Kingdom Hearts III
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Accelerator aka Xydes2011

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Xydes2011

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43 comments

  1. nanolost
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    Hi there, i must say that the original version of this mod is by far my favoute since i love ripple drive, but i was wondering if you could make a modular version of this mod so one could chose which re mind ability to change, since i would like to keep ripple drive but remove lunge n lunch so i could enable back again flash step.

    I don't know if it's possible, but even if you can't or don't want to work on this mod anymore, thanks for the awsome job.
    1. Xydes2011
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      sadly, reference swapped movesets aren't able to be made modular since they are all handled by one file.
    2. nanolost
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      Thx for taking your time to answer me and explain how things work.
  2. Noukoa
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    Love the second version but instead of keeping grounded last charge the same, can you make Lunge 'n' Launch go over it? I know Lunge 'n' Launch is in the first version but I think it should be a combo finisher. 
  3. gaara2467
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    nice one
  4. ExtraKetchuup
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    Love what you did with this, its what ive been looking for in a mod. I was wondering if you'd possibly make another optional file that keeps flashstep unchanged?
    1. lightningdw
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      yes i thought that too. for the kh2 feelings xD
    2. Xydes2011
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      So, only replacing Radial Blaster and Last Charge (aside from the air stuff)? Because I feel like replacing Quick Slash with Lunge 'n' Launch would open up a larger window for the enemy to punish you, if it where a combo starter.
    3. ExtraKetchuup
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      Well the problem with Lunge 'n' Launch is that I cant get a ground combo off since I immediately start doing air combos after the move. And through further experimentation, Ripple Drive does not connect without Lunge 'n' Launch unfortunately. If its not any trouble at all keeping the air moves as is, is fine(Ariel Combo, Magnet Burst, etc) but maybe removing Lunge n launch and ripple drive as an optional file? Thank you for the quick reply  
    4. Xydes2011
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      ok, yeah if it's like that then sure (didn't extensively test it) I can do. Have I understood you correctly, you want both of them out, only Explosion remains for ground combo modifiers.
    5. ExtraKetchuup
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      Yeah that would be great, thank you (: 
    6. KingofWallst
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      I second this. Lunge'n'Launch Only makes me do air combos. 
    7. Xydes2011
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      ok, made it.
    8. lightningdw
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      OMG you are the best. all that's missing is swap magnet burst with aerial finish and it would be perfect. thanks so much 
    9. lightningdw
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      because magnet burst is just suicide in kh3 xD
    10. Xydes2011
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      Gonna do that tomorrow I think.
    11. lightningdw
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      thank you so much :)
    12. Xydes2011
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      have done it, it's an optional file one (you're still gonna have to remove the other versions in the ~mods folder though)
    13. lightningdw
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      I'm actually testing it right now. xD Thanks again. I love it. I only have one more question. why is Explosio nnow gone? does that have a specific reason because otherwise it would not have worked? you don't have to change it for me now if you don't feel like it, but it would be really great because then it would be perfect. :)because wanted aerial finish in the air and Explosion on the ground as a finisher. thanks again you make a good job :)
    14. lightningdw
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      So Double Arial Finish and Double Explosion in one mod. btw can i donat you? 
    15. Xydes2011
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      have you tested it extensively because I get Explosion off when I'm surrounded or using Berserk Charge and attack without enemies present.

      And I didn't enable donations on any of my mods so... yeah, no.
    16. lightningdw
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      no i mean why is explosion not over last charge anymore. because I tested it and last charge is still last charge (on the ground).  I noticed something else while testing. Flash Step has been replaced by Hurricane Winder. Unfortunately that doesn't work so well because the animation goes too long and it is better if you stay with Flash Step both on the ground and in the air so that you get to the opponent faster (i.e. Flash Step remains unchanged). hope you understood that with my bad english. xD
    17. Xydes2011
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      Hope I do, released now the 'new' version, not gonna touch it anymore though
    18. lightningdw
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      thank you but unfortunately it doesn't work. xD Flash Step in the air, Radial Blaster in the air and last charge on the ground has no animation.  because I actually wanted the Flash Step to be normal again  and last charge (on the ground) to explosion. xD 

