This mod replaces the Kingdom Key and it's sounds as well as hit particles with the model and respective FX for Earthshaker.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to str_Petrichor for making the KH3 Asset Editor, which was used to create this mod.
Donation Points system
This mod is not opted-in to receive Donation Points
This is version 1.0 of "Earthshaker in place of Kingdom Key," which replaces the model, hit particles, and hit sounds of the Kingdom Key with those of Earthshaker. Due to some very odd "quirks" of the Earthshaker's asset references, it does not have its own "appear" effect, and will have the silhouette of the Kingdom Key when appearing and disappearing, though this only lasts a frame or two. I haven't switched the Kingdom Key's trail with that of Earthshaker just yet, since I'm uncertain exactly how to go about doing so. I believe Earthshaker does have its own trail, but it's in a different naming schema to that of the trails for all usable player keyblades, so I'm not sure I can get away with swapping those references without messing up something critical just yet. The only other thing Earthshaker does not have is a wall hit sound effect, so the Kingdom Key's wall hit sfx is used instead. I will be updating this mod when I manage to create or figure out a way to implement "organically" the features presently missing, however, for now, I'm happy with the state that it's in.
NOTE: The armored Terra model swap shown in the screenshots is NOT INCLUDED, and is NOT MADE BY ME. Please go check out this amazing mod here. Additionally, the command menu mod is NOT INCLUDED, and is NOT MADE BY ME. Please check it out here.