Kingdom Hearts II Final Mix
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Superfield

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CONSISTENT LOCALIZATION II FINAL MIX V1.4

This mod is part of a series intended to make subtle adjustments to the English localizations of the Kingdom Hearts games so that they better align with one another.

===IMPORTANT===

It is highly recommended that you do not use the .kh2pcpatch version of this mod and instead use the GitHub version. The GitHub version has much better compatibility with other mods (it can be safely installed above any version of Re:Fined, past or future), gets automatic updates and looks much nicer in the OpenKH Mod Manager interface. It can be installed by simply typing "SuperfieldCU/ConsistentLocalizationKH2" (without quotes) into the "Install a new mod or Lua Script..." dialog box in the OpenKH Mod Manager.

===============

Mod can be installed using the OpenKH Mod Manager (direct patching or Panacea) or KHPCPatchManager. I recommend OpenKH with Panacea.

This mod had special changes made specifically to make it compatible with Re:Fined, up to version 5.00 Hotfix 3 (released January 27, 2024). The mod SHOULD be safe to install ABOVE R:F - doing so will change "Encounter Plus" (an ability added in R:F) to "Encounter Boost". However, if you are using ANY version above 5.00 Hotfix 3, I recommend installing the mod BELOW R:F. Even without the special changes, this would be completely safe and the only difference is the name of "Encounter Plus". I wouldn't blame you if you wanted to install this mod below R:F anyways, just to be safe.

The following is a brief overview of text changes made. This is as exhaustive as I could make it without being overly specific or repetitive:

Reaction Commands
Move center -> Move Center
Firagun -> Firaza
Blizzagun -> Blizzaza

Abilities
Guard -> Block *Description was adjusted to account for this change
Upper Slash -> Rising Slash
Combo Upper -> Rising Combo
Retaliating Slash -> Payback Slash
Retaliating Smash -> Payback Smash
Slide Dash -> Sliding Dash
Guard Break -> Stride Break
Counterguard -> Counter Strike *Description was adjusted
Quick Run LV1 -> Air Slide LV1
Quick Run LV2 -> Air Slide LV2
Quick Run LV3 -> Air Slide LV3
Quick Run MAX -> Air Slide MAX
Dodge Roll LV 1 -> Dodge Roll LV1
Dodge Roll LV 2 -> Dodge Roll LV2
Dodge Roll LV 3 -> Dodge Roll LV3
Hurricane Period -> Hurricane Blast
Zantetsu Counter -> Counter Zantetsu *Description was adjusted
No Experience -> EXP Zero
Negative Combo -> Combo Minus
Damage Drive -> Drive Syphon
Experience Boost -> EXP Chance
Draw -> Treasure Magnet
Lucky Lucky -> Lucky Strike
MP Rage -> MP Syphon
Furious Shout -> Furious Bellow
Ferocious Rush -> Ferocious Lunge
Applause, Applause -> Applause, Please!
Bone Smash -> Bone Crusher
Protectra -> Protera *This change didn't work in 1.0, fixed in 1.1
Protectga -> Protega *This change didn't work in 1.0, fixed in 1.1
Pearl -> Faith

Limits (Limit Form)
Sonic Rave -> Sonic Blade
Finish -> Blast *This is the final Reaction Command of the limit
Last Arcanum -> Ars Arcanum
The End -> Finish *This is the final Reaction Command of the limit
Infinity -> Ragnarok

Limits (Genie)
*Journal entries for the Genie limits were adjusted to account for these changes
Sonic Rave -> Sonic Blade
Final Arcana -> Ars Arcanum
Arcana -> Arcanum *This is the command used to activate the limit
Infinity -> Ragnarok
Infinity -> Ragnarok *This is the command used to activate the limit

Items
Power Boost -> Strength Boost
High Drive Recovery -> Hi-Drive Recovery
Power Shard -> Pulsing Shard
Power Stone -> Pulsing Stone
Power Gem -> Pulsing Gem
Power Crystal -> Pulsing Crystal
Dark Shard -> Writhing Shard
Dark Stone -> Writhing Stone
Dark Gem -> Writhing Gem
Dark Crystal -> Writhing Crystal
Dense Shard -> Betwixt Shard
Dense Stone -> Betwixt Stone
Dense Gem -> Betwixt Gem
Dense Crystal -> Betwixt Crystal
Bright Shard -> Soothing Shard
Bright Stone -> Soothing Stone
Bright Gem -> Soothing Gem
Bright Crystal -> Soothing Crystal *Mentions of "brightness" in descriptions were changed to "vitality"
Energy Shard -> Wellspring Shard
Energy Stone -> Wellspring Stone
Energy Gem -> Wellspring Gem
Energy Crystal -> Wellspring Crystal *Mentions of "energy" in descriptions were changed to "courage"
Serenity Shard -> Hungry Shard
Serenity Stone -> Hungry Stone
Serenity Gem -> Hungry Gem
Serenity Crystal -> Hungry Crystal *Mentions of "contentment" in descriptions were changed to "longing"
*All synthesis items whose names were changed had their original names added to their description
*Most synthesis items had their descriptions altered, even if their names didn't change, to enforce a consistent spacing scheme

Menus
*References to synthesis items were changed to account for the above name changes
Material -> material *This mainly affects Material Lists and synthesis popup messages

Armor
Firagun Bangle -> Firaza Bangle
Blizzagun Armlet -> Blizzaza Armlet
Thundagun Trinket -> Thundaza Trinket

Accessories
Soldier Earring -> Soldier's Earring
Fencer Earring -> Fencer's Earring
Mage Earring -> Mage's Earring
Slayer Earring -> Slayer's Earring

Enemies
Rabid Dog -> Bad Dog
Crescendo -> Loudmouth
Surveillance Robot -> Watcher

Gummi
Mobility -> Rolling *Tutorial messages were adjusted to account for this change
Pipe/G -> Pipe Gummies
Shell/G -> Wall/G
Large Shell/G -> Large Wall/G
Infinity/G -> Ragnarok/G
Wheel/G -> Tire/G *Added in 1.4

Re:Fined/Re:Freshed
Encounter Plus -> Encounter Boost

Mod by Superfield
Special Thanks to the OpenKH and Re:Fined Discord channels and all the users there that answered my stupid questions when I got stuck