About this mod
Ported over Improved Movement from KH3.
The goal is to generally make Aqua's movement more responsive and feel better.
A mod menu has been added to change various values, opened with O.
Animation speeds for starting, stopping, turning, landing, and more have been increased.
- Permissions and credits
A menu can be opened by pressing the letter O key, to change various movement variables. To close it, simply click on the screen away from the menu and press O again.
The value changes are loaded through Aqua's Idle animation, any mod that overwrites this will negate those changes.
Place in "\KINGDOM HEARTS 0.2 Birth by Sleep\Content\Paks\~mods\".
Also available for KH3.
- Value Edits -
Contains various improvements to base values and functionality.
A menu has been added to change these values on the fly, opened by pressing O:
- Gravity Scale
- Jump Power
- Sprint Delay
- Ground Speed
- Air Speed
- Air Slide CD
- Animation Speed
- Instant Doubleflight, lets you double jump as soon as you've started jumping.
- Slide/Hop to Guard, causes you to launch slightly upward, allowing you to to Guard or Air Slide almost instantly.
- Infinite Jump
- Animation Speed Increases -
Several animations have been shortened and given earlier cancel frames.
- Known Issues -
Gravity Scale doesn't function properly when grinding, causing jumps to be too powerful with increased Jump Power.
- Compatibility -
- Animation speed increases should be compatible with all other mods, as long as they don't change those exact animations.
- ValueEdits are dependent on Aqua's Idle Animation, and will not work if overwritten! If you're a modder and want your mod to be compatible, create an Actor named MovementValueActor_02 in /Blueprints/ImprovedMovement/ and refer to it using a Notify to spawn actors. Just don't pak the actor.