This uses the Left Alt quick chat with focus menu to do the taunt, the menu only appears for an instant. Make sure the key bind you use for that menu is still the Left Alt key which is default or edit the script in notepad to the key bind you want.
Not been in-game since the last updates so let me know if they changed how the taunt menu works or if taunting is done differently now.
The script is fully external and only works while in combat. It looks for the little green shield that comes up when an enemy attacks (the perfect block prompt). So just make sure AutoHotkey is installed, and make sure the game is in Fullscreen. You can run the script before starting the game or after, just double click the script or run it as Administrator. Batch files rely on Windows, AHK files relies on AutoHotkey. But just like a batch file you can edit a AHK script in Notepad as well.
Practice fights in Kuttenberg are broken for me now, I can't exit them or ask the opponent to fight back because Henry just yells whenever I try. Game is still broken after uninstalling AutoHotkey and deleting the scripts help pls.
AutoHotkey scripts are session based so if somehow it got stuck in a loop and keeps trying to do the the taunts even when out of combat or out of the game then try these 2 methods:
Press Ctrl+Alt+Delete Just by opening up this menu can force stop scripts or unfreeze apps. If your PC is under too much load, or if apps/scripts jam up/freeze just press Ctrl+Alt+Delete then when the menu comes up just wait a few seconds and then press Escape to close the menu. Think of the Ctrl+Alt+Delete menu as telling your computer to calm down and clear it's queue of current tasks.
The other method is to press Ctrl+Alt+Delete and then in the menu choose "Sign Out". This will sign you out of the computer which will also stop all scripts and applications from running. Then just sign back in.
Just know that AutoHotkey is safe and is session based so if there is a strange issue where a script keeps running when it should not be then simply signing out of the computer and signing back in, or you can also just restart the computer.
Let me know which version of the script you are using (Most recent one I just uploaded last night version 1.1 or are you using one of the older versions? Or, was this the Middle Mouse button keybind version? Let me know exactly what was happening at the time that may have triggered that issue, if I can reproduce it and others have the same issue I may be able to debug it. Thanks for the feedback!
I would like to be able to scream myself by using a separate key. I can't imagine how to do this, but turning on the alt menu is quite inconvenient during combat. I hope you'll think about it instead of offering to do it through software.
I appreciate what you did, but I still wanted to see it without using third-party software, using the resources of the game itself. I hope to see it one day.
This uses the games built-in taunt so if there are any perks or buffs that can activate by using a taunt then this will work. This script manually does the taunt for you just as if you did it yourself. But I am not sure of any perks/buffs that work with Taunt. There is a speech perk called Battle Cry that when you use "Battle Cry" in battle you get buffs but looks like the Battle Cry command and the Taunt command are separate.
Looks like Taunt is option 3 on the quick chat menu and Battle Cry is option 2. I could put together a script where as soon as a battle starts and the Rosette shows (The attack stance indicators) then the script will use the Battle Cry command to activate the buff for you. Going to test a few things and may release a separate mod for that.
is it possible to maybe add a keybind to press for a "Battle Cry" instead of going threw the quick chat menu? like 1 button to press and it would go through the script and do a battlecry :D
I am working on a new mod now just for Battle Cry. The perk for both Battle Cry and Battle Cry II says that the effect lasts for 20 seconds. So I am going to make a script that will Battle Cry automatically for you at the start of a battle and then every 20 seconds it will do another Battle Cry so it stays activated. The perk does not say it only works once per battle so thinking with this method it will keep the buffs activated by doing a Battle Cry every 20 seconds.
And yes I can also add a keybind for just a single button that can be pressed and it will do the Battle Cry, what do you suggest would be a good activation key for a Battle Cry?
Now just deciding if the Battle Cry should happen the moment the battle starts or as soon as an enemy attacks. This Taunt script works as soon as an enemy attacks and then is on a timer till the next time it can activate again so it doesn't just spam taunts over and over real fast.
Im not sure to be honest what would be a good keybind :D, for me i would just map it to mouse button 4 (to side of the mouse) for easy access ......Buuuut if its gonna be used by people who might not have the extra mouse buttons then i guess a generalized keybind unused by the base game would be better
Ok, I have released the Battle Cry Mod. This initial version just does the auto Battle Cry for you, the added Keybind option was causing issues with the main script since its using a constant loop as well as would cause issues if the keybind is spammed. But the full auto version does the War Cry for you so no need to even do a War Cry yourself.
