0 of 0

File information

Last updated

Original upload

Created by

YuriLewd

Uploaded by

yurilewd

Virus scan

Safe to use

Tags for this mod

89 comments

  1. SakkuDragon39
    SakkuDragon39
    • member
    • 0 kudos
    Does this also include console keyblades? cuz there are mods for them, but they don't work anymore due to the original mod loader breaking.
  2. Wazup955
    Wazup955
    • member
    • 0 kudos
    Does this still work today on steam?? Want to get the ulitma weapon without the grind
  3. DemonOdda
    DemonOdda
    • premium
    • 0 kudos
    so I have downloaded this mod and put into that mods folder from steam and its still not showing working . Any idea on how to fix this ?
  4. nbx15
    nbx15
    • member
    • 0 kudos
    I cannot get this to work on steam for the life of me
  5. Thyprophet
    Thyprophet
    • supporter
    • 0 kudos
    I reached out to the creator. I'm not sure of how to edit this sort of content myself, but I started looking into how to edit PAK files and it looks like it may require Unreal Engine to edit. I may take it further to see if I can resolve this for myself, and if successfully, will post steps. I won't upload a variant of a mod that I didn't create so as to not step on any toes.
    1. Thyprophet
      Thyprophet
      • supporter
      • 0 kudos
      I managed to be able to edit the uasset file from this mod, but was not successful with the uexp file. It seems this is due to me not being the author of the file, and it being considered "cooked" by UE. I'm not really interested in crash-coursing how to mod at the this point, so I'm going to disable this mod for now. Hopefully the author will return to it with Superfield's resolution in mind for Steam versions.

      If I really care to buy what I want from the Moogle Store, I would simply enable this mod, buy what I'm looking for, save, then disable the mod and reload the game to continue playing. 
    2. Superfield
      Superfield
      • member
      • 1 kudos
      You should be able to directly edit the cooked data table using this tool. You'll only need to edit the .uasset file, don't worry about the .uexp, just make sure it gets included when you package the mod files.
  6. zubafa
    zubafa
    • member
    • 0 kudos
    Any chance we could get an update on this mod? I've noticed a few things in the comments that might need to be changed but there seems to be no word from the author.
  7. TimetoPretend54
    TimetoPretend54
    • member
    • 0 kudos
    Note: bugged when purchasing Starlight. If you save the game and attempt to reload Starlight will be removed from the inventory. Likely because Starlight is also a "DLC" keyblade (Union X promo) aka is accessible not just via the Keyblade Graveyard so the game probably does checks during load, similar to other console exclusive keyblades.
  8. Twonfish
    Twonfish
    • member
    • 0 kudos
    This works perfectly on steam for me, but does anybody know if this stops you from unlocking the "synthesize the ultima weapon trophy?" its greyed out for me and i cant synthesize it, even though i have all materiels. some items were bought, but not all. 
  9. IronPasta
    IronPasta
    • member
    • 0 kudos
    I got +30 mods loading fine , this one included , for STEAM version of the game.

    If you wonder how to get this working, simply change mod loading priority by adding some "z" to the name file (ex : "zzzzzzEverythingsForSale".

    For some reason, few mods need to be setup wisely, depending on the amount you got and their function.

    Hope it helps
  10. Superfield
    Superfield
    • member
    • 1 kudos
    I have discovered the reason why this mod changes Dead of Night into Elemental Encoder on Steam. Bottom line: There will need to be a separate Epic and Steam version of this mod.

    The only file that this mod changes is TresItemData, a data table. It contains information for every item that can be in your inventory, including equippable weapons. Elemental Encoder is entry I03019. There are three properties that are important here: "m_IconAsset", "m_NameTextID", and "m_HelpTextID". The Epic version of the game has these properties set to, respectively, "/Game/UI/Icon/Item/weapon017.weapon017", "kh3_item.weapon.kb_15", and "kh3_item.weapon.detail_kb_15". However, in the Steam version, these values are instead "/Game/UI/Icon/Steam/Item/weapon017.weapon017", "kh3_item.weapon.kb_16", and "kh3_item.weapon.detail_kb_16". Apart from the in-game model, these three values are the only difference between Elemental Encoder and Dead of Night. Changing these values around restores Dead of Night.