Man this mod is near perfect for me. Is there a way to add an option to toggle the hud off but also keep inputs shown for eating, sleeping, talking to someone, ect..:) thanks
when I try to put "* wh_ui_ShowCompass: Shows the direction of the player's orientation or quest markers." in "(Default: Included)" it doesn't change anything. I would like to hide the compass and the bar at the bottom and keep only the entrances to talk to people but it doesn't work. How i can do ?
Everything that prepended with -- at the start of the line is just a comment, you need to actually add wh_ui_show_compass to the quotes of HudToggle_toggleElement at the last line of config. Like on the screenshot below
i think this mod and any other mod that edits keybinds are breaking the shield painting in the DLC. You cannot select anything. Only hit ESC and reload a save or quit
Edit: it was either the two mods mentioned above, or this mod, or fetch my dog, or dialog open inventory, at minimum it was def the last one. since it was fixed when that was removed
I have inserted the extarcted file into C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance2\mods then I press F2 or F3 ingame but it does not work, could you please help me?
someone pointed me to your mod to find out how to bind keyactions without messing with the xml and overwriting everything, so I'm just here to say thanks for the indirect help!
Sadly it does not work. I'm in the same boat, at least the keybinds do nothing anymore it seems. Edit: [mod] doesn't support game version '1.2', it will be disabled Edit2: since the way manifests are now handled seems to be slightly changed, removing the version seciton of the manifest completly removes this hickup and as far as I can tell the mod works again. Which kinda makes sense, since the mod is not really changing something big. So only small adjustments are needed for an update ^^
what means removing portion dude ? u mean should i remove the line <?xml version="1.0" encoding="utf-8"?> ? edit: just remove the ["1.0"] part and it works.
Not working for me. I have been using a different mod to autohide HUD, and it stopped working after the update, so I tried the alternatives. Unfortunately this one isn't working for me either.
You've taken out the togglehud folder in the updated archive and it works if you add a new folder and drop the files in. Great mod btw thanks - crazy that the HUD is permanently on.
The crosshair (dot) visibility should be controlled only from Settings but this mod hides and shows the dot ignoring your setting, even overriding it in attributes.xml config file.
82 comments
Edit: it was either the two mods mentioned above, or this mod, or fetch my dog, or dialog open inventory, at minimum it was def the last one. since it was fixed when that was removed
only L2+triangle works, keyboard bind do not as well as L2+square for the elements toggle
Edit: renaming the mod folder to togglehud from hudtoggle made it work wtf
I have inserted the extarcted file into C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance2\mods then I press F2 or F3 ingame but it does not work, could you please help me?
Best
Curro
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>HudToggle</name>
<modid>hudtoggle</modid>
<description>HudToggle for KCD</description>
<author>root</author>
<version>2.0</version>
<created_on>02.15.2025</created_on>
</info>
<supports>
<kcd_version>1.*</kcd_version>
</supports>
</kcd_mod>
Edit: [mod] doesn't support game version '1.2', it will be disabled
Edit2: since the way manifests are now handled seems to be slightly changed, removing the version seciton of the manifest completly removes this hickup and as far as I can tell the mod works again. Which kinda makes sense, since the mod is not really changing something big. So only small adjustments are needed for an update ^^
edit: just remove the ["1.0"] part and it works.
Thank you!
So like this:
togglehud
-mod.manifest
-settings.cfg
-data/