a separate mod for that. But for now this mod is for 358 keyblades. Other thing i'm thinking on is if i get a better hd model of Lindworm, then fix that so it doesnt look terrible in game.
Oh I see,thanks for the reply. I can't wait to see missing ache in kh3. Out of curiosity did you make the models from scratch because they look pretty good.
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Do you have any plans for adding custom trails and effects? And are you considering adding missing ache to the mod pack (khux ver.)?