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root

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root1

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82 comments

  1. wesleymofo
    wesleymofo
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    Man this mod is near perfect for me. Is there a way to add an option to toggle the hud off but also keep inputs shown for eating, sleeping, talking to someone, ect..:) thanks 
    1. root1
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      But there is already, f2 hides HUD completely, f3 hides only elements (that you can configure BTW)
    2. Afariet
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      when I try to put "* wh_ui_ShowCompass: Shows the direction of the player's orientation or quest markers." in "(Default: Included)" it doesn't change anything. I would like to hide the compass and the bar at the bottom and keep only the entrances to talk to people but it doesn't work. How i can do ?
    3. root1
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      Everything that prepended with -- at the start of the line is just a comment, you need to actually add wh_ui_show_compass to the quotes of HudToggle_toggleElement at the last line of config. Like on the screenshot below
      Spoiler:  
      Show


    4. Afariet
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      Thank you very much your mod is literally my favorite mod and should exist in all games. 
    5. wesleymofo
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      how do you enable or disable what you want  in the settings.cfg?
    6. root1
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      I literally just explained in the comment above....
  2. AngryWildMango
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    i think this mod and any other mod that edits keybinds are breaking the shield painting in the DLC. You cannot select anything. Only hit ESC and reload a save or quit

    Edit: it was either the two mods mentioned above, or this mod, or fetch my dog, or dialog open inventory, at minimum it was def the last one. since it was fixed when that was removed
  3. paffe
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    keybinds are not working in 1.2.4
    only L2+triangle works, keyboard bind do not as well as L2+square for the elements toggle


    Edit: renaming the mod folder to togglehud from hudtoggle made it work wtf
    1. root1
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      if anyone else confirms this fix work, I'll update the mod, don't have game installed currently, sounds strange though.
    2. kcoun
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      yea, the manifest text and folder names do not match.  they need to be the same ...
  4. K1llman1981
    K1llman1981
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    Hi 

    I have inserted the extarcted file into C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance2\mods then I press F2 or F3 ingame but it does not work, could you please help me?

    Best
    Curro
  5. plushie0039
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    someone pointed me to your mod to find out how to bind keyactions without messing with the xml and overwriting everything, so I'm just here to say thanks for the indirect help!
    1. root1
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      np :)
  6. CypherN7
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    Thanks for the awesome mod! any chance this might work on KCD1?
  7. Agabey47
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    Sorry for bad English hope this helps, I had a bug where a few quest icons appearing in the navigation bar. With this mod manifest it's fixed.

    <?xml version="1.0" encoding="utf-8"?>
    <kcd_mod>
      <info>
        <name>HudToggle</name>
        <modid>hudtoggle</modid>
        <description>HudToggle for KCD</description>
        <author>root</author>
        <version>2.0</version>
        <created_on>02.15.2025</created_on>
      </info>
      <supports>
        <kcd_version>1.*</kcd_version>
      </supports>
    </kcd_mod>
    1. root1
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      Manifest doesn't affect the functionality of the mod. It's either works or not.
    2. Agabey47
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      For me it seems like it is. Only adding version to mod manifest fixed that bug.
  8. steamin661
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    Please update to 1.2. This is my favorite mod and cant play without it.
    1. root1
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      Have you checked? I think it should work without any updating.
    2. GetRektTurtle
      GetRektTurtle
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      Sadly it does not work. I'm in the same boat, at least the keybinds do nothing anymore it seems.
      Edit: [mod] doesn't support game version '1.2', it will be disabled
      Edit2: since the way manifests are now handled seems to be slightly changed, removing the version seciton of the manifest completly removes this hickup and as far as I can tell the mod works again. Which kinda makes sense, since the mod is not really changing something big. So only small adjustments are needed for an update ^^
    3. steamin661
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      It does not. Also, if you check the KCD log, it shows it deactivates.
    4. jonch236496
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      Removing the version portion from manifests worked thanks!
    5. nexsusmehmet1
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      what means removing portion dude ? u mean should i remove the line <?xml version="1.0" encoding="utf-8"?> ?
      edit: just remove the ["1.0"] part and it works.
    6. ququqzqlan
      ququqzqlan
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      could you specify what line or portion of line has to be removed?
    7. root1
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      Uploaded update, check if it works please.
    8. ququqzqlan
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      It works,
      Thank you!
    9. nomum
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      Not working for me. I have been using a different mod to autohide HUD, and it stopped working after the update, so I tried the alternatives. Unfortunately this one isn't working for me either.
    10. dank920
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      You've taken out the togglehud folder in the updated archive and it works if you add a new folder and drop the files in. Great mod btw thanks - crazy that the HUD is permanently on.
    11. thisismiss
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      Yes, exactly. Make sure that the folder is named "togglehud".

      So like this:
      togglehud
      -mod.manifest
      -settings.cfg
      -data/
    12. AngryWildMango
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      making and renaming the folder has to be done for the mod to work
  9. roumensp
    roumensp
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    The crosshair (dot) visibility should be controlled only from Settings but this mod hides and shows the dot ignoring your setting, even overriding it in attributes.xml config file.
    1. root1
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      Read description, you can exclude crosshair toggle from the mod.
    2. pierre971
      pierre971
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      Hello i can't find in the config file and how to remove that in your description or i miss something
  10. jbr0001
    jbr0001
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    This works well, but then I can't use the unlimited save mod anymore. Can that be fixed?
  11. torrone89
    torrone89
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    Thx for the mod, how do I change controller bindings? I don't think trigger button is optimal.