Kingdom Hearts III
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Shiru

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Momotaro26

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14 comments

  1. Momotaro26
    Momotaro26
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    To all the people that had questions, I haven't been on this for years now so I don't even remember how I made all this, I will see if i can relearn it to figure out some of the stuff people asked in there on the weekend. (As well as find the files to post them separately as someone asked)
  2. JunioSenoue
    JunioSenoue
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    How do you get Inverted Two become one to work?? I put it in and it doesn't work. And what's a uasset file?
    1. JunioSenoue
      JunioSenoue
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      ok nvm turns out I had a mod that conflicted with it. sorry
  3. xW01Fx
    xW01Fx
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    The Inverted Two Become One and Xion's Phase 4 boss keyblade for Oathkeeper and Oblivion doesn't work when putting the files in.
  4. Zehrail
    Zehrail
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    Hello thx you for this mod but possible to add all keyblade separate file ? also sora can equip it ?
  5. sidorak26
    sidorak26
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    do I have to place the kairi and riku key mods before or after these mods in the load order?
  6. jayxultima
    jayxultima
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    hey , can you please make it so we can choose which keyblade goes to whichever we choose? cause i would really like specific ones for oblivion and oathkeeper.
  7. gmonster
    gmonster
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    What program was used to make these models?
    1. Momotaro26
      Momotaro26
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      I did not make these, i wrote in the permissions and credits area who made them. He seems to have made them in MMD (mikumikudance), but i imported them onto blender to place for modding. Do visit their deviantart (link in said permissions and credits description, name's makaihana975).
  8. nanolost
    nanolost
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    Great mod!!!!

    Do you have any plans for adding custom trails and effects? And are you considering adding missing ache to the mod pack (khux ver.)?
    1. Momotaro26
      Momotaro26
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      I will be changing the trails and effects, though i will probably default most of them to oblivion/oathkeeper/elemental encoder trails and effects more than anything. I will eventually attempt to make the appear and disappear model be the same as the keyblade instead of an afterimage of the original. Missing Ache 358 will be for the roxas version i will eventually make, if theres a khux version somewhere as a model i can probably make a separate mod for that. But for now this mod is for 358 keyblades. Other thing i'm thinking on is if i get a better hd model of Lindworm, then fix that so it doesnt look terrible in game.
    2. nanolost
      nanolost
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      Oh I see,thanks for the reply. I can't wait to see missing ache in kh3. Out of curiosity did you make the models from scratch because they look pretty good.
  9. deleted94692483
    deleted94692483
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    love this mod! quick question, is there anyway you can update the description so we know what pak replaces what keyblade?
    1. Momotaro26
      Momotaro26
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      the name of the pak files pretty much tell you, example "AubadeEA" is Aubade over EverAfter, but i guess it's a bit strange so i'll fix it.