For now you can only taunt using the Quick Chat menu but the Quick Chat menu for taunting is only there when in combat. So, for now we can only taunt while in combat. My mods/scripts work externally, we would need a Modder that edits functions of games for that. But the games doing really well so I am sure the modding community will grow fast and we will get all sorts of ways to change the game.
This is not a traditional "Mod" that goes into your games folder. This is a AutoHotkey script that you will run. You can save the script wherever you want and you will run it. The Vortex Mod Manager would just move the script into your games folder but would do nothing with it, the Vortex Mod Manager does not support AutoHotkey scripts. Please fully read the Description tab, it gives you all the information on how to get AutoHotkey installed and how to run the script.
Great idea. Any chance to give it a keybind menu option? And what about adding some optional Monty sound bytes, like, "Tis but a scratch" from the Black Knight duel. Here's some ideas for ya. ( I can cut and edit them for you if you like, but it's easy peasy to do. )
You fight with the strength of many men, sir knight. You have proved yourself worthy. So be it. Come, Patsy. I have no qaurrel with you, good sir knight, Then you shall die. ARTHUR: I command you, to stand aside! I move for no man. stand aside, worthy adversary. 'Tis but a scratch. No, it isn't I've had worse! Come on, you pansy! Come On, Then You´re indeed brave, Sir Knight, but the fight is mine. Oh, had enough, he? Just a flesh wound. Chickennnn! Right. I´ll do you for that! Come here! What are you going to do, bleed on me? I´m invincible!! You´re a looney. The Black Knight always triumhps! Oh...All right, we´ll call it a draw. Come, patsy. Oh. Oh, I see. Running away, eh? You yellow bastards! Come back here and take what´s coming to you! I´ll bite your legs off!!!!!! PS. You can use AI to speak with Henry's voice. If you want to try, I'll remove this text so Not to spoil the Surprise when people use taunts the first time lol.
Hmm yea that would be funny. I have made AutoHotkey scripts in the past that work with a soundboard to play clips during certain events in a game or with a hotkey/key bind. Both ideas to either have it play sound bytes from Monty Python and the Holy Grail or to train an AGI model to say the phrases with Henry's voice are really great. Both are possible but depends on how much interest there is for that but also when Henry taunts an enemy they react and have something to say back. If we could figure out which aspect of the game makes NPC's react to a taunt command or find the built-in taunt command itself then it may be possible to add the actual sound bytes in the game itself so then once Henry says it the enemy will still react. Not seen mods really editing or adding audio files to the game yet but in due time I am sure the community will have the answer. Lots of possibilities though., nice ideas and recommendation!
Enemies react to Henry's voice, i'm still only a few hours in, but I know at least we can lower enemy moral and make them flee. There's probably more reactions than that. (I can play this out in my mind and its hilarious, something to spice up the game from time to time.) Increase the sound banks from 4 to 12-16 perhaps split into 3 categories of reaction, looks like this is possible. But mapping 12 insult keys is not an elegant solution. I think It should be random pr key press, from the 3 categories. Oh well.. Thanks for the mod and good luck if you decide to try.
If its all external with a soundboard I would just make it cycle through the sound clips or cycle at random. I played a lot of WWE 2K23 and 2K24 online and made a script that when I would do a finishing move on someone it would play a random soundboard clip over the mic using a virtual audio output driver. It would taunt and trash talk them, it was hilarious. People who would match up with me would be laughing so hard or get pissed and give great reactions lol.
So yea could split them up in like 3 categories and use 3 hotkeys which each one would randomly cycle through the sound clips. Again depends on the demand from everyone for something like that but really would like it to be more internal where the NPC's react when one of the taunts are played, that is something a more experienced modder that knows more about initializing functions in the game like the taunt system, they might be able to puzzle it out.
26 comments
Not been in-game since the last updates so let me know if they changed how the taunt menu works or if taunting is done differently now.
So just make sure AutoHotkey is installed, and make sure the game is in Fullscreen. You can run the script before starting the game or after, just double click the script or run it as Administrator.
Batch files rely on Windows, AHK files relies on AutoHotkey. But just like a batch file you can edit a AHK script in Notepad as well.
Game is still broken after uninstalling AutoHotkey and deleting the scripts help pls.
Press Ctrl+Alt+Delete
Just by opening up this menu can force stop scripts or unfreeze apps. If your PC is under too much load, or if apps/scripts jam up/freeze just press Ctrl+Alt+Delete then when the menu comes up just wait a few seconds and then press Escape to close the menu.
