You do know that we have "Utility" category in Nexusmods for a reason right? Even the mod author tagged this properly "Utilities For Players". It's like very obvious and clear.
Like yeah it isn't a mod you plug in your load order but it helps your game run/perform better by altering stuff like auto-deleting broken shaders.
I looked at your upload and it has been flagged as potentially malicious, because you used an inconsistent compressing method. Upload it as a .zip or .7z
Appreciate the help but I’ve already archived a .7z and .zip with the same issue, don’t feel like refactoring non-malicious working code in a different language which would ironically have higher (than 0) virustotal flags, so just a waiting for support, for now feel free to use resources in “posts” tab.
Thank you, i tried clearing everything manually and gave up suspecting it wasn't my shaders tweaking out, tried this and yes, it has fixed my issue that i experienced since reloading in a cave, also Omniscye, you know that utilities exist? don't be elitist.
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since the files got incorrectly flagged.Verbose:Here
Lite:Here
Save them as .bat files.
For those who can't generally understand safe from unsafe code, heres each compiled .bat scanned with virustotal.
https://www.virustotal.com/gui/file/466514955d93aa9b9dc4f1a587ae4d2d9c413eca1921bee55162b84bbdfad5b6
https://www.virustotal.com/gui/file/76a2b03a9540ec60472c23741548ec867940dd6b5c66aad33e32c9170f6054f0
EDIT: Mods kindly have verified these files and now this step is not necessary, but for transparency, source code remains.
Like yeah it isn't a mod you plug in your load order but it helps your game run/perform better by altering stuff like auto-deleting broken shaders.
I believe this directory is consistent with all versions of the game, so you can delete that folder manually each time before you start.
Lastly these files should still work in doing the above automatically, it just can't launch your game so it'll quit out at the end. Let me know!
Upload it as a .zip or .7z