i dl the mod installed it works amazing but the one thing i did notice is that saixs weapon is missing idk if maybe i messed something up when i installed the mod
I love this mod, Is there a way to have kh1 Sora instead of Xehanort? i really want the x blade but with Kh1 sora. this is the only mod i see that has the x blade moveset :(, ill pay tbh
So firstly this mod had the same anomaly as the coliseum one for me, they didn't work in the mods folder I put them directly in the paks folder. I'm playing on steam deck and steam version. Thanks for the mod and what a great job, keep it up
Great mod, I'm happy you made it cause it made the game actually fun. It seems, however, that it is not in fact compatible with the modloader, as any attempt to start the game with just this mod's files and the modloader results in a fatal error the second the copyright screens end. It doesn't seem to be very important as I was able to do a full playthrough without it, however it seems like it may be causing some minor bugs here and there (every first form that is NOT a final form having the same hud graphic appear, some moves randomly getting or losing invincibility when they shouldn't, certain moves just not quite working properly, etc.) am I missing something or is it just cause of the version of KH3 I'm using (steam)?
you definitely messed up somewhere. It is compatible with mod loader as im using it myself. ill need a modlist. the hud logo stuff is intended. no idea what you mean by the other stuff you mentioned and you'll have to be way more specific if you want any chance of it being fixed if it IS in fact an issue in the mod
The KH3 modloader made by yurilewd (if there is a seperate one needed maybe put that in the requirments/reccomended mod list as its the only one that shows up when typing in "mod loader)
That is the full extent of the modification in which I encountered the fatal error I have since, after this fact, added more mods for fun, however they are all compatible with ARYX and did not cause fatal errors. I can also further confirm this as these two mods were the first mods I ever installed, and I did not add any others until almost completing the game as YX
as for the other issue, many were minor bugs I cant quite recall (and often didnt matter outside of being silly, you aren't exactly a full 500 person full time paid dev team after all, smaller stuff is usually fine), however the invincibility thing seems consistently inconsistent, certain moves (such as reload and charge shot on sharpshooter, and reap on dahlia) seem to be either ganing or losing invincibility at "random". being noted as at "random" as it seems consistent with entering limit cut, however the specific movesthat are chosen to be affected seem largely random. Any moves that may have had invincibility beforehand have seemed to entirely lose it (or erroneously may have had it in the first place, and are thus being set back to the correct state) this does NOT seem to be the case for moves with guard frames (such as ansem's light pillars or sometimes fire pillars, although ansem's light pillars seem to have a separate issue of randomly not having guard frames throughout the entire game regardless)or super armor, only moves with full intangibility
Found the problem, it is, in fact, a steam exclusive issue. some installations may come with files in the paks folder that end in _0_Psupposedly these are for steamdeck compatibility or something? I don't know but regardless apparently mods REALLY don't play nice with these files, so for future reference for anyone that has similar or worse crashing issues (or other weirdly unsolvable issues altogether) delete all files in the pak folder that end in "_0_P.pak" because this completely solves the issue.
93 comments
ill need a modlist.
the hud logo stuff is intended.
no idea what you mean by the other stuff you mentioned and you'll have to be way more specific if you want any chance of it being fixed if it IS in fact an issue in the mod
the required ARYX base files
The KH3 modloader made by yurilewd (if there is a seperate one needed maybe put that in the requirments/reccomended mod list as its the only one that shows up when typing in "mod loader)
That is the full extent of the modification in which I encountered the fatal error
I have since, after this fact, added more mods for fun, however they are all compatible with ARYX and did not cause fatal errors.
I can also further confirm this as these two mods were the first mods I ever installed, and I did not add any others until almost completing the game as YX
as for the other issue, many were minor bugs I cant quite recall (and often didnt matter outside of being silly, you aren't exactly a full 500 person full time paid dev team after all, smaller stuff is usually fine), however the invincibility thing seems consistently inconsistent, certain moves (such as reload and charge shot on sharpshooter, and reap on dahlia) seem to be either ganing or losing invincibility at "random". being noted as at "random" as it seems consistent with entering limit cut, however the specific movesthat are chosen to be affected seem largely random. Any moves that may have had invincibility beforehand have seemed to entirely lose it (or erroneously may have had it in the first place, and are thus being set back to the correct state) this does NOT seem to be the case for moves with guard frames (such as ansem's light pillars or sometimes fire pillars, although ansem's light pillars seem to have a separate issue of randomly not having guard frames throughout the entire game regardless) or super armor, only moves with full intangibility
I hope that cleared up some of it a little bit
sorry for the sermon, and have a blessed day
_0_P
supposedly these are for steamdeck compatibility or something? I don't know but regardless apparently mods REALLY don't play nice with these files, so for future reference for anyone that has similar or worse crashing issues (or other weirdly unsolvable issues altogether) delete all files in the pak folder that end in "_0_P.pak" because this completely solves the issue.