I'm thinking about just making all my finishers into moves that replace the normal finish, triple stab, magic flash and last charge -- Let you guys just mod em however you want!
It'll take a hot minute, so give me a while beforehand, but I can definitely make it happen! Thanks for your support! :D
On this note could we get a replacement for radial blaster??? That's the one move in my combo id love to change into something else. Im already using this and your lethal frame mod, your doing amazing work! and how you've made them replace ground OR air is just, muwah *chef's kiss*
so I'm sorry to keep posting and being a nuisance, but maybe you can be my hero here. Can we get a mod that replaces the animation on the ability flash step with the animation roxas uses to close distances? (the animation where he closes in as a jagged beam of light kinda like a warp, its from the remind battle where you can play as roxas) oh and taking that even further, I know you can make combo finishers be air or ground, can you make mid combo moves be air or ground? again sorry for being such a bother but your mods have just got my brain going XD
DEFINITELY something I want to see if it's possible. I know the FX name and have the right blueprint to 'warp' to the enemy's location, but to get the true feeling of that move, I need to learn how Unreal Engine's camera works. Give me time on that, okay? :D
Take as much time as need!!! Just the fact that you feel the same as I do about that animation gives my tingles XD btw your new explosion driver is the bee's knees!!!
This is kinda wonky on my side, because I was able to use it while not in Battle (And Data fights) but somehow I can't use it whenever I am in Toybox World.
Nvm somehow it got conflicted with a pak I failed to look over in my folder.
awesome work! I really really like this mod XD the only complaint i have (and its a small one) is that Sora blinking back to the position that he jumps back from just looks kinda unnatural. but beyond that this mod is still going to be a permanent addition to my load order XD
Baaaaah I figured someone was going to notice! Yeah, the ground version is especially guilty of this. It's because the setting that tells the game 'Keep Sora Here!' turns off Sora's ability to jump high in the air before doing his thing, and it looks much worse as a result.
If I EVER figure out a way to fix this, I'll make an update! Otherwise, I might just end up making a brand new animation where he performs Magnarok differently. Thanks again for your comment! :D
XD no worries! As I said this mod is still going in my load order permanently, seriously excellent work! After playing with it (alot XD) is there any way to increase the radius of the magnet effect??? just curious on this one
Any chance we could get a separate version with a range of 13,000? I feel like that will cover the whole arena for the coliseum mod XD if not its no big deal, I'm sure your busy working on the next amazing custom move XD
This is a great improvement over magic flash to be sure. Though I'd also be cool with just replacing the ground version with explosion if that's easier regarding the animation blinking for the current version. Or maybe just a separate mod replacement putting magnet spiral(air) and explosion(ground) over magic flash.
25 comments
It'll take a hot minute, so give me a while beforehand, but I can definitely make it happen! Thanks for your support! :D
This is kinda wonky on my side, because I was able to use it while not in Battle (And Data fights) but somehow I can't use it whenever I am in Toybox World.
Nvm somehow it got conflicted with a pak I failed to look over in my folder.If I EVER figure out a way to fix this, I'll make an update! Otherwise, I might just end up making a brand new animation where he performs Magnarok differently. Thanks again for your comment! :D