      (Ground Combos)
      Quick Slash -> Quick Slash
      Flash Step -> Flash Step
      Radial Blaster -> Explosion
      Aerial Sweep -> Aerial Sweep
      Aerial Dive -> Aerial Dive
      Last Charge -> Explosion

      ( Air Combos)
      Quick Slash -> Quick Slash
      Flash Step -> Flash Step
      Radial Blaster -> Aerial Finish
      Aerial Sweep -> Aerial Sweep
      Aerial Dive -> Aerial Dive
      Last Charge -> Aerial Finish
    19. Xydes2011
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      should be fixed
    20. lightningdw
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      yeah fixed. :) But Radial Blaster is now Hurricane Winder instead of Aerial Finish (like before the update). can you change that back. xD

      Radial Blaster -> Aerial Finish
  5. FIREWING760
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    Love the mod, always wanted Explosion back as a combo ability! But is there a way to replace one of the base finishers with Explosion, something like Triple Rush getting replaced with Explosion?
    1. ExtraKetchuup
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      Sora will just stand still if he does that. Only remind abilities can be replaced at the moment
    2. FIREWING760
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      oh, ok. I didnt actually know that would happen. Well, give it sometime, you or whoever does that will figure it out soon. This community is really determined to understand the code and I like seeing that. lol
  6. ExtraKetchuup
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    Thanks for the update! I ran further tests before the update and found out Ripple drive does connect after a normal combo finisher. I ran tests initially on Dark inferno and he just gets blown back a little further after a combo finisher before ripple drive activates, which makes it whiff. So I believe he's the only exception. I tested on the data org bosses and ripple drive connects just fine. I Wanted to let you know about this so that people are not misinformed. Its my fault I didn't run tests on other bosses, so sorry about that.
    1. Xydes2011
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      More my fault really, haven't been able to play much so couldn't really test it but it's ok. I guess someone might prefer only Explosion and now this  option exists lol.
  7. RadialBlast
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    I hope this doesn't sound rude coming from someone who doesn't know anything about modding but is it possible to replace Sora's default combo finisher with other combo finishers (such as Last Charge, Magic Flash, etc)?
    1. Xydes2011
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      Not rude just ignorant, jk lol.

      Sadly, no does not work, the reason can be found in the description of this and my other animation swap mods.
    2. RadialBlast
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      LMAO

      Ah i see, this is just the current state of the modding, right?
      Thank you for the answer.
  8. lightningdw
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    I've been waiting for that. can you please upload the skills individually for vortex. so that you can choose which skills you want to have. btw it would be cool if you change ground Last Charg to Explosion air last charge to Aerial finish i love these finisher and would find it much more pleasant if you also had them as a combo finsherI'm sorry for my bad english. xD
    1. lightningdw
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      also an idea would be if you had all combo finsher as last charge and best as optional files.By the way, cool mod again you're doing a good job :)
    2. Sora101Ven
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      Hey! Not the mod author but I know how these mods are made: Unfortunately atm these animations can only be changed by a single file, which doesn't allow these mods to be... well, modular in the sense that you can swap parts in and out.

      Hopefully in the future it'll be possible, but for now, this is the best we got!
    3. Xydes2011
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      Thx for replying Sora101Ven,

      @lightningdw, what Sora101Ven said.
    4. lightningdw
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      ok and what about Leave all normal combos original  and replace last charge with explosion (ground) and aerial finish (air) thanks for the answer :)
    5. lightningdw
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      because last charge is always the last finisher in kh3 and would then rather have the other two finishers. because doesn't like magnet burst because it's too slow. and the other two finishers in combination with the remind original abilities, the gameplay feels like kh2 and i love it xD

      that's how I imagined it

      ground: Flash Step -> base combo -> base finisher -> Explosion
      air: Aerial Sweep ore Aerial Dive -> Aerial Sweep ore Aerial Dive -> basde finisher -> Aerial Finish 

      I hope you understood what I mean xD
    6. lightningdw
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      would replace base finisher with Lunge 'n' Launch but unfortunately not possible at the moment :/
  9. Friendspower
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    It doesn't work for me. It says it cant run on my PC
     
    1. Xydes2011
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      What specific error message do you get? And have you installed any other animation swaps already? Have you tried with only my animation swap (maybe it's another mod you installed)?