Think of the Ctrl+Alt+Delete menu as telling your computer to calm down and clear it's queue of current tasks.
The other method is to press Ctrl+Alt+Delete and then in the menu choose "Sign Out". This will sign you out of the computer which will also stop all scripts and applications from running. Then just sign back in.
Just know that AutoHotkey is safe and is session based so if there is a strange issue where a script keeps running when it should not be then simply signing out of the computer and signing back in, or you can also just restart the computer.
Let me know which version of the script you are using (Most recent one I just uploaded last night version 1.1 or are you using one of the older versions? Or, was this the Middle Mouse button keybind version?
Let me know exactly what was happening at the time that may have triggered that issue, if I can reproduce it and others have the same issue I may be able to debug it.
Thanks for the feedback!
Issue only occurred with Menhard in Kuttenberg, other trainers I tried work correctly.
But I am not sure of any perks/buffs that work with Taunt.
There is a speech perk called Battle Cry that when you use "Battle Cry" in battle you get buffs but looks like the Battle Cry command and the Taunt command are separate.
Looks like Taunt is option 3 on the quick chat menu and Battle Cry is option 2.
I could put together a script where as soon as a battle starts and the Rosette shows (The attack stance indicators) then the script will use the Battle Cry command to activate the buff for you.
Going to test a few things and may release a separate mod for that.
And yes I can also add a keybind for just a single button that can be pressed and it will do the Battle Cry, what do you suggest would be a good activation key for a Battle Cry?
Now just deciding if the Battle Cry should happen the moment the battle starts or as soon as an enemy attacks. This Taunt script works as soon as an enemy attacks and then is on a timer till the next time it can activate again so it doesn't just spam taunts over and over real fast.
Henry does Battle Cry when attacked (Activates Perk Battle Cry for you)
The Vortex Mod Manager would just move the script into your games folder but would do nothing with it, the Vortex Mod Manager does not support AutoHotkey scripts.
Please fully read the Description tab, it gives you all the information on how to get AutoHotkey installed and how to run the script.
And what about adding some optional Monty sound bytes, like, "Tis but a scratch" from the Black Knight duel.
Here's some ideas for ya. ( I can cut and edit them for you if you like, but it's easy peasy to do. )
You fight with the strength of many men, sir knight.
You have proved yourself worthy.
So be it. Come, Patsy.
I have no qaurrel with you, good sir knight,
Then you shall die.
ARTHUR:
I command you, to stand aside!
I move for no man.
stand aside, worthy adversary.
'Tis but a scratch.
No, it isn't
I've had worse!
Come on, you pansy!
Come On, Then
You´re indeed brave, Sir Knight, but the fight is mine.
Oh, had enough, he?
Just a flesh wound.
Chickennnn!
Right. I´ll do you for that!
Come here!
What are you going to do, bleed on me?
I´m invincible!!
You´re a looney.
The Black Knight always triumhps!
Oh...All right, we´ll call it a draw.
Come, patsy.
Oh. Oh, I see. Running away, eh? You yellow bastards!
Come back here and take what´s coming to you!
I´ll bite your legs off!!!!!!
PS. You can use AI to speak with Henry's voice.
If you want to try, I'll remove this text so Not to spoil the Surprise when people use taunts the first time lol.
It is an auto hot key script that presses the keys to taunt for you automatically.
Nothing about the game is modified or changed from this "mod".
Both are possible but depends on how much interest there is for that but also when Henry taunts an enemy they react and have something to say back. If we could figure out which aspect of the game makes NPC's react to a taunt command or find the built-in taunt command itself then it may be possible to add the actual sound bytes in the game itself so then once Henry says it the enemy will still react. Not seen mods really editing or adding audio files to the game yet but in due time I am sure the community will have the answer.
Lots of possibilities though., nice ideas and recommendation!
There's probably more reactions than that. (I can play this out in my mind and its hilarious, something to spice up the game from time to time.) Increase the sound banks from 4 to 12-16 perhaps split into 3 categories of reaction, looks like this is possible. But mapping 12 insult keys is not an elegant solution. I think It should be random pr key press, from the 3 categories. Oh well..
Thanks for the mod and good luck if you decide to try.
So yea could split them up in like 3 categories and use 3 hotkeys which each one would randomly cycle through the sound clips. Again depends on the demand from everyone for something like that but really would like it to be more internal where the NPC's react when one of the taunts are played, that is something a more experienced modder that knows more about initializing functions in the game like the taunt system, they might be able to puzzle it out.